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A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation

BACKGROUND: Despite increasing evidence for the effectiveness of virtual reality (VR)-based therapy in stroke rehabilitation, few knowledge translation (KT) resources exist to support clinical integration. KT interventions addressing known barriers and facilitators to VR use are required. When envir...

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Autores principales: Levac, Danielle, Glegg, Stephanie M. N., Sveistrup, Heidi, Colquhoun, Heather, Miller, Patricia A., Finestone, Hillel, DePaul, Vincent, Harris, Jocelyn E., Velikonja, Diana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5052802/
https://www.ncbi.nlm.nih.gov/pubmed/27716179
http://dx.doi.org/10.1186/s12913-016-1807-6
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author Levac, Danielle
Glegg, Stephanie M. N.
Sveistrup, Heidi
Colquhoun, Heather
Miller, Patricia A.
Finestone, Hillel
DePaul, Vincent
Harris, Jocelyn E.
Velikonja, Diana
author_facet Levac, Danielle
Glegg, Stephanie M. N.
Sveistrup, Heidi
Colquhoun, Heather
Miller, Patricia A.
Finestone, Hillel
DePaul, Vincent
Harris, Jocelyn E.
Velikonja, Diana
author_sort Levac, Danielle
collection PubMed
description BACKGROUND: Despite increasing evidence for the effectiveness of virtual reality (VR)-based therapy in stroke rehabilitation, few knowledge translation (KT) resources exist to support clinical integration. KT interventions addressing known barriers and facilitators to VR use are required. When environmental barriers to VR integration are less amenable to change, KT interventions can target modifiable barriers related to therapist knowledge and skills. METHODS: A multi-faceted KT intervention was designed and implemented to support physical and occupational therapists in two stroke rehabilitation units in acquiring proficiency with use of the Interactive Exercise Rehabilitation System (IREX; GestureTek). The KT intervention consisted of interactive e-learning modules, hands-on workshops and experiential practice. Evaluation included the Assessing Determinants of Prospective Take Up of Virtual Reality (ADOPT-VR) Instrument and self-report confidence ratings of knowledge and skills pre- and post-study. Usability of the IREX was measured with the System Usability Scale (SUS). A focus group gathered therapist experiences. Frequency of IREX use was recorded for 6 months post-study. RESULTS: Eleven therapists delivered a total of 107 sessions of VR-based therapy to 34 clients with stroke. On the ADOPT-VR, significant pre-post improvements in therapist perceived behavioral control (p = 0.003), self-efficacy (p = 0.005) and facilitating conditions (p =0.019) related to VR use were observed. Therapist intention to use VR did not change. Knowledge and skills improved significantly following e-learning completion (p = 0.001) and was sustained 6 months post-study. Below average perceived usability of the IREX (19(th) percentile) was reported. Lack of time was the most frequently reported barrier to VR use. A decrease in frequency of perceived barriers to VR use was not significant (p = 0.159). Two therapists used the IREX sparingly in the 6 months following the study. Therapists reported that client motivation to engage with VR facilitated IREX use in practice but that environmental and IREX-specific barriers limited use. CONCLUSIONS: Despite increased knowledge and skills in VR use, the KT intervention did not alter the number of perceived barriers to VR use, intention to use or actual use of VR. Poor perceived system usability had an impact on integration of this particular VR system into clinical practice. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/s12913-016-1807-6) contains supplementary material, which is available to authorized users.
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spelling pubmed-50528022016-10-06 A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation Levac, Danielle Glegg, Stephanie M. N. Sveistrup, Heidi Colquhoun, Heather Miller, Patricia A. Finestone, Hillel DePaul, Vincent Harris, Jocelyn E. Velikonja, Diana BMC Health Serv Res Research Article BACKGROUND: Despite increasing evidence for the effectiveness of virtual reality (VR)-based therapy in stroke rehabilitation, few knowledge translation (KT) resources exist to support clinical integration. KT interventions addressing known barriers and facilitators to VR use are required. When environmental barriers to VR integration are less amenable to change, KT interventions can target modifiable barriers related to therapist knowledge and skills. METHODS: A multi-faceted KT intervention was designed and implemented to support physical and occupational therapists in two stroke rehabilitation units in acquiring proficiency with use of the Interactive Exercise Rehabilitation System (IREX; GestureTek). The KT intervention consisted of interactive e-learning modules, hands-on workshops and experiential practice. Evaluation included the Assessing Determinants of Prospective Take Up of Virtual Reality (ADOPT-VR) Instrument and self-report confidence ratings of knowledge and skills pre- and post-study. Usability of the IREX was measured with the System Usability Scale (SUS). A focus group gathered therapist experiences. Frequency of IREX use was recorded for 6 months post-study. RESULTS: Eleven therapists delivered a total of 107 sessions of VR-based therapy to 34 clients with stroke. On the ADOPT-VR, significant pre-post improvements in therapist perceived behavioral control (p = 0.003), self-efficacy (p = 0.005) and facilitating conditions (p =0.019) related to VR use were observed. Therapist intention to use VR did not change. Knowledge and skills improved significantly following e-learning completion (p = 0.001) and was sustained 6 months post-study. Below average perceived usability of the IREX (19(th) percentile) was reported. Lack of time was the most frequently reported barrier to VR use. A decrease in frequency of perceived barriers to VR use was not significant (p = 0.159). Two therapists used the IREX sparingly in the 6 months following the study. Therapists reported that client motivation to engage with VR facilitated IREX use in practice but that environmental and IREX-specific barriers limited use. CONCLUSIONS: Despite increased knowledge and skills in VR use, the KT intervention did not alter the number of perceived barriers to VR use, intention to use or actual use of VR. Poor perceived system usability had an impact on integration of this particular VR system into clinical practice. ELECTRONIC SUPPLEMENTARY MATERIAL: The online version of this article (doi:10.1186/s12913-016-1807-6) contains supplementary material, which is available to authorized users. BioMed Central 2016-10-06 /pmc/articles/PMC5052802/ /pubmed/27716179 http://dx.doi.org/10.1186/s12913-016-1807-6 Text en © The Author(s). 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research Article
Levac, Danielle
Glegg, Stephanie M. N.
Sveistrup, Heidi
Colquhoun, Heather
Miller, Patricia A.
Finestone, Hillel
DePaul, Vincent
Harris, Jocelyn E.
Velikonja, Diana
A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation
title A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation
title_full A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation
title_fullStr A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation
title_full_unstemmed A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation
title_short A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation
title_sort knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5052802/
https://www.ncbi.nlm.nih.gov/pubmed/27716179
http://dx.doi.org/10.1186/s12913-016-1807-6
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