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Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities

Neuropsychological assessment of human visual processing capabilities strongly depends on visual testing conditions including room lighting, stimuli, and viewing-distance. This limits standardization, threatens reliability, and prevents the assessment of core visual functions such as visual processi...

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Autores principales: Foerster, Rebecca M., Poth, Christian H., Behler, Christian, Botsch, Mario, Schneider, Werner X.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5116630/
https://www.ncbi.nlm.nih.gov/pubmed/27869220
http://dx.doi.org/10.1038/srep37016
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author Foerster, Rebecca M.
Poth, Christian H.
Behler, Christian
Botsch, Mario
Schneider, Werner X.
author_facet Foerster, Rebecca M.
Poth, Christian H.
Behler, Christian
Botsch, Mario
Schneider, Werner X.
author_sort Foerster, Rebecca M.
collection PubMed
description Neuropsychological assessment of human visual processing capabilities strongly depends on visual testing conditions including room lighting, stimuli, and viewing-distance. This limits standardization, threatens reliability, and prevents the assessment of core visual functions such as visual processing speed. Increasingly available virtual reality devices allow to address these problems. One such device is the portable, light-weight, and easy-to-use Oculus Rift. It is head-mounted and covers the entire visual field, thereby shielding and standardizing the visual stimulation. A fundamental prerequisite to use Oculus Rift for neuropsychological assessment is sufficient test-retest reliability. Here, we compare the test-retest reliabilities of Bundesen’s visual processing components (visual processing speed, threshold of conscious perception, capacity of visual working memory) as measured with Oculus Rift and a standard CRT computer screen. Our results show that Oculus Rift allows to measure the processing components as reliably as the standard CRT. This means that Oculus Rift is applicable for standardized and reliable assessment and diagnosis of elementary cognitive functions in laboratory and clinical settings. Oculus Rift thus provides the opportunity to compare visual processing components between individuals and institutions and to establish statistical norm distributions.
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spelling pubmed-51166302016-11-28 Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities Foerster, Rebecca M. Poth, Christian H. Behler, Christian Botsch, Mario Schneider, Werner X. Sci Rep Article Neuropsychological assessment of human visual processing capabilities strongly depends on visual testing conditions including room lighting, stimuli, and viewing-distance. This limits standardization, threatens reliability, and prevents the assessment of core visual functions such as visual processing speed. Increasingly available virtual reality devices allow to address these problems. One such device is the portable, light-weight, and easy-to-use Oculus Rift. It is head-mounted and covers the entire visual field, thereby shielding and standardizing the visual stimulation. A fundamental prerequisite to use Oculus Rift for neuropsychological assessment is sufficient test-retest reliability. Here, we compare the test-retest reliabilities of Bundesen’s visual processing components (visual processing speed, threshold of conscious perception, capacity of visual working memory) as measured with Oculus Rift and a standard CRT computer screen. Our results show that Oculus Rift allows to measure the processing components as reliably as the standard CRT. This means that Oculus Rift is applicable for standardized and reliable assessment and diagnosis of elementary cognitive functions in laboratory and clinical settings. Oculus Rift thus provides the opportunity to compare visual processing components between individuals and institutions and to establish statistical norm distributions. Nature Publishing Group 2016-11-21 /pmc/articles/PMC5116630/ /pubmed/27869220 http://dx.doi.org/10.1038/srep37016 Text en Copyright © 2016, The Author(s) http://creativecommons.org/licenses/by/4.0/ This work is licensed under a Creative Commons Attribution 4.0 International License. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder to reproduce the material. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/
spellingShingle Article
Foerster, Rebecca M.
Poth, Christian H.
Behler, Christian
Botsch, Mario
Schneider, Werner X.
Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities
title Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities
title_full Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities
title_fullStr Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities
title_full_unstemmed Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities
title_short Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities
title_sort using the virtual reality device oculus rift for neuropsychological assessment of visual processing capabilities
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5116630/
https://www.ncbi.nlm.nih.gov/pubmed/27869220
http://dx.doi.org/10.1038/srep37016
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