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Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay
The variety and availability of casual video games presents an exciting opportunity for applications such as cognitive training. Casual games have been associated with fluid abilities such as working memory (WM) and reasoning, but the importance of these cognitive constructs in predicting performanc...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5339312/ https://www.ncbi.nlm.nih.gov/pubmed/28326042 http://dx.doi.org/10.3389/fpsyg.2017.00203 |
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author | Kranz, Michael B. Baniqued, Pauline L. Voss, Michelle W. Lee, Hyunkyu Kramer, Arthur F. |
author_facet | Kranz, Michael B. Baniqued, Pauline L. Voss, Michelle W. Lee, Hyunkyu Kramer, Arthur F. |
author_sort | Kranz, Michael B. |
collection | PubMed |
description | The variety and availability of casual video games presents an exciting opportunity for applications such as cognitive training. Casual games have been associated with fluid abilities such as working memory (WM) and reasoning, but the importance of these cognitive constructs in predicting performance may change across extended gameplay and vary with game structure. The current investigation examined the relationship between cognitive abilities and casual game performance over time by analyzing first and final session performance over 4–5 weeks of game play. We focused on two groups of subjects who played different types of casual games previously shown to relate to WM and reasoning when played for a single session: (1) puzzle-based games played adaptively across sessions and (2) speeded switching games played non-adaptively across sessions. Reasoning uniquely predicted first session casual game scores for both groups and accounted for much of the relationship with WM. Furthermore, over time, WM became uniquely important for predicting casual game performance for the puzzle-based adaptive games but not for the speeded switching non-adaptive games. These results extend the burgeoning literature on cognitive abilities involved in video games by showing differential relationships of fluid abilities across different game types and extended play. More broadly, the current study illustrates the usefulness of using multiple cognitive measures in predicting performance, and provides potential directions for game-based cognitive training research. |
format | Online Article Text |
id | pubmed-5339312 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-53393122017-03-21 Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay Kranz, Michael B. Baniqued, Pauline L. Voss, Michelle W. Lee, Hyunkyu Kramer, Arthur F. Front Psychol Psychology The variety and availability of casual video games presents an exciting opportunity for applications such as cognitive training. Casual games have been associated with fluid abilities such as working memory (WM) and reasoning, but the importance of these cognitive constructs in predicting performance may change across extended gameplay and vary with game structure. The current investigation examined the relationship between cognitive abilities and casual game performance over time by analyzing first and final session performance over 4–5 weeks of game play. We focused on two groups of subjects who played different types of casual games previously shown to relate to WM and reasoning when played for a single session: (1) puzzle-based games played adaptively across sessions and (2) speeded switching games played non-adaptively across sessions. Reasoning uniquely predicted first session casual game scores for both groups and accounted for much of the relationship with WM. Furthermore, over time, WM became uniquely important for predicting casual game performance for the puzzle-based adaptive games but not for the speeded switching non-adaptive games. These results extend the burgeoning literature on cognitive abilities involved in video games by showing differential relationships of fluid abilities across different game types and extended play. More broadly, the current study illustrates the usefulness of using multiple cognitive measures in predicting performance, and provides potential directions for game-based cognitive training research. Frontiers Media S.A. 2017-03-07 /pmc/articles/PMC5339312/ /pubmed/28326042 http://dx.doi.org/10.3389/fpsyg.2017.00203 Text en Copyright © 2017 Kranz, Baniqued, Voss, Lee and Kramer. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Kranz, Michael B. Baniqued, Pauline L. Voss, Michelle W. Lee, Hyunkyu Kramer, Arthur F. Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay |
title | Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay |
title_full | Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay |
title_fullStr | Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay |
title_full_unstemmed | Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay |
title_short | Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay |
title_sort | examining the roles of reasoning and working memory in predicting casual game performance across extended gameplay |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5339312/ https://www.ncbi.nlm.nih.gov/pubmed/28326042 http://dx.doi.org/10.3389/fpsyg.2017.00203 |
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