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Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe
BACKGROUND AND AIMS: Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5(th) edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and perso...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5322995/ https://www.ncbi.nlm.nih.gov/pubmed/28092198 http://dx.doi.org/10.1556/2006.5.2016.012 |
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author | Jeromin, Franziska Nyenhuis, Nele Barke, Antonia |
author_facet | Jeromin, Franziska Nyenhuis, Nele Barke, Antonia |
author_sort | Jeromin, Franziska |
collection | PubMed |
description | BACKGROUND AND AIMS: Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5(th) edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimental paradigms. METHODS: We measured reaction times of excessive Internet gamers and non-gamers (N = 51, 23.7 ± 2.7 years) by using an addiction Stroop with computer-related and neutral words, as well as a visual probe with computer-related and neutral pictures. Mixed design analyses of variance with the between-subjects factor group (gamer/non-gamer) and the within-subjects factor stimulus type (computer-related/neutral) were calculated for the reaction times as well as for valence and familiarity ratings of the stimulus material. RESULTS: In the addiction Stroop, an interaction for group × word type was found: Only gamers showed longer reaction times to computer-related words compared to neutral words, thus exhibiting an attentional bias. In the visual probe, no differences in reaction time between computer-related and neutral pictures were found in either group, but the gamers were faster overall. CONCLUSIONS: An attentional bias towards computer-related stimuli was found in excessive Internet gamers, by using an addiction Stroop but not by using a visual probe. A possible explanation for the discrepancy could lie in the fact that the visual probe may have been too easy for the gamers. |
format | Online Article Text |
id | pubmed-5322995 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-53229952017-03-02 Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe Jeromin, Franziska Nyenhuis, Nele Barke, Antonia J Behav Addict Full-Length Report BACKGROUND AND AIMS: Internet Gaming Disorder is included in the Diagnostic and statistical manual of mental disorders (5(th) edition) as a disorder that merits further research. The diagnostic criteria are based on those for Substance Use Disorder and Gambling Disorder. Excessive gamblers and persons with Substance Use Disorder show attentional biases towards stimuli related to their addictions. We investigated whether excessive Internet gamers show a similar attentional bias, by using two established experimental paradigms. METHODS: We measured reaction times of excessive Internet gamers and non-gamers (N = 51, 23.7 ± 2.7 years) by using an addiction Stroop with computer-related and neutral words, as well as a visual probe with computer-related and neutral pictures. Mixed design analyses of variance with the between-subjects factor group (gamer/non-gamer) and the within-subjects factor stimulus type (computer-related/neutral) were calculated for the reaction times as well as for valence and familiarity ratings of the stimulus material. RESULTS: In the addiction Stroop, an interaction for group × word type was found: Only gamers showed longer reaction times to computer-related words compared to neutral words, thus exhibiting an attentional bias. In the visual probe, no differences in reaction time between computer-related and neutral pictures were found in either group, but the gamers were faster overall. CONCLUSIONS: An attentional bias towards computer-related stimuli was found in excessive Internet gamers, by using an addiction Stroop but not by using a visual probe. A possible explanation for the discrepancy could lie in the fact that the visual probe may have been too easy for the gamers. Akadémiai Kiadó 2016-03-01 2016-03 /pmc/articles/PMC5322995/ /pubmed/28092198 http://dx.doi.org/10.1556/2006.5.2016.012 Text en © 2016 Akadémiai Kiadó, Budapest http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited. |
spellingShingle | Full-Length Report Jeromin, Franziska Nyenhuis, Nele Barke, Antonia Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe |
title | Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe |
title_full | Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe |
title_fullStr | Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe |
title_full_unstemmed | Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe |
title_short | Attentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probe |
title_sort | attentional bias in excessive internet gamers: experimental investigations using an addiction stroop and a visual probe |
topic | Full-Length Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5322995/ https://www.ncbi.nlm.nih.gov/pubmed/28092198 http://dx.doi.org/10.1556/2006.5.2016.012 |
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