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Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review

Objective. To critically evaluate the studies that were conducted over the past 10 years and to assess the impact of virtual reality on static and dynamic balance control in the stroke population. Method. A systematic review of randomized controlled trials published between January 2006 and December...

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Autores principales: Chen, Ling, Lo, Wai Leung Ambrose, Mao, Yu Rong, Ding, Ming Hui, Lin, Qiang, Li, Hai, Zhao, Jiang Li, Xu, Zhi Qin, Bian, Rui Hao, Huang, Dong Feng
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5174165/
https://www.ncbi.nlm.nih.gov/pubmed/28053988
http://dx.doi.org/10.1155/2016/7309272
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author Chen, Ling
Lo, Wai Leung Ambrose
Mao, Yu Rong
Ding, Ming Hui
Lin, Qiang
Li, Hai
Zhao, Jiang Li
Xu, Zhi Qin
Bian, Rui Hao
Huang, Dong Feng
author_facet Chen, Ling
Lo, Wai Leung Ambrose
Mao, Yu Rong
Ding, Ming Hui
Lin, Qiang
Li, Hai
Zhao, Jiang Li
Xu, Zhi Qin
Bian, Rui Hao
Huang, Dong Feng
author_sort Chen, Ling
collection PubMed
description Objective. To critically evaluate the studies that were conducted over the past 10 years and to assess the impact of virtual reality on static and dynamic balance control in the stroke population. Method. A systematic review of randomized controlled trials published between January 2006 and December 2015 was conducted. Databases searched were PubMed, Scopus, and Web of Science. Studies must have involved adult patients with stroke during acute, subacute, or chronic phase. All included studies must have assessed the impact of virtual reality programme on either static or dynamic balance ability and compared it with a control group. The Physiotherapy Evidence Database (PEDro) scale was used to assess the methodological quality of the included studies. Results. Nine studies were included in this systematic review. The PEDro scores ranged from 4 to 9 points. All studies, except one, showed significant improvement in static or dynamic balance outcomes group. Conclusions. This review provided moderate evidence to support the fact that virtual reality training is an effective adjunct to standard rehabilitation programme to improve balance for patients with chronic stroke. The effect of VR training in balance recovery is less clear in patients with acute or subacute stroke. Further research is required to investigate the optimum training intensity and frequency to achieve the desired outcome.
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spelling pubmed-51741652017-01-04 Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review Chen, Ling Lo, Wai Leung Ambrose Mao, Yu Rong Ding, Ming Hui Lin, Qiang Li, Hai Zhao, Jiang Li Xu, Zhi Qin Bian, Rui Hao Huang, Dong Feng Biomed Res Int Review Article Objective. To critically evaluate the studies that were conducted over the past 10 years and to assess the impact of virtual reality on static and dynamic balance control in the stroke population. Method. A systematic review of randomized controlled trials published between January 2006 and December 2015 was conducted. Databases searched were PubMed, Scopus, and Web of Science. Studies must have involved adult patients with stroke during acute, subacute, or chronic phase. All included studies must have assessed the impact of virtual reality programme on either static or dynamic balance ability and compared it with a control group. The Physiotherapy Evidence Database (PEDro) scale was used to assess the methodological quality of the included studies. Results. Nine studies were included in this systematic review. The PEDro scores ranged from 4 to 9 points. All studies, except one, showed significant improvement in static or dynamic balance outcomes group. Conclusions. This review provided moderate evidence to support the fact that virtual reality training is an effective adjunct to standard rehabilitation programme to improve balance for patients with chronic stroke. The effect of VR training in balance recovery is less clear in patients with acute or subacute stroke. Further research is required to investigate the optimum training intensity and frequency to achieve the desired outcome. Hindawi Publishing Corporation 2016 2016-12-07 /pmc/articles/PMC5174165/ /pubmed/28053988 http://dx.doi.org/10.1155/2016/7309272 Text en Copyright © 2016 Ling Chen et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Review Article
Chen, Ling
Lo, Wai Leung Ambrose
Mao, Yu Rong
Ding, Ming Hui
Lin, Qiang
Li, Hai
Zhao, Jiang Li
Xu, Zhi Qin
Bian, Rui Hao
Huang, Dong Feng
Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review
title Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review
title_full Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review
title_fullStr Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review
title_full_unstemmed Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review
title_short Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review
title_sort effect of virtual reality on postural and balance control in patients with stroke: a systematic literature review
topic Review Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5174165/
https://www.ncbi.nlm.nih.gov/pubmed/28053988
http://dx.doi.org/10.1155/2016/7309272
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