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A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia

Dyslexia is a chronic problem that affects the life of subjects and often influences their life choices. The standard rehabilitation methods all use a classic paper and pencil training format but these exercises are boring and demanding for children who may have difficulty in completing the treatmen...

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Autores principales: Pedroli, Elisa, Padula, Patrizia, Guala, Andrea, Meardi, Maria Teresa, Riva, Giuseppe, Albani, Giovanni
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi Publishing Corporation 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5327757/
https://www.ncbi.nlm.nih.gov/pubmed/28286543
http://dx.doi.org/10.1155/2017/7048676
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author Pedroli, Elisa
Padula, Patrizia
Guala, Andrea
Meardi, Maria Teresa
Riva, Giuseppe
Albani, Giovanni
author_facet Pedroli, Elisa
Padula, Patrizia
Guala, Andrea
Meardi, Maria Teresa
Riva, Giuseppe
Albani, Giovanni
author_sort Pedroli, Elisa
collection PubMed
description Dyslexia is a chronic problem that affects the life of subjects and often influences their life choices. The standard rehabilitation methods all use a classic paper and pencil training format but these exercises are boring and demanding for children who may have difficulty in completing the treatments. It is important to develop a new rehabilitation program that would help children in a funny and engaging way. A Wii-based game was developed to demonstrate that a short treatment with an action video game, rather than phonological or orthographic training, may improve the reading abilities in dyslexic children. According to the results, an approach using cues in the context of a virtual environment may represent a promising tool to improve attentional skills. On the other hand, our results do not demonstrate an immediate effect on reading performance, suggesting that a more prolonged protocol may be a future direction.
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spelling pubmed-53277572017-03-12 A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia Pedroli, Elisa Padula, Patrizia Guala, Andrea Meardi, Maria Teresa Riva, Giuseppe Albani, Giovanni Comput Math Methods Med Research Article Dyslexia is a chronic problem that affects the life of subjects and often influences their life choices. The standard rehabilitation methods all use a classic paper and pencil training format but these exercises are boring and demanding for children who may have difficulty in completing the treatments. It is important to develop a new rehabilitation program that would help children in a funny and engaging way. A Wii-based game was developed to demonstrate that a short treatment with an action video game, rather than phonological or orthographic training, may improve the reading abilities in dyslexic children. According to the results, an approach using cues in the context of a virtual environment may represent a promising tool to improve attentional skills. On the other hand, our results do not demonstrate an immediate effect on reading performance, suggesting that a more prolonged protocol may be a future direction. Hindawi Publishing Corporation 2017 2017-02-13 /pmc/articles/PMC5327757/ /pubmed/28286543 http://dx.doi.org/10.1155/2017/7048676 Text en Copyright © 2017 Elisa Pedroli et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Pedroli, Elisa
Padula, Patrizia
Guala, Andrea
Meardi, Maria Teresa
Riva, Giuseppe
Albani, Giovanni
A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia
title A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia
title_full A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia
title_fullStr A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia
title_full_unstemmed A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia
title_short A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia
title_sort psychometric tool for a virtual reality rehabilitation approach for dyslexia
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5327757/
https://www.ncbi.nlm.nih.gov/pubmed/28286543
http://dx.doi.org/10.1155/2017/7048676
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