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Development of a Pediatric Visual Field Test

PURPOSE: We describe a pediatric visual field (VF) test based on a computer game where software and hardware combine to provide an enjoyable test experience. METHODS: The test software consists of a platform-based computer game presented to the central VF. A storyline was created around the game as...

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Autores principales: Miranda, Marco A., Henson, David B., Fenerty, Cecilia, Biswas, Susmito, Aslam, Tariq
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Association for Research in Vision and Ophthalmology 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5156444/
https://www.ncbi.nlm.nih.gov/pubmed/27980876
http://dx.doi.org/10.1167/tvst.5.6.13
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author Miranda, Marco A.
Henson, David B.
Fenerty, Cecilia
Biswas, Susmito
Aslam, Tariq
author_facet Miranda, Marco A.
Henson, David B.
Fenerty, Cecilia
Biswas, Susmito
Aslam, Tariq
author_sort Miranda, Marco A.
collection PubMed
description PURPOSE: We describe a pediatric visual field (VF) test based on a computer game where software and hardware combine to provide an enjoyable test experience. METHODS: The test software consists of a platform-based computer game presented to the central VF. A storyline was created around the game as was a structure surrounding the computer monitor to enhance patients' experience. The patient is asked to help the central character collect magic coins (stimuli). To collect these coins a series of obstacles need to be overcome. The test was presented on a Sony PVM-2541A monitor calibrated from a central midpoint with a Minolta CS-100 photometer placed at 50 cm. Measurements were performed at 15 locations on the screen and the contrast calculated. Retinal sensitivity was determined by modulating stimulus in size. To test the feasibility of the novel approach 20 patients (4–16 years old) with no history of VF defects were recruited. RESULTS: For the 14 subjects completing the study, 31 ± 15 data points were collected on 1 eye of each patient. Mean background luminance and stimulus contrast were 9.9 ± 0.3 cd/m(2) and 27.9 ± 0.1 dB, respectively. Sensitivity values obtained were similar to an adult population but variability was considerably higher – 8.3 ± 9.0 dB. CONCLUSIONS: Preliminary data show the feasibility of a game-based VF test for pediatric use. Although the test was well accepted by the target population, test variability remained very high. TRANSLATIONAL RELEVANCE: Traditional VF tests are not well tolerated by children. This study describes a child-friendly approach to test visual fields in the targeted population.
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spelling pubmed-51564442016-12-15 Development of a Pediatric Visual Field Test Miranda, Marco A. Henson, David B. Fenerty, Cecilia Biswas, Susmito Aslam, Tariq Transl Vis Sci Technol Articles PURPOSE: We describe a pediatric visual field (VF) test based on a computer game where software and hardware combine to provide an enjoyable test experience. METHODS: The test software consists of a platform-based computer game presented to the central VF. A storyline was created around the game as was a structure surrounding the computer monitor to enhance patients' experience. The patient is asked to help the central character collect magic coins (stimuli). To collect these coins a series of obstacles need to be overcome. The test was presented on a Sony PVM-2541A monitor calibrated from a central midpoint with a Minolta CS-100 photometer placed at 50 cm. Measurements were performed at 15 locations on the screen and the contrast calculated. Retinal sensitivity was determined by modulating stimulus in size. To test the feasibility of the novel approach 20 patients (4–16 years old) with no history of VF defects were recruited. RESULTS: For the 14 subjects completing the study, 31 ± 15 data points were collected on 1 eye of each patient. Mean background luminance and stimulus contrast were 9.9 ± 0.3 cd/m(2) and 27.9 ± 0.1 dB, respectively. Sensitivity values obtained were similar to an adult population but variability was considerably higher – 8.3 ± 9.0 dB. CONCLUSIONS: Preliminary data show the feasibility of a game-based VF test for pediatric use. Although the test was well accepted by the target population, test variability remained very high. TRANSLATIONAL RELEVANCE: Traditional VF tests are not well tolerated by children. This study describes a child-friendly approach to test visual fields in the targeted population. The Association for Research in Vision and Ophthalmology 2016-12-14 /pmc/articles/PMC5156444/ /pubmed/27980876 http://dx.doi.org/10.1167/tvst.5.6.13 Text en http://creativecommons.org/licenses/by-nc-nd/4.0/ This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
spellingShingle Articles
Miranda, Marco A.
Henson, David B.
Fenerty, Cecilia
Biswas, Susmito
Aslam, Tariq
Development of a Pediatric Visual Field Test
title Development of a Pediatric Visual Field Test
title_full Development of a Pediatric Visual Field Test
title_fullStr Development of a Pediatric Visual Field Test
title_full_unstemmed Development of a Pediatric Visual Field Test
title_short Development of a Pediatric Visual Field Test
title_sort development of a pediatric visual field test
topic Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5156444/
https://www.ncbi.nlm.nih.gov/pubmed/27980876
http://dx.doi.org/10.1167/tvst.5.6.13
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