Cargando…

LivePhantom: Retrieving Virtual World Light Data to Real Environments

To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impression of a scene. Casting virtual shadows on real and virtual objects is one of the topics of research being conducted in this area. In this paper, we propose a new method for creating complex AR indoor...

Descripción completa

Detalles Bibliográficos
Autores principales: Kolivand, Hoshang, Billinghurst, Mark, Sunar, Mohd Shahrizal
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5145151/
https://www.ncbi.nlm.nih.gov/pubmed/27930663
http://dx.doi.org/10.1371/journal.pone.0166424
_version_ 1782473244061728768
author Kolivand, Hoshang
Billinghurst, Mark
Sunar, Mohd Shahrizal
author_facet Kolivand, Hoshang
Billinghurst, Mark
Sunar, Mohd Shahrizal
author_sort Kolivand, Hoshang
collection PubMed
description To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impression of a scene. Casting virtual shadows on real and virtual objects is one of the topics of research being conducted in this area. In this paper, we propose a new method for creating complex AR indoor scenes using real time depth detection to exert virtual shadows on virtual and real environments. A Kinect camera was used to produce a depth map for the physical scene mixing into a single real-time transparent tacit surface. Once this is created, the camera’s position can be tracked from the reconstructed 3D scene. Real objects are represented by virtual object phantoms in the AR scene enabling users holding a webcam and a standard Kinect camera to capture and reconstruct environments simultaneously. The tracking capability of the algorithm is shown and the findings are assessed drawing upon qualitative and quantitative methods making comparisons with previous AR phantom generation applications. The results demonstrate the robustness of the technique for realistic indoor rendering in AR systems.
format Online
Article
Text
id pubmed-5145151
institution National Center for Biotechnology Information
language English
publishDate 2016
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-51451512016-12-22 LivePhantom: Retrieving Virtual World Light Data to Real Environments Kolivand, Hoshang Billinghurst, Mark Sunar, Mohd Shahrizal PLoS One Research Article To achieve realistic Augmented Reality (AR), shadows play an important role in creating a 3D impression of a scene. Casting virtual shadows on real and virtual objects is one of the topics of research being conducted in this area. In this paper, we propose a new method for creating complex AR indoor scenes using real time depth detection to exert virtual shadows on virtual and real environments. A Kinect camera was used to produce a depth map for the physical scene mixing into a single real-time transparent tacit surface. Once this is created, the camera’s position can be tracked from the reconstructed 3D scene. Real objects are represented by virtual object phantoms in the AR scene enabling users holding a webcam and a standard Kinect camera to capture and reconstruct environments simultaneously. The tracking capability of the algorithm is shown and the findings are assessed drawing upon qualitative and quantitative methods making comparisons with previous AR phantom generation applications. The results demonstrate the robustness of the technique for realistic indoor rendering in AR systems. Public Library of Science 2016-12-08 /pmc/articles/PMC5145151/ /pubmed/27930663 http://dx.doi.org/10.1371/journal.pone.0166424 Text en © 2016 Kolivand et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Kolivand, Hoshang
Billinghurst, Mark
Sunar, Mohd Shahrizal
LivePhantom: Retrieving Virtual World Light Data to Real Environments
title LivePhantom: Retrieving Virtual World Light Data to Real Environments
title_full LivePhantom: Retrieving Virtual World Light Data to Real Environments
title_fullStr LivePhantom: Retrieving Virtual World Light Data to Real Environments
title_full_unstemmed LivePhantom: Retrieving Virtual World Light Data to Real Environments
title_short LivePhantom: Retrieving Virtual World Light Data to Real Environments
title_sort livephantom: retrieving virtual world light data to real environments
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5145151/
https://www.ncbi.nlm.nih.gov/pubmed/27930663
http://dx.doi.org/10.1371/journal.pone.0166424
work_keys_str_mv AT kolivandhoshang livephantomretrievingvirtualworldlightdatatorealenvironments
AT billinghurstmark livephantomretrievingvirtualworldlightdatatorealenvironments
AT sunarmohdshahrizal livephantomretrievingvirtualworldlightdatatorealenvironments