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Canine neuroanatomy: Development of a 3D reconstruction and interactive application for undergraduate veterinary education
Current methods used to communicate and present the complex arrangement of vasculature related to the brain and spinal cord is limited in undergraduate veterinary neuroanatomy training. Traditionally it is taught with 2-dimensional (2D) diagrams, photographs and medical imaging scans which show a fi...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5305238/ https://www.ncbi.nlm.nih.gov/pubmed/28192461 http://dx.doi.org/10.1371/journal.pone.0168911 |
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author | Raffan, Hazel Guevar, Julien Poyade, Matthieu Rea, Paul M. |
author_facet | Raffan, Hazel Guevar, Julien Poyade, Matthieu Rea, Paul M. |
author_sort | Raffan, Hazel |
collection | PubMed |
description | Current methods used to communicate and present the complex arrangement of vasculature related to the brain and spinal cord is limited in undergraduate veterinary neuroanatomy training. Traditionally it is taught with 2-dimensional (2D) diagrams, photographs and medical imaging scans which show a fixed viewpoint. 2D representations of 3-dimensional (3D) objects however lead to loss of spatial information, which can present problems when translating this to the patient. Computer-assisted learning packages with interactive 3D anatomical models have become established in medical training, yet equivalent resources are scarce in veterinary education. For this reason, we set out to develop a workflow methodology creating an interactive model depicting the vasculature of the canine brain that could be used in undergraduate education. Using MR images of a dog and several commonly available software programs, we set out to show how combining image editing, segmentation and surface generation, 3D modeling and texturing can result in the creation of a fully interactive application for veterinary training. In addition to clearly identifying a workflow methodology for the creation of this dataset, we have also demonstrated how an interactive tutorial and self-assessment tool can be incorporated into this. In conclusion, we present a workflow which has been successful in developing a 3D reconstruction of the canine brain and associated vasculature through segmentation, surface generation and post-processing of readily available medical imaging data. The reconstructed model was implemented into an interactive application for veterinary education that has been designed to target the problems associated with learning neuroanatomy, primarily the inability to visualise complex spatial arrangements from 2D resources. The lack of similar resources in this field suggests this workflow is original within a veterinary context. There is great potential to explore this method, and introduce a new dimension into veterinary education and training. |
format | Online Article Text |
id | pubmed-5305238 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-53052382017-02-28 Canine neuroanatomy: Development of a 3D reconstruction and interactive application for undergraduate veterinary education Raffan, Hazel Guevar, Julien Poyade, Matthieu Rea, Paul M. PLoS One Research Article Current methods used to communicate and present the complex arrangement of vasculature related to the brain and spinal cord is limited in undergraduate veterinary neuroanatomy training. Traditionally it is taught with 2-dimensional (2D) diagrams, photographs and medical imaging scans which show a fixed viewpoint. 2D representations of 3-dimensional (3D) objects however lead to loss of spatial information, which can present problems when translating this to the patient. Computer-assisted learning packages with interactive 3D anatomical models have become established in medical training, yet equivalent resources are scarce in veterinary education. For this reason, we set out to develop a workflow methodology creating an interactive model depicting the vasculature of the canine brain that could be used in undergraduate education. Using MR images of a dog and several commonly available software programs, we set out to show how combining image editing, segmentation and surface generation, 3D modeling and texturing can result in the creation of a fully interactive application for veterinary training. In addition to clearly identifying a workflow methodology for the creation of this dataset, we have also demonstrated how an interactive tutorial and self-assessment tool can be incorporated into this. In conclusion, we present a workflow which has been successful in developing a 3D reconstruction of the canine brain and associated vasculature through segmentation, surface generation and post-processing of readily available medical imaging data. The reconstructed model was implemented into an interactive application for veterinary education that has been designed to target the problems associated with learning neuroanatomy, primarily the inability to visualise complex spatial arrangements from 2D resources. The lack of similar resources in this field suggests this workflow is original within a veterinary context. There is great potential to explore this method, and introduce a new dimension into veterinary education and training. Public Library of Science 2017-02-13 /pmc/articles/PMC5305238/ /pubmed/28192461 http://dx.doi.org/10.1371/journal.pone.0168911 Text en © 2017 Raffan et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Raffan, Hazel Guevar, Julien Poyade, Matthieu Rea, Paul M. Canine neuroanatomy: Development of a 3D reconstruction and interactive application for undergraduate veterinary education |
title | Canine neuroanatomy: Development of a 3D reconstruction and interactive application for undergraduate veterinary education |
title_full | Canine neuroanatomy: Development of a 3D reconstruction and interactive application for undergraduate veterinary education |
title_fullStr | Canine neuroanatomy: Development of a 3D reconstruction and interactive application for undergraduate veterinary education |
title_full_unstemmed | Canine neuroanatomy: Development of a 3D reconstruction and interactive application for undergraduate veterinary education |
title_short | Canine neuroanatomy: Development of a 3D reconstruction and interactive application for undergraduate veterinary education |
title_sort | canine neuroanatomy: development of a 3d reconstruction and interactive application for undergraduate veterinary education |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5305238/ https://www.ncbi.nlm.nih.gov/pubmed/28192461 http://dx.doi.org/10.1371/journal.pone.0168911 |
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