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Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps

OBJECTIVE: Smartphone games that aim to alter health behaviours are common, but there is uncertainty about how to achieve this. We systematically reviewed health apps containing gaming elements analysing their embedded behaviour change techniques. METHODS: Two trained researchers independently coded...

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Detalles Bibliográficos
Autores principales: Edwards, E A, Lumsden, J, Rivas, C, Steed, L, Edwards, L A, Thiyagarajan, A, Sohanpal, R, Caton, H, Griffiths, C J, Munafò, M R, Taylor, S, Walton, R T
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5073629/
https://www.ncbi.nlm.nih.gov/pubmed/27707829
http://dx.doi.org/10.1136/bmjopen-2016-012447