Cargando…

Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders

BACKGROUND AND AIMS: There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social reject...

Descripción completa

Detalles Bibliográficos
Autores principales: Weinstein, Aviv, Abu, Hodaya Ben, Timor, Ayelet, Mama, Yaniv
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Akadémiai Kiadó 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5370373/
https://www.ncbi.nlm.nih.gov/pubmed/27958761
http://dx.doi.org/10.1556/2006.5.2016.081
_version_ 1782518226336350208
author Weinstein, Aviv
Abu, Hodaya Ben
Timor, Ayelet
Mama, Yaniv
author_facet Weinstein, Aviv
Abu, Hodaya Ben
Timor, Ayelet
Mama, Yaniv
author_sort Weinstein, Aviv
collection PubMed
description BACKGROUND AND AIMS: There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social rejection using computerized tasks and questionnaires. METHODS: Twenty participants (mean age 24, SD = 1.55) with high score on the Problematic Online Gaming Questionnaire (POGQ) were compared with 20 participants (mean age 24.8, SD = 1.34) with low score on the POGQ. They performed on computerized Balloon Analog Risk Task and Experiential Delay discounting Task (EDT), and filled in the sensitivity to social rejection questionnaire. RESULTS: Participants with high POGQ scores had lower measures of delay discounting, higher measures of risk-taking, and higher measures of sensitivity to social rejection compared with participants with low POGQ scores. DISCUSSION: The results of this study support the previous evidence of risk-taking and provide new evidence for difficulties in delay discounting and sensitivity to social rejection among those who score high on Internet and video games. CONCLUSIONS: The results suggest that Internet- and video game-addicted individuals seek immediate gratification and cannot wait for later reward. Furthermore, these individuals spend time in the virtual world, where they feel safe, and avoid social interactions presumably due to fears of social rejection.
format Online
Article
Text
id pubmed-5370373
institution National Center for Biotechnology Information
language English
publishDate 2016
publisher Akadémiai Kiadó
record_format MEDLINE/PubMed
spelling pubmed-53703732017-04-06 Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders Weinstein, Aviv Abu, Hodaya Ben Timor, Ayelet Mama, Yaniv J Behav Addict Full-length Report BACKGROUND AND AIMS: There is a previous evidence for impulsivity in individuals with Internet and Video Gaming Disorders. The aim of this study was to examine whether Internet and video game addictions are associated with experiential delay discounting, risk-taking, and sensitivity to social rejection using computerized tasks and questionnaires. METHODS: Twenty participants (mean age 24, SD = 1.55) with high score on the Problematic Online Gaming Questionnaire (POGQ) were compared with 20 participants (mean age 24.8, SD = 1.34) with low score on the POGQ. They performed on computerized Balloon Analog Risk Task and Experiential Delay discounting Task (EDT), and filled in the sensitivity to social rejection questionnaire. RESULTS: Participants with high POGQ scores had lower measures of delay discounting, higher measures of risk-taking, and higher measures of sensitivity to social rejection compared with participants with low POGQ scores. DISCUSSION: The results of this study support the previous evidence of risk-taking and provide new evidence for difficulties in delay discounting and sensitivity to social rejection among those who score high on Internet and video games. CONCLUSIONS: The results suggest that Internet- and video game-addicted individuals seek immediate gratification and cannot wait for later reward. Furthermore, these individuals spend time in the virtual world, where they feel safe, and avoid social interactions presumably due to fears of social rejection. Akadémiai Kiadó 2016-12-13 2016-12-01 /pmc/articles/PMC5370373/ /pubmed/27958761 http://dx.doi.org/10.1556/2006.5.2016.081 Text en © 2016 Akadémiai Kiadó, Budapest http://creativecommons.org/licenses/by-nc/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited.
spellingShingle Full-length Report
Weinstein, Aviv
Abu, Hodaya Ben
Timor, Ayelet
Mama, Yaniv
Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
title Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
title_full Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
title_fullStr Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
title_full_unstemmed Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
title_short Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
title_sort delay discounting, risk-taking, and rejection sensitivity among individuals with internet and video gaming disorders
topic Full-length Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5370373/
https://www.ncbi.nlm.nih.gov/pubmed/27958761
http://dx.doi.org/10.1556/2006.5.2016.081
work_keys_str_mv AT weinsteinaviv delaydiscountingrisktakingandrejectionsensitivityamongindividualswithinternetandvideogamingdisorders
AT abuhodayaben delaydiscountingrisktakingandrejectionsensitivityamongindividualswithinternetandvideogamingdisorders
AT timorayelet delaydiscountingrisktakingandrejectionsensitivityamongindividualswithinternetandvideogamingdisorders
AT mamayaniv delaydiscountingrisktakingandrejectionsensitivityamongindividualswithinternetandvideogamingdisorders