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What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction

In the burgeoning field of e-mental health interventions, avatars are increasingly being utilized to facilitate online communication between clients and therapists, and among peers. Avatars are digital self-representations, which enable individuals to interact with each other in computer-based virtu...

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Autores principales: Rehm, Imogen C., Foenander, Emily, Wallace, Klaire, Abbott, Jo-Anne M., Kyrios, Michael, Thomas, Neil
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5114267/
https://www.ncbi.nlm.nih.gov/pubmed/27917128
http://dx.doi.org/10.3389/fpsyt.2016.00186
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author Rehm, Imogen C.
Foenander, Emily
Wallace, Klaire
Abbott, Jo-Anne M.
Kyrios, Michael
Thomas, Neil
author_facet Rehm, Imogen C.
Foenander, Emily
Wallace, Klaire
Abbott, Jo-Anne M.
Kyrios, Michael
Thomas, Neil
author_sort Rehm, Imogen C.
collection PubMed
description In the burgeoning field of e-mental health interventions, avatars are increasingly being utilized to facilitate online communication between clients and therapists, and among peers. Avatars are digital self-representations, which enable individuals to interact with each other in computer-based virtual environments. In this narrative review, we examine the psychotherapeutic applications of avatars that have been investigated and trialed to date. Five key applications were identified (1) in the formation of online peer support communities; (2) replicating traditional modes of psychotherapy by using avatars as a vehicle to communicate within a wholly virtual environment; (3) using avatar technology to facilitate or augment face-to-face treatment; (4) as part of serious games; and (5) communication with an autonomous virtual therapist. Across these applications, avatars appeared to serve several functions conducive to treatment engagement by (1) facilitating the development of a virtual therapeutic alliance; (2) reducing communication barriers; (3) promoting treatment-seeking through anonymity; (4) promoting expression and exploration of client identity; and (5) enabling therapists to control and manipulate treatment stimuli. Further research into the feasibility and ethical implementation of avatar-based psychotherapies is required.
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spelling pubmed-51142672016-12-02 What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction Rehm, Imogen C. Foenander, Emily Wallace, Klaire Abbott, Jo-Anne M. Kyrios, Michael Thomas, Neil Front Psychiatry Psychiatry In the burgeoning field of e-mental health interventions, avatars are increasingly being utilized to facilitate online communication between clients and therapists, and among peers. Avatars are digital self-representations, which enable individuals to interact with each other in computer-based virtual environments. In this narrative review, we examine the psychotherapeutic applications of avatars that have been investigated and trialed to date. Five key applications were identified (1) in the formation of online peer support communities; (2) replicating traditional modes of psychotherapy by using avatars as a vehicle to communicate within a wholly virtual environment; (3) using avatar technology to facilitate or augment face-to-face treatment; (4) as part of serious games; and (5) communication with an autonomous virtual therapist. Across these applications, avatars appeared to serve several functions conducive to treatment engagement by (1) facilitating the development of a virtual therapeutic alliance; (2) reducing communication barriers; (3) promoting treatment-seeking through anonymity; (4) promoting expression and exploration of client identity; and (5) enabling therapists to control and manipulate treatment stimuli. Further research into the feasibility and ethical implementation of avatar-based psychotherapies is required. Frontiers Media S.A. 2016-11-18 /pmc/articles/PMC5114267/ /pubmed/27917128 http://dx.doi.org/10.3389/fpsyt.2016.00186 Text en Copyright © 2016 Rehm, Foenander, Wallace, Abbott, Kyrios and Thomas. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Rehm, Imogen C.
Foenander, Emily
Wallace, Klaire
Abbott, Jo-Anne M.
Kyrios, Michael
Thomas, Neil
What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction
title What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction
title_full What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction
title_fullStr What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction
title_full_unstemmed What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction
title_short What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction
title_sort what role can avatars play in e-mental health interventions? exploring new models of client–therapist interaction
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5114267/
https://www.ncbi.nlm.nih.gov/pubmed/27917128
http://dx.doi.org/10.3389/fpsyt.2016.00186
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