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Design of a Serious Game for Handling Obstetrical Emergencies
BACKGROUND: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently developed. However, to date none of them have been integrated into a serious game....
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5214697/ https://www.ncbi.nlm.nih.gov/pubmed/28003175 http://dx.doi.org/10.2196/games.5526 |
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author | Jean dit Gautier, Estelle Bot-Robin, Virginie Libessart, Aurélien Doucède, Guillaume Cosson, Michel Rubod, Chrystèle |
author_facet | Jean dit Gautier, Estelle Bot-Robin, Virginie Libessart, Aurélien Doucède, Guillaume Cosson, Michel Rubod, Chrystèle |
author_sort | Jean dit Gautier, Estelle |
collection | PubMed |
description | BACKGROUND: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently developed. However, to date none of them have been integrated into a serious game. OBJECTIVE: Our objective was to design a new type of immersive serious game, using virtual glasses to facilitate the learning of pregnancy and childbirth pathologies. We have elaborated a new game engine, placing the student in some maternity emergency situations and delivery room simulations. METHODS: A gynecologist initially wrote a scenario based on a real clinical situation. He also designed, along with an educational engineer, a tree diagram, which served as a guide for dialogues and actions. A game engine, especially developed for this case, enabled us to connect actions to the graphic universe (fully 3D modeled and based on photographic references). We used the Oculus Rift in order to immerse the player in virtual reality. Each action in the game was linked to a certain number of score points, which could either be positive or negative. RESULTS: Different pathological pregnancy situations have been targeted and are as follows: care of spontaneous miscarriage, threat of preterm birth, forceps operative delivery for fetal abnormal heart rate, and reduction of a shoulder dystocia. The first phase immerses the learner into an action scene, as a doctor. The second phase ask the student to make a diagnosis. Once the diagnosis is made, different treatments are suggested. CONCLUSIONS: Our serious game offers a new perspective for obstetrical emergency management trainings and provides students with active learning by immersing them into an environment, which recreates all or part of the real obstetrical world of emergency. It is consistent with the latest recommendations, which clarify the importance of simulation in teaching and in ongoing professional development. |
format | Online Article Text |
id | pubmed-5214697 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-52146972017-01-17 Design of a Serious Game for Handling Obstetrical Emergencies Jean dit Gautier, Estelle Bot-Robin, Virginie Libessart, Aurélien Doucède, Guillaume Cosson, Michel Rubod, Chrystèle JMIR Serious Games Original Paper BACKGROUND: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently developed. However, to date none of them have been integrated into a serious game. OBJECTIVE: Our objective was to design a new type of immersive serious game, using virtual glasses to facilitate the learning of pregnancy and childbirth pathologies. We have elaborated a new game engine, placing the student in some maternity emergency situations and delivery room simulations. METHODS: A gynecologist initially wrote a scenario based on a real clinical situation. He also designed, along with an educational engineer, a tree diagram, which served as a guide for dialogues and actions. A game engine, especially developed for this case, enabled us to connect actions to the graphic universe (fully 3D modeled and based on photographic references). We used the Oculus Rift in order to immerse the player in virtual reality. Each action in the game was linked to a certain number of score points, which could either be positive or negative. RESULTS: Different pathological pregnancy situations have been targeted and are as follows: care of spontaneous miscarriage, threat of preterm birth, forceps operative delivery for fetal abnormal heart rate, and reduction of a shoulder dystocia. The first phase immerses the learner into an action scene, as a doctor. The second phase ask the student to make a diagnosis. Once the diagnosis is made, different treatments are suggested. CONCLUSIONS: Our serious game offers a new perspective for obstetrical emergency management trainings and provides students with active learning by immersing them into an environment, which recreates all or part of the real obstetrical world of emergency. It is consistent with the latest recommendations, which clarify the importance of simulation in teaching and in ongoing professional development. JMIR Publications 2016-12-21 /pmc/articles/PMC5214697/ /pubmed/28003175 http://dx.doi.org/10.2196/games.5526 Text en ©Estelle Jean dit Gautier, Virginie Bot-Robin, Aurélien Libessart, Guillaume Doucède, Michel Cosson, Chrystèle Rubod. Originally published in JMIR Serious Games (http://games.jmir.org), 21.12.2016. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Jean dit Gautier, Estelle Bot-Robin, Virginie Libessart, Aurélien Doucède, Guillaume Cosson, Michel Rubod, Chrystèle Design of a Serious Game for Handling Obstetrical Emergencies |
title | Design of a Serious Game for Handling Obstetrical Emergencies |
title_full | Design of a Serious Game for Handling Obstetrical Emergencies |
title_fullStr | Design of a Serious Game for Handling Obstetrical Emergencies |
title_full_unstemmed | Design of a Serious Game for Handling Obstetrical Emergencies |
title_short | Design of a Serious Game for Handling Obstetrical Emergencies |
title_sort | design of a serious game for handling obstetrical emergencies |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5214697/ https://www.ncbi.nlm.nih.gov/pubmed/28003175 http://dx.doi.org/10.2196/games.5526 |
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