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Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
BACKGROUND AND AIMS: There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social reject...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5370373/ https://www.ncbi.nlm.nih.gov/pubmed/27958761 http://dx.doi.org/10.1556/2006.5.2016.081 |
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author | Weinstein, Aviv Abu, Hodaya Ben Timor, Ayelet Mama, Yaniv |
author_facet | Weinstein, Aviv Abu, Hodaya Ben Timor, Ayelet Mama, Yaniv |
author_sort | Weinstein, Aviv |
collection | PubMed |
description | BACKGROUND AND AIMS: There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social rejection using computerized tasks and questionnaires. METHODS: Twenty participants (mean age 24, SD = 1.55) with high score on the Problematic Online Gaming Questionnaire (POGQ) were compared with 20 participants (mean age 24.8, SD = 1.34) with low score on the POGQ. They performed on computerized Balloon Analog Risk Task and Experiential Delay discounting Task (EDT), and filled in the sensitivity to social rejection questionnaire. RESULTS: Participants with high POGQ scores had lower measures of delay discounting, higher measures of risk-taking, and higher measures of sensitivity to social rejection compared with participants with low POGQ scores. DISCUSSION: The results of this study support the previous evidence of risk-taking and provide new evidence for difficulties in delay discounting and sensitivity to social rejection among those who score high on Internet and video games. CONCLUSIONS: The results suggest that Internet- and video game-addicted individuals seek immediate gratification and cannot wait for later reward. Furthermore, these individuals spend time in the virtual world, where they feel safe, and avoid social interactions presumably due to fears of social rejection. |
format | Online Article Text |
id | pubmed-5370373 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-53703732017-04-06 Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders Weinstein, Aviv Abu, Hodaya Ben Timor, Ayelet Mama, Yaniv J Behav Addict Full-length Report BACKGROUND AND AIMS: There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social rejection using computerized tasks and questionnaires. METHODS: Twenty participants (mean age 24, SD = 1.55) with high score on the Problematic Online Gaming Questionnaire (POGQ) were compared with 20 participants (mean age 24.8, SD = 1.34) with low score on the POGQ. They performed on computerized Balloon Analog Risk Task and Experiential Delay discounting Task (EDT), and filled in the sensitivity to social rejection questionnaire. RESULTS: Participants with high POGQ scores had lower measures of delay discounting, higher measures of risk-taking, and higher measures of sensitivity to social rejection compared with participants with low POGQ scores. DISCUSSION: The results of this study support the previous evidence of risk-taking and provide new evidence for difficulties in delay discounting and sensitivity to social rejection among those who score high on Internet and video games. CONCLUSIONS: The results suggest that Internet- and video game-addicted individuals seek immediate gratification and cannot wait for later reward. Furthermore, these individuals spend time in the virtual world, where they feel safe, and avoid social interactions presumably due to fears of social rejection. Akadémiai Kiadó 2016-12-13 2016-12-01 /pmc/articles/PMC5370373/ /pubmed/27958761 http://dx.doi.org/10.1556/2006.5.2016.081 Text en © 2016 Akadémiai Kiadó, Budapest http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited. |
spellingShingle | Full-length Report Weinstein, Aviv Abu, Hodaya Ben Timor, Ayelet Mama, Yaniv Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders |
title | Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders |
title_full | Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders |
title_fullStr | Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders |
title_full_unstemmed | Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders |
title_short | Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders |
title_sort | delay discounting, risk-taking, and rejection sensitivity among individuals with internet and video gaming disorders |
topic | Full-length Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5370373/ https://www.ncbi.nlm.nih.gov/pubmed/27958761 http://dx.doi.org/10.1556/2006.5.2016.081 |
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