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Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe

BACKGROUND AND AIMS: Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5(th) edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and perso...

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Autores principales: Jeromin, Franziska, Nyenhuis, Nele, Barke, Antonia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5322995/
https://www.ncbi.nlm.nih.gov/pubmed/28092198
http://dx.doi.org/10.1556/2006.5.2016.012
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author Jeromin, Franziska
Nyenhuis, Nele
Barke, Antonia
author_facet Jeromin, Franziska
Nyenhuis, Nele
Barke, Antonia
author_sort Jeromin, Franziska
collection PubMed
description BACKGROUND AND AIMS: Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5(th) edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimental paradigms. METHODS: We measured reaction times of excessive Internet gamers and non-gamers (N = 51, 23.7 ± 2.7 years) by using an addiction Stroop with computer-related and neutral words, as well as a visual probe with computer-related and neutral pictures. Mixed design analyses of variance with the between-subjects factor group (gamer/non-gamer) and the within-subjects factor stimulus type (computer-related/neutral) were calculated for the reaction times as well as for valence and familiarity ratings of the stimulus material. RESULTS: In the addiction Stroop, an interaction for group × word type was found: Only gamers showed longer reaction times to computer-related words compared to neutral words, thus exhibiting an attentional bias. In the visual probe, no differences in reaction time between computer-related and neutral pictures were found in either group, but the gamers were faster overall. CONCLUSIONS: An attentional bias towards computer-related stimuli was found in excessive Internet gamers, by using an addiction Stroop but not by using a visual probe. A possible explanation for the discrepancy could lie in the fact that the visual probe may have been too easy for the gamers.
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spelling pubmed-53229952017-03-02 Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe Jeromin, Franziska Nyenhuis, Nele Barke, Antonia J Behav Addict Full-Length Report BACKGROUND AND AIMS: Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5(th) edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimental paradigms. METHODS: We measured reaction times of excessive Internet gamers and non-gamers (N = 51, 23.7 ± 2.7 years) by using an addiction Stroop with computer-related and neutral words, as well as a visual probe with computer-related and neutral pictures. Mixed design analyses of variance with the between-subjects factor group (gamer/non-gamer) and the within-subjects factor stimulus type (computer-related/neutral) were calculated for the reaction times as well as for valence and familiarity ratings of the stimulus material. RESULTS: In the addiction Stroop, an interaction for group × word type was found: Only gamers showed longer reaction times to computer-related words compared to neutral words, thus exhibiting an attentional bias. In the visual probe, no differences in reaction time between computer-related and neutral pictures were found in either group, but the gamers were faster overall. CONCLUSIONS: An attentional bias towards computer-related stimuli was found in excessive Internet gamers, by using an addiction Stroop but not by using a visual probe. A possible explanation for the discrepancy could lie in the fact that the visual probe may have been too easy for the gamers. Akadémiai Kiadó 2016-03-01 2016-03 /pmc/articles/PMC5322995/ /pubmed/28092198 http://dx.doi.org/10.1556/2006.5.2016.012 Text en © 2016 Akadémiai Kiadó, Budapest http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited.
spellingShingle Full-Length Report
Jeromin, Franziska
Nyenhuis, Nele
Barke, Antonia
Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
title Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
title_full Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
title_fullStr Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
title_full_unstemmed Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
title_short Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
title_sort attentional bias in excessive internet gamers: experimental investigations using an addiction stroop and a visual probe
topic Full-Length Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5322995/
https://www.ncbi.nlm.nih.gov/pubmed/28092198
http://dx.doi.org/10.1556/2006.5.2016.012
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