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Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
OBJECTIVE: Smartphone games that aim to alter health behaviours are common, but there is uncertainty about how to achieve this. We systematically reviewed health apps containing gaming elements analysing their embedded behaviour change techniques. METHODS: Two trained researchers independently coded...
Autores principales: | Edwards, E A, Lumsden, J, Rivas, C, Steed, L, Edwards, L A, Thiyagarajan, A, Sohanpal, R, Caton, H, Griffiths, C J, Munafò, M R, Taylor, S, Walton, R T |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BMJ Publishing Group
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5073629/ https://www.ncbi.nlm.nih.gov/pubmed/27707829 http://dx.doi.org/10.1136/bmjopen-2016-012447 |
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