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Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study

Objective To estimate the effect of playing Pokémon GO on the number of steps taken daily up to six weeks after installation of the game. Design Cohort study using online survey data. Participants Survey participants of Amazon Mechanical Turk (n=1182) residing in the United States, aged 18 to 35 yea...

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Autores principales: Howe, Katherine B, Suharlim, Christian, Ueda, Peter, Howe, Daniel, Kawachi, Ichiro, Rimm, Eric B
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group Ltd. 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5154977/
https://www.ncbi.nlm.nih.gov/pubmed/27965211
http://dx.doi.org/10.1136/bmj.i6270
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author Howe, Katherine B
Suharlim, Christian
Ueda, Peter
Howe, Daniel
Kawachi, Ichiro
Rimm, Eric B
author_facet Howe, Katherine B
Suharlim, Christian
Ueda, Peter
Howe, Daniel
Kawachi, Ichiro
Rimm, Eric B
author_sort Howe, Katherine B
collection PubMed
description Objective To estimate the effect of playing Pokémon GO on the number of steps taken daily up to six weeks after installation of the game. Design Cohort study using online survey data. Participants Survey participants of Amazon Mechanical Turk (n=1182) residing in the United States, aged 18 to 35 years and using iPhone 6 series smartphones. Main outcome measures Number of daily steps taken each of the four weeks before and six weeks after installation of Pokémon GO, automatically recorded in the “Health” application of the iPhone 6 series smartphones and reported by the participants. A difference in difference regression model was used to estimate the change in daily steps in players of Pokémon GO compared with non-players. Results 560 (47.4%) of the survey participants reported playing Pokémon GO and walked on average 4256 steps (SD 2697) each day in the four weeks before installation of the game. The difference in difference analysis showed that the daily average steps for Pokémon GO players during the first week of installation increased by 955 additional steps (95% confidence interval 697 to 1213), and then this increase gradually attenuated over the subsequent five weeks. By the sixth week after installation, the number of daily steps had gone back to pre-installation levels. No significant effect modification of Pokémon GO was found by sex, age, race group, bodyweight status, urbanity, or walkability of the area of residence. Conclusions Pokémon GO was associated with an increase in the daily number of steps after installation of the game. The association was, however, moderate and no longer observed after six weeks.
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spelling pubmed-51549772016-12-15 Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study Howe, Katherine B Suharlim, Christian Ueda, Peter Howe, Daniel Kawachi, Ichiro Rimm, Eric B BMJ Research Objective To estimate the effect of playing Pokémon GO on the number of steps taken daily up to six weeks after installation of the game. Design Cohort study using online survey data. Participants Survey participants of Amazon Mechanical Turk (n=1182) residing in the United States, aged 18 to 35 years and using iPhone 6 series smartphones. Main outcome measures Number of daily steps taken each of the four weeks before and six weeks after installation of Pokémon GO, automatically recorded in the “Health” application of the iPhone 6 series smartphones and reported by the participants. A difference in difference regression model was used to estimate the change in daily steps in players of Pokémon GO compared with non-players. Results 560 (47.4%) of the survey participants reported playing Pokémon GO and walked on average 4256 steps (SD 2697) each day in the four weeks before installation of the game. The difference in difference analysis showed that the daily average steps for Pokémon GO players during the first week of installation increased by 955 additional steps (95% confidence interval 697 to 1213), and then this increase gradually attenuated over the subsequent five weeks. By the sixth week after installation, the number of daily steps had gone back to pre-installation levels. No significant effect modification of Pokémon GO was found by sex, age, race group, bodyweight status, urbanity, or walkability of the area of residence. Conclusions Pokémon GO was associated with an increase in the daily number of steps after installation of the game. The association was, however, moderate and no longer observed after six weeks. BMJ Publishing Group Ltd. 2016-12-13 /pmc/articles/PMC5154977/ /pubmed/27965211 http://dx.doi.org/10.1136/bmj.i6270 Text en Published by the BMJ Publishing Group Limited. For permission to use (where not already granted under a licence) please go to http://group.bmj.com/group/rights-licensing/permissions This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 3.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/3.0/.
spellingShingle Research
Howe, Katherine B
Suharlim, Christian
Ueda, Peter
Howe, Daniel
Kawachi, Ichiro
Rimm, Eric B
Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study
title Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study
title_full Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study
title_fullStr Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study
title_full_unstemmed Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study
title_short Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study
title_sort gotta catch’em all! pokémon go and physical activity among young adults: difference in differences study
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5154977/
https://www.ncbi.nlm.nih.gov/pubmed/27965211
http://dx.doi.org/10.1136/bmj.i6270
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