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Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force

Embodiment theory proposes that knowledge is grounded in sensorimotor systems, and that learning can be facilitated to the extent that lessons can be mapped to these systems. This study with 109 college-age participants addresses two overarching questions: (a) how are immediate and delayed learning...

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Autores principales: Johnson-Glenberg, Mina C., Megowan-Romanowicz, Colleen, Birchfield, David A., Savio-Ramos, Caroline
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5122822/
https://www.ncbi.nlm.nih.gov/pubmed/27933009
http://dx.doi.org/10.3389/fpsyg.2016.01819
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author Johnson-Glenberg, Mina C.
Megowan-Romanowicz, Colleen
Birchfield, David A.
Savio-Ramos, Caroline
author_facet Johnson-Glenberg, Mina C.
Megowan-Romanowicz, Colleen
Birchfield, David A.
Savio-Ramos, Caroline
author_sort Johnson-Glenberg, Mina C.
collection PubMed
description Embodiment theory proposes that knowledge is grounded in sensorimotor systems, and that learning can be facilitated to the extent that lessons can be mapped to these systems. This study with 109 college-age participants addresses two overarching questions: (a) how are immediate and delayed learning gains affected by the degree to which a lesson is embodied, and (b) how do the affordances of three different educational platforms affect immediate and delayed learning? Six 50 min-long lessons on centripetal force were created. The first factor was the degree of embodiment with two levels: (1) low and (2) high. The second factor was platform with three levels: (1) a large scale “mixed reality” immersive environment containing both digital and hands-on components called SMALLab, (2) an interactive whiteboard system, and (3) a mouse-driven desktop computer. Pre-tests, post-tests, and 1-week follow-up (retention or delayed learning gains) tests were administered resulting in a 2 × 3 × 3 design. Two knowledge subtests were analyzed, one that relied on more declarative knowledge and one that relied on more generative knowledge, e.g., hand-drawing vectors. Regardless of condition, participants made significant immediate learning gains from pre-test to post-test. There were no significant main effects or interactions due to platform or embodiment on immediate learning. However, from post-test to follow-up the level of embodiment interacted significantly with time, such that participants in the high embodiment conditions performed better on the subtest devoted to generative knowledge questions. We posit that better retention of certain types of knowledge can be seen over time when more embodiment is present during the encoding phase. This sort of retention may not appear on more traditional factual/declarative tests. Educational technology designers should consider using more sensorimotor feedback and gestural congruency when designing and opportunities for instructor professional development need to be provided as well.
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spelling pubmed-51228222016-12-08 Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force Johnson-Glenberg, Mina C. Megowan-Romanowicz, Colleen Birchfield, David A. Savio-Ramos, Caroline Front Psychol Psychology Embodiment theory proposes that knowledge is grounded in sensorimotor systems, and that learning can be facilitated to the extent that lessons can be mapped to these systems. This study with 109 college-age participants addresses two overarching questions: (a) how are immediate and delayed learning gains affected by the degree to which a lesson is embodied, and (b) how do the affordances of three different educational platforms affect immediate and delayed learning? Six 50 min-long lessons on centripetal force were created. The first factor was the degree of embodiment with two levels: (1) low and (2) high. The second factor was platform with three levels: (1) a large scale “mixed reality” immersive environment containing both digital and hands-on components called SMALLab, (2) an interactive whiteboard system, and (3) a mouse-driven desktop computer. Pre-tests, post-tests, and 1-week follow-up (retention or delayed learning gains) tests were administered resulting in a 2 × 3 × 3 design. Two knowledge subtests were analyzed, one that relied on more declarative knowledge and one that relied on more generative knowledge, e.g., hand-drawing vectors. Regardless of condition, participants made significant immediate learning gains from pre-test to post-test. There were no significant main effects or interactions due to platform or embodiment on immediate learning. However, from post-test to follow-up the level of embodiment interacted significantly with time, such that participants in the high embodiment conditions performed better on the subtest devoted to generative knowledge questions. We posit that better retention of certain types of knowledge can be seen over time when more embodiment is present during the encoding phase. This sort of retention may not appear on more traditional factual/declarative tests. Educational technology designers should consider using more sensorimotor feedback and gestural congruency when designing and opportunities for instructor professional development need to be provided as well. Frontiers Media S.A. 2016-11-25 /pmc/articles/PMC5122822/ /pubmed/27933009 http://dx.doi.org/10.3389/fpsyg.2016.01819 Text en Copyright © 2016 Johnson-Glenberg, Megowan-Romanowicz, Birchfield and Savio-Ramos. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Johnson-Glenberg, Mina C.
Megowan-Romanowicz, Colleen
Birchfield, David A.
Savio-Ramos, Caroline
Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force
title Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force
title_full Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force
title_fullStr Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force
title_full_unstemmed Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force
title_short Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal Force
title_sort effects of embodied learning and digital platform on the retention of physics content: centripetal force
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5122822/
https://www.ncbi.nlm.nih.gov/pubmed/27933009
http://dx.doi.org/10.3389/fpsyg.2016.01819
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