Cargando…
The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study
BACKGROUND: Active video games (AVGs) capable of inducing physical activity offer an innovative approach to combating childhood obesity. Unfortunately, children’s AVG game play decreases quickly, underscoring the need to identify novel methods for player engagement. Narratives have been demonstrated...
Autores principales: | Lu, Amy Shirong, Baranowski, Tom, Hong, S Lee, Buday, Richard, Thompson, Debbe, Beltran, Alicia, Dadabhoy, Hafza Razak, Chen, Tzu-An |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2016
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5086024/ https://www.ncbi.nlm.nih.gov/pubmed/27742605 http://dx.doi.org/10.2196/jmir.6538 |
Ejemplares similares
-
Mommio’s Recipe Box: Assessment of the Cooking Habits of Mothers of Preschoolers and Their Perceptions of Recipes for a Video Game
por: Ugalde, Maciel, et al.
Publicado: (2017) -
Training Vegetable Parenting Practices Through a Mobile Game: Iterative Qualitative Alpha Test
por: Brand, Leah, et al.
Publicado: (2015) -
Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
por: Lu, Amy Shirong, et al.
Publicado: (2019) -
Evaluation of a Circadian Rhythm and Sleep-Focused Mobile Health Intervention for the Prevention of Accelerated Summer Weight Gain Among Elementary School–Age Children: Protocol for a Randomized Controlled Feasibility Study
por: Moreno, Jennette P, et al.
Publicado: (2022) -
Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults
por: Hwang, Jungyun, et al.
Publicado: (2018)