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A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years
BACKGROUND: A computer-based game, named Timo’s Adventure, was developed to assess specific cognitive functions (eg, attention, planning, and working memory), time perception, and reward mechanisms in young school-aged children. The game consists of 6 mini-games embedded in a story line and includes...
Autores principales: | Peijnenborgh, Janneke CAW, Hurks, Petra PM, Aldenkamp, Albert P, van der Spek, Erik D, Rauterberg, GWM, Vles, Johan SH, Hendriksen, Jos GM |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5054232/ https://www.ncbi.nlm.nih.gov/pubmed/27658428 http://dx.doi.org/10.2196/games.5997 |
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