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The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

BACKGROUND: Active video games (AVGs) capable of inducing physical activity offer an innovative approach to combating childhood obesity. Unfortunately, children’s AVG game play decreases quickly, underscoring the need to identify novel methods for player engagement. Narratives have been demonstrated...

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Autores principales: Lu, Amy Shirong, Baranowski, Tom, Hong, S Lee, Buday, Richard, Thompson, Debbe, Beltran, Alicia, Dadabhoy, Hafza Razak, Chen, Tzu-An
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5086024/
https://www.ncbi.nlm.nih.gov/pubmed/27742605
http://dx.doi.org/10.2196/jmir.6538
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author Lu, Amy Shirong
Baranowski, Tom
Hong, S Lee
Buday, Richard
Thompson, Debbe
Beltran, Alicia
Dadabhoy, Hafza Razak
Chen, Tzu-An
author_facet Lu, Amy Shirong
Baranowski, Tom
Hong, S Lee
Buday, Richard
Thompson, Debbe
Beltran, Alicia
Dadabhoy, Hafza Razak
Chen, Tzu-An
author_sort Lu, Amy Shirong
collection PubMed
description BACKGROUND: Active video games (AVGs) capable of inducing physical activity offer an innovative approach to combating childhood obesity. Unfortunately, children’s AVG game play decreases quickly, underscoring the need to identify novel methods for player engagement. Narratives have been demonstrated to influence behaviors. OBJECTIVE: The objective of this study was to test the hypothesis that a narrative would motivate increased AVG play, though a feasibility study that investigated the motivational effect of adding a previously developed narrative cutscene to an originally nonnarrative AVG, Nintendo Wii Sports Resort: Swordplay Showdown. METHODS: A total of 40 overweight and obese 8- to 11-year-olds equally divided by sex played the AVG. Half (n=20) were randomly assigned to a narrative group that watched the narrative cutscene before game play. The other half played the game without watching it. RESULTS: Children in the narrative group had significantly (P<.05) more steps per 10-second period (mean 3.2, SD 0.7) and overall (mean 523, SD 203) during game play compared with the nonnarrative group (10-second period: mean 2.7, SD 0.7; overall: mean 366, SD 172). CONCLUSIONS: The AVG with narrative induced increased physical activity. Additional research is needed to understand the mechanisms through which narrative increases physical activity during AVG game play.
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spelling pubmed-50860242016-11-17 The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study Lu, Amy Shirong Baranowski, Tom Hong, S Lee Buday, Richard Thompson, Debbe Beltran, Alicia Dadabhoy, Hafza Razak Chen, Tzu-An J Med Internet Res Original Paper BACKGROUND: Active video games (AVGs) capable of inducing physical activity offer an innovative approach to combating childhood obesity. Unfortunately, children’s AVG game play decreases quickly, underscoring the need to identify novel methods for player engagement. Narratives have been demonstrated to influence behaviors. OBJECTIVE: The objective of this study was to test the hypothesis that a narrative would motivate increased AVG play, though a feasibility study that investigated the motivational effect of adding a previously developed narrative cutscene to an originally nonnarrative AVG, Nintendo Wii Sports Resort: Swordplay Showdown. METHODS: A total of 40 overweight and obese 8- to 11-year-olds equally divided by sex played the AVG. Half (n=20) were randomly assigned to a narrative group that watched the narrative cutscene before game play. The other half played the game without watching it. RESULTS: Children in the narrative group had significantly (P<.05) more steps per 10-second period (mean 3.2, SD 0.7) and overall (mean 523, SD 203) during game play compared with the nonnarrative group (10-second period: mean 2.7, SD 0.7; overall: mean 366, SD 172). CONCLUSIONS: The AVG with narrative induced increased physical activity. Additional research is needed to understand the mechanisms through which narrative increases physical activity during AVG game play. JMIR Publications 2016-10-14 /pmc/articles/PMC5086024/ /pubmed/27742605 http://dx.doi.org/10.2196/jmir.6538 Text en ©Amy Shirong Lu, Tom Baranowski, S Lee Hong, Richard Buday, Debbe Thompson, Alicia Beltran, Hafza Razak Dadabhoy, Tzu-An Chen. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 14.10.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Lu, Amy Shirong
Baranowski, Tom
Hong, S Lee
Buday, Richard
Thompson, Debbe
Beltran, Alicia
Dadabhoy, Hafza Razak
Chen, Tzu-An
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
title The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
title_full The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
title_fullStr The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
title_full_unstemmed The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
title_short The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
title_sort narrative impact of active video games on physical activity among children: a feasibility study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5086024/
https://www.ncbi.nlm.nih.gov/pubmed/27742605
http://dx.doi.org/10.2196/jmir.6538
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