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Influence of Pokémon Go on Physical Activity: Study and Implications

BACKGROUND: Physical activity helps people maintain a healthy weight and reduces the risk for several chronic diseases. Although this knowledge is widely recognized, adults and children in many countries around the world do not get recommended amounts of physical activity. Although many intervention...

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Detalles Bibliográficos
Autores principales: Althoff, Tim, White, Ryen W, Horvitz, Eric
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5174727/
https://www.ncbi.nlm.nih.gov/pubmed/27923778
http://dx.doi.org/10.2196/jmir.6759
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author Althoff, Tim
White, Ryen W
Horvitz, Eric
author_facet Althoff, Tim
White, Ryen W
Horvitz, Eric
author_sort Althoff, Tim
collection PubMed
description BACKGROUND: Physical activity helps people maintain a healthy weight and reduces the risk for several chronic diseases. Although this knowledge is widely recognized, adults and children in many countries around the world do not get recommended amounts of physical activity. Although many interventions are found to be ineffective at increasing physical activity or reaching inactive populations, there have been anecdotal reports of increased physical activity due to novel mobile games that embed game play in the physical world. The most recent and salient example of such a game is Pokémon Go, which has reportedly reached tens of millions of users in the United States and worldwide. OBJECTIVE: The objective of this study was to quantify the impact of Pokémon Go on physical activity. METHODS: We study the effect of Pokémon Go on physical activity through a combination of signals from large-scale corpora of wearable sensor data and search engine logs for 32,000 Microsoft Band users over a period of 3 months. Pokémon Go players are identified through search engine queries and physical activity is measured through accelerometers. RESULTS: We find that Pokémon Go leads to significant increases in physical activity over a period of 30 days, with particularly engaged users (ie, those making multiple search queries for details about game usage) increasing their activity by 1473 steps a day on average, a more than 25% increase compared with their prior activity level (P<.001). In the short time span of the study, we estimate that Pokémon Go has added a total of 144 billion steps to US physical activity. Furthermore, Pokémon Go has been able to increase physical activity across men and women of all ages, weight status, and prior activity levels showing this form of game leads to increases in physical activity with significant implications for public health. In particular, we find that Pokémon Go is able to reach low activity populations, whereas all 4 leading mobile health apps studied in this work largely draw from an already very active population. CONCLUSIONS: Mobile apps combining game play with physical activity lead to substantial short-term activity increases and, in contrast to many existing interventions and mobile health apps, have the potential to reach activity-poor populations. Future studies are needed to investigate potential long-term effects of these applications.
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spelling pubmed-51747272017-01-03 Influence of Pokémon Go on Physical Activity: Study and Implications Althoff, Tim White, Ryen W Horvitz, Eric J Med Internet Res Original Paper BACKGROUND: Physical activity helps people maintain a healthy weight and reduces the risk for several chronic diseases. Although this knowledge is widely recognized, adults and children in many countries around the world do not get recommended amounts of physical activity. Although many interventions are found to be ineffective at increasing physical activity or reaching inactive populations, there have been anecdotal reports of increased physical activity due to novel mobile games that embed game play in the physical world. The most recent and salient example of such a game is Pokémon Go, which has reportedly reached tens of millions of users in the United States and worldwide. OBJECTIVE: The objective of this study was to quantify the impact of Pokémon Go on physical activity. METHODS: We study the effect of Pokémon Go on physical activity through a combination of signals from large-scale corpora of wearable sensor data and search engine logs for 32,000 Microsoft Band users over a period of 3 months. Pokémon Go players are identified through search engine queries and physical activity is measured through accelerometers. RESULTS: We find that Pokémon Go leads to significant increases in physical activity over a period of 30 days, with particularly engaged users (ie, those making multiple search queries for details about game usage) increasing their activity by 1473 steps a day on average, a more than 25% increase compared with their prior activity level (P<.001). In the short time span of the study, we estimate that Pokémon Go has added a total of 144 billion steps to US physical activity. Furthermore, Pokémon Go has been able to increase physical activity across men and women of all ages, weight status, and prior activity levels showing this form of game leads to increases in physical activity with significant implications for public health. In particular, we find that Pokémon Go is able to reach low activity populations, whereas all 4 leading mobile health apps studied in this work largely draw from an already very active population. CONCLUSIONS: Mobile apps combining game play with physical activity lead to substantial short-term activity increases and, in contrast to many existing interventions and mobile health apps, have the potential to reach activity-poor populations. Future studies are needed to investigate potential long-term effects of these applications. JMIR Publications 2016-12-06 /pmc/articles/PMC5174727/ /pubmed/27923778 http://dx.doi.org/10.2196/jmir.6759 Text en ©Tim Althoff, Ryen W White, Eric Horvitz. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 06.12.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Althoff, Tim
White, Ryen W
Horvitz, Eric
Influence of Pokémon Go on Physical Activity: Study and Implications
title Influence of Pokémon Go on Physical Activity: Study and Implications
title_full Influence of Pokémon Go on Physical Activity: Study and Implications
title_fullStr Influence of Pokémon Go on Physical Activity: Study and Implications
title_full_unstemmed Influence of Pokémon Go on Physical Activity: Study and Implications
title_short Influence of Pokémon Go on Physical Activity: Study and Implications
title_sort influence of pokémon go on physical activity: study and implications
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5174727/
https://www.ncbi.nlm.nih.gov/pubmed/27923778
http://dx.doi.org/10.2196/jmir.6759
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