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Usability Evaluation Methods for Gesture-Based Games: A Systematic Review

BACKGROUND: Gestural interaction systems are increasingly being used, mainly in games, expanding the idea of entertainment and providing experiences with the purpose of promoting better physical and/or mental health. Therefore, it is necessary to establish mechanisms for evaluating the usability of...

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Detalles Bibliográficos
Autores principales: Simor, Fernando Winckler, Brum, Manoela Rogofski, Schmidt, Jaison Dairon Ebertz, Rieder, Rafael, De Marchi, Ana Carolina Bertoletti
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5069401/
https://www.ncbi.nlm.nih.gov/pubmed/27702737
http://dx.doi.org/10.2196/games.5860
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author Simor, Fernando Winckler
Brum, Manoela Rogofski
Schmidt, Jaison Dairon Ebertz
Rieder, Rafael
De Marchi, Ana Carolina Bertoletti
author_facet Simor, Fernando Winckler
Brum, Manoela Rogofski
Schmidt, Jaison Dairon Ebertz
Rieder, Rafael
De Marchi, Ana Carolina Bertoletti
author_sort Simor, Fernando Winckler
collection PubMed
description BACKGROUND: Gestural interaction systems are increasingly being used, mainly in games, expanding the idea of entertainment and providing experiences with the purpose of promoting better physical and/or mental health. Therefore, it is necessary to establish mechanisms for evaluating the usability of these interfaces, which make gestures the basis of interaction, to achieve a balance between functionality and ease of use. OBJECTIVE: This study aims to present the results of a systematic review focused on usability evaluation methods for gesture-based games, considering devices with motion-sensing capability. We considered the usability methods used, the common interface issues, and the strategies adopted to build good gesture-based games. METHODS: The research was centered on four electronic databases: IEEE, Association for Computing Machinery (ACM), Springer, and Science Direct from September 4 to 21, 2015. Within 1427 studies evaluated, 10 matched the eligibility criteria. As a requirement, we considered studies about gesture-based games, Kinect and/or Wii as devices, and the use of a usability method to evaluate the user interface. RESULTS: In the 10 studies found, there was no standardization in the methods because they considered diverse analysis variables. Heterogeneously, authors used different instruments to evaluate gesture-based interfaces and no default approach was proposed. Questionnaires were the most used instruments (70%, 7/10), followed by interviews (30%, 3/10), and observation and video recording (20%, 2/10). Moreover, 60% (6/10) of the studies used gesture-based serious games to evaluate the performance of elderly participants in rehabilitation tasks. This highlights the need for creating an evaluation protocol for older adults to provide a user-friendly interface according to the user’s age and limitations. CONCLUSIONS: Through this study, we conclude this field is in need of a usability evaluation method for serious games, especially games for older adults, and that the definition of a methodology and a test protocol may offer the user more comfort, welfare, and confidence.
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spelling pubmed-50694012016-10-27 Usability Evaluation Methods for Gesture-Based Games: A Systematic Review Simor, Fernando Winckler Brum, Manoela Rogofski Schmidt, Jaison Dairon Ebertz Rieder, Rafael De Marchi, Ana Carolina Bertoletti JMIR Serious Games Review BACKGROUND: Gestural interaction systems are increasingly being used, mainly in games, expanding the idea of entertainment and providing experiences with the purpose of promoting better physical and/or mental health. Therefore, it is necessary to establish mechanisms for evaluating the usability of these interfaces, which make gestures the basis of interaction, to achieve a balance between functionality and ease of use. OBJECTIVE: This study aims to present the results of a systematic review focused on usability evaluation methods for gesture-based games, considering devices with motion-sensing capability. We considered the usability methods used, the common interface issues, and the strategies adopted to build good gesture-based games. METHODS: The research was centered on four electronic databases: IEEE, Association for Computing Machinery (ACM), Springer, and Science Direct from September 4 to 21, 2015. Within 1427 studies evaluated, 10 matched the eligibility criteria. As a requirement, we considered studies about gesture-based games, Kinect and/or Wii as devices, and the use of a usability method to evaluate the user interface. RESULTS: In the 10 studies found, there was no standardization in the methods because they considered diverse analysis variables. Heterogeneously, authors used different instruments to evaluate gesture-based interfaces and no default approach was proposed. Questionnaires were the most used instruments (70%, 7/10), followed by interviews (30%, 3/10), and observation and video recording (20%, 2/10). Moreover, 60% (6/10) of the studies used gesture-based serious games to evaluate the performance of elderly participants in rehabilitation tasks. This highlights the need for creating an evaluation protocol for older adults to provide a user-friendly interface according to the user’s age and limitations. CONCLUSIONS: Through this study, we conclude this field is in need of a usability evaluation method for serious games, especially games for older adults, and that the definition of a methodology and a test protocol may offer the user more comfort, welfare, and confidence. JMIR Publications 2016-10-04 /pmc/articles/PMC5069401/ /pubmed/27702737 http://dx.doi.org/10.2196/games.5860 Text en ©Fernando Winckler Simor, Manoela Rogofski Brum, Jaison Dairon Ebertz Schmidt, Rafael Rieder, Ana Carolina Bertoletti De Marchi. Originally published in JMIR Serious Games (http://games.jmir.org), 04.10.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Review
Simor, Fernando Winckler
Brum, Manoela Rogofski
Schmidt, Jaison Dairon Ebertz
Rieder, Rafael
De Marchi, Ana Carolina Bertoletti
Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
title Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
title_full Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
title_fullStr Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
title_full_unstemmed Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
title_short Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
title_sort usability evaluation methods for gesture-based games: a systematic review
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5069401/
https://www.ncbi.nlm.nih.gov/pubmed/27702737
http://dx.doi.org/10.2196/games.5860
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