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Rank among Peers during Game Competition Affects the Tendency to Make Risky Choices in Adolescent Males
It has been shown that adolescents take more risks when they are with peers than when they are alone, presumably because the presence of peers can be a social reward/punishment that can bias decision making. Competition is inherent in peer interactions, and recent work has demonstrated that winning/...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5258757/ https://www.ncbi.nlm.nih.gov/pubmed/28174543 http://dx.doi.org/10.3389/fpsyg.2017.00016 |
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author | Foo, Jerome C. Nagase, Kohei Naramura-Ohno, Sawako Yoshiuchi, Kazuhiro Yamamoto, Yoshiharu Morita, Kenji |
author_facet | Foo, Jerome C. Nagase, Kohei Naramura-Ohno, Sawako Yoshiuchi, Kazuhiro Yamamoto, Yoshiharu Morita, Kenji |
author_sort | Foo, Jerome C. |
collection | PubMed |
description | It has been shown that adolescents take more risks when they are with peers than when they are alone, presumably because the presence of peers can be a social reward/punishment that can bias decision making. Competition is inherent in peer interactions, and recent work has demonstrated that winning/losing is an intrinsic social reward/punishment. Taken together, it can be hypothesized that competition amongst peers affects adolescents’ risky behavior. While there is much evidence that status amongst peers can relate to antisocial/aggressive behavior, it remains unclear whether risky behavior is affected. Moreover, the degree to which ‘temporary status,’ such as ranking in a short-term competitive game, affects behavior is uncertain, an important issue because adolescents might be sensitive to situations or factors which potentially destabilize existing hierarchies. In this experiment, these issues were directly explored in the classroom environment using smartphone technology and Wi-Fi setup. Male junior high school students (aged 14–15) performed a roulette game task on smartphones, playing either independently or against five classmates. In the latter case, the students’ current ranks within the group of six were constantly presented on smartphone screens. To dissociate the effects of the students’ reactions to ranks from their actual performances, unknown to the students, the ranks presented were actually predetermined so that about half of the students were continuously presented with high ranks whereas the other half were continuously presented with low ranks. We found that the students presented with low ranks made more risky plays than those not presented with ranks or those presented with high ranks. This result suggests that even temporary status significantly affects adolescents’ risky behavior, and also demonstrates the usefulness of smartphones in examining and manipulating peer interactions in classroom experiments. |
format | Online Article Text |
id | pubmed-5258757 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-52587572017-02-07 Rank among Peers during Game Competition Affects the Tendency to Make Risky Choices in Adolescent Males Foo, Jerome C. Nagase, Kohei Naramura-Ohno, Sawako Yoshiuchi, Kazuhiro Yamamoto, Yoshiharu Morita, Kenji Front Psychol Psychology It has been shown that adolescents take more risks when they are with peers than when they are alone, presumably because the presence of peers can be a social reward/punishment that can bias decision making. Competition is inherent in peer interactions, and recent work has demonstrated that winning/losing is an intrinsic social reward/punishment. Taken together, it can be hypothesized that competition amongst peers affects adolescents’ risky behavior. While there is much evidence that status amongst peers can relate to antisocial/aggressive behavior, it remains unclear whether risky behavior is affected. Moreover, the degree to which ‘temporary status,’ such as ranking in a short-term competitive game, affects behavior is uncertain, an important issue because adolescents might be sensitive to situations or factors which potentially destabilize existing hierarchies. In this experiment, these issues were directly explored in the classroom environment using smartphone technology and Wi-Fi setup. Male junior high school students (aged 14–15) performed a roulette game task on smartphones, playing either independently or against five classmates. In the latter case, the students’ current ranks within the group of six were constantly presented on smartphone screens. To dissociate the effects of the students’ reactions to ranks from their actual performances, unknown to the students, the ranks presented were actually predetermined so that about half of the students were continuously presented with high ranks whereas the other half were continuously presented with low ranks. We found that the students presented with low ranks made more risky plays than those not presented with ranks or those presented with high ranks. This result suggests that even temporary status significantly affects adolescents’ risky behavior, and also demonstrates the usefulness of smartphones in examining and manipulating peer interactions in classroom experiments. Frontiers Media S.A. 2017-01-24 /pmc/articles/PMC5258757/ /pubmed/28174543 http://dx.doi.org/10.3389/fpsyg.2017.00016 Text en Copyright © 2017 Foo, Nagase, Naramura-Ohno, Yoshiuchi, Yamamoto and Morita. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Foo, Jerome C. Nagase, Kohei Naramura-Ohno, Sawako Yoshiuchi, Kazuhiro Yamamoto, Yoshiharu Morita, Kenji Rank among Peers during Game Competition Affects the Tendency to Make Risky Choices in Adolescent Males |
title | Rank among Peers during Game Competition Affects the Tendency to Make Risky Choices in Adolescent Males |
title_full | Rank among Peers during Game Competition Affects the Tendency to Make Risky Choices in Adolescent Males |
title_fullStr | Rank among Peers during Game Competition Affects the Tendency to Make Risky Choices in Adolescent Males |
title_full_unstemmed | Rank among Peers during Game Competition Affects the Tendency to Make Risky Choices in Adolescent Males |
title_short | Rank among Peers during Game Competition Affects the Tendency to Make Risky Choices in Adolescent Males |
title_sort | rank among peers during game competition affects the tendency to make risky choices in adolescent males |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5258757/ https://www.ncbi.nlm.nih.gov/pubmed/28174543 http://dx.doi.org/10.3389/fpsyg.2017.00016 |
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