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In dialogue with an avatar, language behavior is identical to dialogue with a human partner

The use of virtual reality (VR) as a methodological tool is becoming increasingly popular in behavioral research as its flexibility allows for a wide range of applications. This new method has not been as widely accepted in the field of psycholinguistics, however, possibly due to the assumption that...

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Autores principales: Heyselaar, Evelien, Hagoort, Peter, Segaert, Katrien
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5352801/
https://www.ncbi.nlm.nih.gov/pubmed/26676949
http://dx.doi.org/10.3758/s13428-015-0688-7
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author Heyselaar, Evelien
Hagoort, Peter
Segaert, Katrien
author_facet Heyselaar, Evelien
Hagoort, Peter
Segaert, Katrien
author_sort Heyselaar, Evelien
collection PubMed
description The use of virtual reality (VR) as a methodological tool is becoming increasingly popular in behavioral research as its flexibility allows for a wide range of applications. This new method has not been as widely accepted in the field of psycholinguistics, however, possibly due to the assumption that language processing during human-computer interactions does not accurately reflect human-human interactions. Yet at the same time there is a growing need to study human-human language interactions in a tightly controlled context, which has not been possible using existing methods. VR, however, offers experimental control over parameters that cannot be (as finely) controlled in the real world. As such, in this study we aim to show that human-computer language interaction is comparable to human-human language interaction in virtual reality. In the current study we compare participants’ language behavior in a syntactic priming task with human versus computer partners: we used a human partner, a human-like avatar with human-like facial expressions and verbal behavior, and a computer-like avatar which had this humanness removed. As predicted, our study shows comparable priming effects between the human and human-like avatar suggesting that participants attributed human-like agency to the human-like avatar. Indeed, when interacting with the computer-like avatar, the priming effect was significantly decreased. This suggests that when interacting with a human-like avatar, sentence processing is comparable to interacting with a human partner. Our study therefore shows that VR is a valid platform for conducting language research and studying dialogue interactions in an ecologically valid manner.
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spelling pubmed-53528012017-03-28 In dialogue with an avatar, language behavior is identical to dialogue with a human partner Heyselaar, Evelien Hagoort, Peter Segaert, Katrien Behav Res Methods Article The use of virtual reality (VR) as a methodological tool is becoming increasingly popular in behavioral research as its flexibility allows for a wide range of applications. This new method has not been as widely accepted in the field of psycholinguistics, however, possibly due to the assumption that language processing during human-computer interactions does not accurately reflect human-human interactions. Yet at the same time there is a growing need to study human-human language interactions in a tightly controlled context, which has not been possible using existing methods. VR, however, offers experimental control over parameters that cannot be (as finely) controlled in the real world. As such, in this study we aim to show that human-computer language interaction is comparable to human-human language interaction in virtual reality. In the current study we compare participants’ language behavior in a syntactic priming task with human versus computer partners: we used a human partner, a human-like avatar with human-like facial expressions and verbal behavior, and a computer-like avatar which had this humanness removed. As predicted, our study shows comparable priming effects between the human and human-like avatar suggesting that participants attributed human-like agency to the human-like avatar. Indeed, when interacting with the computer-like avatar, the priming effect was significantly decreased. This suggests that when interacting with a human-like avatar, sentence processing is comparable to interacting with a human partner. Our study therefore shows that VR is a valid platform for conducting language research and studying dialogue interactions in an ecologically valid manner. Springer US 2015-12-16 2017 /pmc/articles/PMC5352801/ /pubmed/26676949 http://dx.doi.org/10.3758/s13428-015-0688-7 Text en © The Author(s) 2015 Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Article
Heyselaar, Evelien
Hagoort, Peter
Segaert, Katrien
In dialogue with an avatar, language behavior is identical to dialogue with a human partner
title In dialogue with an avatar, language behavior is identical to dialogue with a human partner
title_full In dialogue with an avatar, language behavior is identical to dialogue with a human partner
title_fullStr In dialogue with an avatar, language behavior is identical to dialogue with a human partner
title_full_unstemmed In dialogue with an avatar, language behavior is identical to dialogue with a human partner
title_short In dialogue with an avatar, language behavior is identical to dialogue with a human partner
title_sort in dialogue with an avatar, language behavior is identical to dialogue with a human partner
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5352801/
https://www.ncbi.nlm.nih.gov/pubmed/26676949
http://dx.doi.org/10.3758/s13428-015-0688-7
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