Cargando…
A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia
Dyslexia is a chronic problem that affects the life of subjects and often influences their life choices. The standard rehabilitation methods all use a classic paper and pencil training format but these exercises are boring and demanding for children who may have difficulty in completing the treatmen...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi Publishing Corporation
2017
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5327757/ https://www.ncbi.nlm.nih.gov/pubmed/28286543 http://dx.doi.org/10.1155/2017/7048676 |
_version_ | 1782510799736012800 |
---|---|
author | Pedroli, Elisa Padula, Patrizia Guala, Andrea Meardi, Maria Teresa Riva, Giuseppe Albani, Giovanni |
author_facet | Pedroli, Elisa Padula, Patrizia Guala, Andrea Meardi, Maria Teresa Riva, Giuseppe Albani, Giovanni |
author_sort | Pedroli, Elisa |
collection | PubMed |
description | Dyslexia is a chronic problem that affects the life of subjects and often influences their life choices. The standard rehabilitation methods all use a classic paper and pencil training format but these exercises are boring and demanding for children who may have difficulty in completing the treatments. It is important to develop a new rehabilitation program that would help children in a funny and engaging way. A Wii-based game was developed to demonstrate that a short treatment with an action video game, rather than phonological or orthographic training, may improve the reading abilities in dyslexic children. According to the results, an approach using cues in the context of a virtual environment may represent a promising tool to improve attentional skills. On the other hand, our results do not demonstrate an immediate effect on reading performance, suggesting that a more prolonged protocol may be a future direction. |
format | Online Article Text |
id | pubmed-5327757 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Hindawi Publishing Corporation |
record_format | MEDLINE/PubMed |
spelling | pubmed-53277572017-03-12 A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia Pedroli, Elisa Padula, Patrizia Guala, Andrea Meardi, Maria Teresa Riva, Giuseppe Albani, Giovanni Comput Math Methods Med Research Article Dyslexia is a chronic problem that affects the life of subjects and often influences their life choices. The standard rehabilitation methods all use a classic paper and pencil training format but these exercises are boring and demanding for children who may have difficulty in completing the treatments. It is important to develop a new rehabilitation program that would help children in a funny and engaging way. A Wii-based game was developed to demonstrate that a short treatment with an action video game, rather than phonological or orthographic training, may improve the reading abilities in dyslexic children. According to the results, an approach using cues in the context of a virtual environment may represent a promising tool to improve attentional skills. On the other hand, our results do not demonstrate an immediate effect on reading performance, suggesting that a more prolonged protocol may be a future direction. Hindawi Publishing Corporation 2017 2017-02-13 /pmc/articles/PMC5327757/ /pubmed/28286543 http://dx.doi.org/10.1155/2017/7048676 Text en Copyright © 2017 Elisa Pedroli et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Pedroli, Elisa Padula, Patrizia Guala, Andrea Meardi, Maria Teresa Riva, Giuseppe Albani, Giovanni A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia |
title | A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia |
title_full | A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia |
title_fullStr | A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia |
title_full_unstemmed | A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia |
title_short | A Psychometric Tool for a Virtual Reality Rehabilitation Approach for Dyslexia |
title_sort | psychometric tool for a virtual reality rehabilitation approach for dyslexia |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5327757/ https://www.ncbi.nlm.nih.gov/pubmed/28286543 http://dx.doi.org/10.1155/2017/7048676 |
work_keys_str_mv | AT pedrolielisa apsychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT padulapatrizia apsychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT gualaandrea apsychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT meardimariateresa apsychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT rivagiuseppe apsychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT albanigiovanni apsychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT pedrolielisa psychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT padulapatrizia psychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT gualaandrea psychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT meardimariateresa psychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT rivagiuseppe psychometrictoolforavirtualrealityrehabilitationapproachfordyslexia AT albanigiovanni psychometrictoolforavirtualrealityrehabilitationapproachfordyslexia |