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Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder

BACKGROUND AND AIMS: People with substance abuse and pathological gamblers show an attentional bias. In a laboratory setting, we found an attentional bias using an addiction Stroop in adults with Internet Gaming Disorder (IGD). We aimed at investigating this effect using two web-based experiments. M...

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Autores principales: Jeromin, Franziska, Rief, Winfrief, Barke, Antonia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5370372/
https://www.ncbi.nlm.nih.gov/pubmed/27776420
http://dx.doi.org/10.1556/2006.5.2016.075
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author Jeromin, Franziska
Rief, Winfrief
Barke, Antonia
author_facet Jeromin, Franziska
Rief, Winfrief
Barke, Antonia
author_sort Jeromin, Franziska
collection PubMed
description BACKGROUND AND AIMS: People with substance abuse and pathological gamblers show an attentional bias. In a laboratory setting, we found an attentional bias using an addiction Stroop in adults with Internet Gaming Disorder (IGD). We aimed at investigating this effect using two web-based experiments. METHODS: Study 1: Gamers with IGD, casual gamers, and non-gamers (N = 81, 28.1 ± 7.8 years) completed a web-based addiction Stroop with a fully randomized word order. They saw computer-related and neutral words in four colors and indicated the word color via keypress. Study 2: Gamers with IGD, casual gamers, and non-gamers (N = 87, 23.4 ± 5.1 years) completed a web-based addiction Stroop and a classical Stroop (incongruent color and neutral words), which both had a block design. We expected that in both studies, only the gamers with IGD would react more slowly to computer-related words in the addiction Stroop. All groups were expected to react more slowly to incongruent color words in the classical Stroop. RESULTS: In neither study did the gamers with IGD differ in their reaction times to computer-related words compared to neutral words. In Study 2, all groups reacted more slowly to incongruent color words than to neutral words confirming the validity of the online reaction time assessment. DISCUSSION: Gamers with IGD did not show a significant attentional bias. IGD may differ from substance abuse and pathological gambling in this respect; alternatively experimenting on the Internet may have introduced error variance that made it harder to detect a bias.
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spelling pubmed-53703722017-04-06 Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder Jeromin, Franziska Rief, Winfrief Barke, Antonia J Behav Addict Full-Length Report BACKGROUND AND AIMS: People with substance abuse and pathological gamblers show an attentional bias. In a laboratory setting, we found an attentional bias using an addiction Stroop in adults with Internet Gaming Disorder (IGD). We aimed at investigating this effect using two web-based experiments. METHODS: Study 1: Gamers with IGD, casual gamers, and non-gamers (N = 81, 28.1 ± 7.8 years) completed a web-based addiction Stroop with a fully randomized word order. They saw computer-related and neutral words in four colors and indicated the word color via keypress. Study 2: Gamers with IGD, casual gamers, and non-gamers (N = 87, 23.4 ± 5.1 years) completed a web-based addiction Stroop and a classical Stroop (incongruent color and neutral words), which both had a block design. We expected that in both studies, only the gamers with IGD would react more slowly to computer-related words in the addiction Stroop. All groups were expected to react more slowly to incongruent color words in the classical Stroop. RESULTS: In neither study did the gamers with IGD differ in their reaction times to computer-related words compared to neutral words. In Study 2, all groups reacted more slowly to incongruent color words than to neutral words confirming the validity of the online reaction time assessment. DISCUSSION: Gamers with IGD did not show a significant attentional bias. IGD may differ from substance abuse and pathological gambling in this respect; alternatively experimenting on the Internet may have introduced error variance that made it harder to detect a bias. Akadémiai Kiadó 2016-10-24 2016-12-01 /pmc/articles/PMC5370372/ /pubmed/27776420 http://dx.doi.org/10.1556/2006.5.2016.075 Text en © 2016 Akadémiai Kiadó, Budapest http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited.
spellingShingle Full-Length Report
Jeromin, Franziska
Rief, Winfrief
Barke, Antonia
Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
title Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
title_full Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
title_fullStr Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
title_full_unstemmed Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
title_short Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
title_sort using two web-based addiction stroops to measure the attentional bias in adults with internet gaming disorder
topic Full-Length Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5370372/
https://www.ncbi.nlm.nih.gov/pubmed/27776420
http://dx.doi.org/10.1556/2006.5.2016.075
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