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LivePhantom: Retrieving Virtual World Light Data to Real Environments
To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impression of a scene. Casting virtual shadows on real and virtual objects is one of the topics of research being conducted in this area. In this paper, we propose a new method for creating complex AR indoor...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5145151/ https://www.ncbi.nlm.nih.gov/pubmed/27930663 http://dx.doi.org/10.1371/journal.pone.0166424 |
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author | Kolivand, Hoshang Billinghurst, Mark Sunar, Mohd Shahrizal |
author_facet | Kolivand, Hoshang Billinghurst, Mark Sunar, Mohd Shahrizal |
author_sort | Kolivand, Hoshang |
collection | PubMed |
description | To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impression of a scene. Casting virtual shadows on real and virtual objects is one of the topics of research being conducted in this area. In this paper, we propose a new method for creating complex AR indoor scenes using real time depth detection to exert virtual shadows on virtual and real environments. A Kinect camera was used to produce a depth map for the physical scene mixing into a single real-time transparent tacit surface. Once this is created, the camera’s position can be tracked from the reconstructed 3D scene. Real objects are represented by virtual object phantoms in the AR scene enabling users holding a webcam and a standard Kinect camera to capture and reconstruct environments simultaneously. The tracking capability of the algorithm is shown and the findings are assessed drawing upon qualitative and quantitative methods making comparisons with previous AR phantom generation applications. The results demonstrate the robustness of the technique for realistic indoor rendering in AR systems. |
format | Online Article Text |
id | pubmed-5145151 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-51451512016-12-22 LivePhantom: Retrieving Virtual World Light Data to Real Environments Kolivand, Hoshang Billinghurst, Mark Sunar, Mohd Shahrizal PLoS One Research Article To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impression of a scene. Casting virtual shadows on real and virtual objects is one of the topics of research being conducted in this area. In this paper, we propose a new method for creating complex AR indoor scenes using real time depth detection to exert virtual shadows on virtual and real environments. A Kinect camera was used to produce a depth map for the physical scene mixing into a single real-time transparent tacit surface. Once this is created, the camera’s position can be tracked from the reconstructed 3D scene. Real objects are represented by virtual object phantoms in the AR scene enabling users holding a webcam and a standard Kinect camera to capture and reconstruct environments simultaneously. The tracking capability of the algorithm is shown and the findings are assessed drawing upon qualitative and quantitative methods making comparisons with previous AR phantom generation applications. The results demonstrate the robustness of the technique for realistic indoor rendering in AR systems. Public Library of Science 2016-12-08 /pmc/articles/PMC5145151/ /pubmed/27930663 http://dx.doi.org/10.1371/journal.pone.0166424 Text en © 2016 Kolivand et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Kolivand, Hoshang Billinghurst, Mark Sunar, Mohd Shahrizal LivePhantom: Retrieving Virtual World Light Data to Real Environments |
title | LivePhantom: Retrieving Virtual World Light Data to Real Environments |
title_full | LivePhantom: Retrieving Virtual World Light Data to Real Environments |
title_fullStr | LivePhantom: Retrieving Virtual World Light Data to Real Environments |
title_full_unstemmed | LivePhantom: Retrieving Virtual World Light Data to Real Environments |
title_short | LivePhantom: Retrieving Virtual World Light Data to Real Environments |
title_sort | livephantom: retrieving virtual world light data to real environments |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5145151/ https://www.ncbi.nlm.nih.gov/pubmed/27930663 http://dx.doi.org/10.1371/journal.pone.0166424 |
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