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Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking()
This paper reports data about the learning performance of students using four different motivational tools: an educational game, a gamified plugin, a social networking website and a gamified social networking website. It also reports a control group. The data pertain to 379 students of an undergradu...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5310199/ https://www.ncbi.nlm.nih.gov/pubmed/28224133 http://dx.doi.org/10.1016/j.dib.2017.01.017 |
_version_ | 1782507834455359488 |
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author | de-Marcos, Luis García-López, Eva García-Cabot, Antonio |
author_facet | de-Marcos, Luis García-López, Eva García-Cabot, Antonio |
author_sort | de-Marcos, Luis |
collection | PubMed |
description | This paper reports data about the learning performance of students using four different motivational tools: an educational game, a gamified plugin, a social networking website and a gamified social networking website. It also reports a control group. The data pertain to 379 students of an undergraduate course that covers basic Information and Communication Technology (ICT) skills in Spain. Data corresponds to different learning modules of the European Computer Driving License (ECDL) initiative. The data include variables of four pre-test scores, four post-test scores and a final examination. It was gathered using a quasi-experimental research design during 2014. Data reported here refers to the research paper in (de-Marcos et al., 2016) [1]. |
format | Online Article Text |
id | pubmed-5310199 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-53101992017-02-21 Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking() de-Marcos, Luis García-López, Eva García-Cabot, Antonio Data Brief Data Article This paper reports data about the learning performance of students using four different motivational tools: an educational game, a gamified plugin, a social networking website and a gamified social networking website. It also reports a control group. The data pertain to 379 students of an undergraduate course that covers basic Information and Communication Technology (ICT) skills in Spain. Data corresponds to different learning modules of the European Computer Driving License (ECDL) initiative. The data include variables of four pre-test scores, four post-test scores and a final examination. It was gathered using a quasi-experimental research design during 2014. Data reported here refers to the research paper in (de-Marcos et al., 2016) [1]. Elsevier 2017-02-03 /pmc/articles/PMC5310199/ /pubmed/28224133 http://dx.doi.org/10.1016/j.dib.2017.01.017 Text en © 2017 The Authors http://creativecommons.org/licenses/by/4.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Data Article de-Marcos, Luis García-López, Eva García-Cabot, Antonio Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking() |
title | Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking() |
title_full | Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking() |
title_fullStr | Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking() |
title_full_unstemmed | Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking() |
title_short | Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking() |
title_sort | dataset on the learning performance of ecdl digital skills of undergraduate students for comparing educational gaming, gamification and social networking() |
topic | Data Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5310199/ https://www.ncbi.nlm.nih.gov/pubmed/28224133 http://dx.doi.org/10.1016/j.dib.2017.01.017 |
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