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Usability Evaluation Methods for Gesture-Based Games: A Systematic Review
BACKGROUND: Gestural interaction systems are increasingly being used, mainly in games, expanding the idea of entertainment and providing experiences with the purpose of promoting better physical and/or mental health. Therefore, it is necessary to establish mechanisms for evaluating the usability of...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5069401/ https://www.ncbi.nlm.nih.gov/pubmed/27702737 http://dx.doi.org/10.2196/games.5860 |
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author | Simor, Fernando Winckler Brum, Manoela Rogofski Schmidt, Jaison Dairon Ebertz Rieder, Rafael De Marchi, Ana Carolina Bertoletti |
author_facet | Simor, Fernando Winckler Brum, Manoela Rogofski Schmidt, Jaison Dairon Ebertz Rieder, Rafael De Marchi, Ana Carolina Bertoletti |
author_sort | Simor, Fernando Winckler |
collection | PubMed |
description | BACKGROUND: Gestural interaction systems are increasingly being used, mainly in games, expanding the idea of entertainment and providing experiences with the purpose of promoting better physical and/or mental health. Therefore, it is necessary to establish mechanisms for evaluating the usability of these interfaces, which make gestures the basis of interaction, to achieve a balance between functionality and ease of use. OBJECTIVE: This study aims to present the results of a systematic review focused on usability evaluation methods for gesture-based games, considering devices with motion-sensing capability. We considered the usability methods used, the common interface issues, and the strategies adopted to build good gesture-based games. METHODS: The research was centered on four electronic databases: IEEE, Association for Computing Machinery (ACM), Springer, and Science Direct from September 4 to 21, 2015. Within 1427 studies evaluated, 10 matched the eligibility criteria. As a requirement, we considered studies about gesture-based games, Kinect and/or Wii as devices, and the use of a usability method to evaluate the user interface. RESULTS: In the 10 studies found, there was no standardization in the methods because they considered diverse analysis variables. Heterogeneously, authors used different instruments to evaluate gesture-based interfaces and no default approach was proposed. Questionnaires were the most used instruments (70%, 7/10), followed by interviews (30%, 3/10), and observation and video recording (20%, 2/10). Moreover, 60% (6/10) of the studies used gesture-based serious games to evaluate the performance of elderly participants in rehabilitation tasks. This highlights the need for creating an evaluation protocol for older adults to provide a user-friendly interface according to the user’s age and limitations. CONCLUSIONS: Through this study, we conclude this field is in need of a usability evaluation method for serious games, especially games for older adults, and that the definition of a methodology and a test protocol may offer the user more comfort, welfare, and confidence. |
format | Online Article Text |
id | pubmed-5069401 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-50694012016-10-27 Usability Evaluation Methods for Gesture-Based Games: A Systematic Review Simor, Fernando Winckler Brum, Manoela Rogofski Schmidt, Jaison Dairon Ebertz Rieder, Rafael De Marchi, Ana Carolina Bertoletti JMIR Serious Games Review BACKGROUND: Gestural interaction systems are increasingly being used, mainly in games, expanding the idea of entertainment and providing experiences with the purpose of promoting better physical and/or mental health. Therefore, it is necessary to establish mechanisms for evaluating the usability of these interfaces, which make gestures the basis of interaction, to achieve a balance between functionality and ease of use. OBJECTIVE: This study aims to present the results of a systematic review focused on usability evaluation methods for gesture-based games, considering devices with motion-sensing capability. We considered the usability methods used, the common interface issues, and the strategies adopted to build good gesture-based games. METHODS: The research was centered on four electronic databases: IEEE, Association for Computing Machinery (ACM), Springer, and Science Direct from September 4 to 21, 2015. Within 1427 studies evaluated, 10 matched the eligibility criteria. As a requirement, we considered studies about gesture-based games, Kinect and/or Wii as devices, and the use of a usability method to evaluate the user interface. RESULTS: In the 10 studies found, there was no standardization in the methods because they considered diverse analysis variables. Heterogeneously, authors used different instruments to evaluate gesture-based interfaces and no default approach was proposed. Questionnaires were the most used instruments (70%, 7/10), followed by interviews (30%, 3/10), and observation and video recording (20%, 2/10). Moreover, 60% (6/10) of the studies used gesture-based serious games to evaluate the performance of elderly participants in rehabilitation tasks. This highlights the need for creating an evaluation protocol for older adults to provide a user-friendly interface according to the user’s age and limitations. CONCLUSIONS: Through this study, we conclude this field is in need of a usability evaluation method for serious games, especially games for older adults, and that the definition of a methodology and a test protocol may offer the user more comfort, welfare, and confidence. JMIR Publications 2016-10-04 /pmc/articles/PMC5069401/ /pubmed/27702737 http://dx.doi.org/10.2196/games.5860 Text en ©Fernando Winckler Simor, Manoela Rogofski Brum, Jaison Dairon Ebertz Schmidt, Rafael Rieder, Ana Carolina Bertoletti De Marchi. Originally published in JMIR Serious Games (http://games.jmir.org), 04.10.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Review Simor, Fernando Winckler Brum, Manoela Rogofski Schmidt, Jaison Dairon Ebertz Rieder, Rafael De Marchi, Ana Carolina Bertoletti Usability Evaluation Methods for Gesture-Based Games: A Systematic Review |
title | Usability Evaluation Methods for Gesture-Based Games: A Systematic Review |
title_full | Usability Evaluation Methods for Gesture-Based Games: A Systematic Review |
title_fullStr | Usability Evaluation Methods for Gesture-Based Games: A Systematic Review |
title_full_unstemmed | Usability Evaluation Methods for Gesture-Based Games: A Systematic Review |
title_short | Usability Evaluation Methods for Gesture-Based Games: A Systematic Review |
title_sort | usability evaluation methods for gesture-based games: a systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5069401/ https://www.ncbi.nlm.nih.gov/pubmed/27702737 http://dx.doi.org/10.2196/games.5860 |
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