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Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder
BACKGROUND AND AIMS: People with substance abuse and pathological gamblers show an attentional bias. In a laboratory setting, we found an attentional bias using an addiction Stroop in adults with Internet Gaming Disorder (IGD). We aimed at investigating this effect using two web-based experiments. M...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Akadémiai Kiadó
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5370372/ https://www.ncbi.nlm.nih.gov/pubmed/27776420 http://dx.doi.org/10.1556/2006.5.2016.075 |
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author | Jeromin, Franziska Rief, Winfrief Barke, Antonia |
author_facet | Jeromin, Franziska Rief, Winfrief Barke, Antonia |
author_sort | Jeromin, Franziska |
collection | PubMed |
description | BACKGROUND AND AIMS: People with substance abuse and pathological gamblers show an attentional bias. In a laboratory setting, we found an attentional bias using an addiction Stroop in adults with Internet Gaming Disorder (IGD). We aimed at investigating this effect using two web-based experiments. METHODS: Study 1: Gamers with IGD, casual gamers, and non-gamers (N = 81, 28.1 ± 7.8 years) completed a web-based addiction Stroop with a fully randomized word order. They saw computer-related and neutral words in four colors and indicated the word color via keypress. Study 2: Gamers with IGD, casual gamers, and non-gamers (N = 87, 23.4 ± 5.1 years) completed a web-based addiction Stroop and a classical Stroop (incongruent color and neutral words), which both had a block design. We expected that in both studies, only the gamers with IGD would react more slowly to computer-related words in the addiction Stroop. All groups were expected to react more slowly to incongruent color words in the classical Stroop. RESULTS: In neither study did the gamers with IGD differ in their reaction times to computer-related words compared to neutral words. In Study 2, all groups reacted more slowly to incongruent color words than to neutral words confirming the validity of the online reaction time assessment. DISCUSSION: Gamers with IGD did not show a significant attentional bias. IGD may differ from substance abuse and pathological gambling in this respect; alternatively experimenting on the Internet may have introduced error variance that made it harder to detect a bias. |
format | Online Article Text |
id | pubmed-5370372 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-53703722017-04-06 Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder Jeromin, Franziska Rief, Winfrief Barke, Antonia J Behav Addict Full-Length Report BACKGROUND AND AIMS: People with substance abuse and pathological gamblers show an attentional bias. In a laboratory setting, we found an attentional bias using an addiction Stroop in adults with Internet Gaming Disorder (IGD). We aimed at investigating this effect using two web-based experiments. METHODS: Study 1: Gamers with IGD, casual gamers, and non-gamers (N = 81, 28.1 ± 7.8 years) completed a web-based addiction Stroop with a fully randomized word order. They saw computer-related and neutral words in four colors and indicated the word color via keypress. Study 2: Gamers with IGD, casual gamers, and non-gamers (N = 87, 23.4 ± 5.1 years) completed a web-based addiction Stroop and a classical Stroop (incongruent color and neutral words), which both had a block design. We expected that in both studies, only the gamers with IGD would react more slowly to computer-related words in the addiction Stroop. All groups were expected to react more slowly to incongruent color words in the classical Stroop. RESULTS: In neither study did the gamers with IGD differ in their reaction times to computer-related words compared to neutral words. In Study 2, all groups reacted more slowly to incongruent color words than to neutral words confirming the validity of the online reaction time assessment. DISCUSSION: Gamers with IGD did not show a significant attentional bias. IGD may differ from substance abuse and pathological gambling in this respect; alternatively experimenting on the Internet may have introduced error variance that made it harder to detect a bias. Akadémiai Kiadó 2016-10-24 2016-12-01 /pmc/articles/PMC5370372/ /pubmed/27776420 http://dx.doi.org/10.1556/2006.5.2016.075 Text en © 2016 Akadémiai Kiadó, Budapest http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited. |
spellingShingle | Full-Length Report Jeromin, Franziska Rief, Winfrief Barke, Antonia Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder |
title | Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder |
title_full | Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder |
title_fullStr | Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder |
title_full_unstemmed | Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder |
title_short | Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder |
title_sort | using two web-based addiction stroops to measure the attentional bias in adults with internet gaming disorder |
topic | Full-Length Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5370372/ https://www.ncbi.nlm.nih.gov/pubmed/27776420 http://dx.doi.org/10.1556/2006.5.2016.075 |
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