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Evaluation of a Digital Game-Based Learning Program for Enhancing Youth Mental Health: A Structural Equation Modeling of the Program Effectiveness

BACKGROUND: Digital game-based learning (DGBL) makes use of the entertaining power of digital games for educational purposes. Effectiveness assessment of DGBL programs has been underexplored and no attempt has been made to simultaneously model both important components of DGBL: learning attainment (...

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Detalles Bibliográficos
Autores principales: Huen, Jenny MY, Lai, Eliza SY, Shum, Angie KY, So, Sam WK, Chan, Melissa KY, Wong, Paul WC, Law, YW, Yip, Paul SF
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5075045/
https://www.ncbi.nlm.nih.gov/pubmed/27717921
http://dx.doi.org/10.2196/mental.5656

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