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Video Games Exposure and Sexism in a Representative Sample of Adolescents

Research has indicated that many video games are saturated with stereotypes of women and that these contents may cultivate sexism. The purpose of this study was to assess the relationship between video game exposure and sexism for the first time in a large and representative sample. Our aim was also...

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Autores principales: Bègue, Laurent, Sarda, Elisa, Gentile, Douglas A., Bry, Clementine, Roché, Sebastian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5374198/
https://www.ncbi.nlm.nih.gov/pubmed/28408891
http://dx.doi.org/10.3389/fpsyg.2017.00466
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author Bègue, Laurent
Sarda, Elisa
Gentile, Douglas A.
Bry, Clementine
Roché, Sebastian
author_facet Bègue, Laurent
Sarda, Elisa
Gentile, Douglas A.
Bry, Clementine
Roché, Sebastian
author_sort Bègue, Laurent
collection PubMed
description Research has indicated that many video games are saturated with stereotypes of women and that these contents may cultivate sexism. The purpose of this study was to assess the relationship between video game exposure and sexism for the first time in a large and representative sample. Our aim was also to measure the strength of this association when two other significant and well-studied sources of sexism, television exposure and religiosity, were also included in a multivariate model. A representative sample of 13520 French youth aged 11–19 years completed a survey measuring weekly video game and television exposure, religiosity, and sexist attitudes toward women. Controlling for gender and socioeconomic level, results showed that video game exposure and religiosity were both related to sexism. Implications of these results for future research on sexism in video games are discussed.
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spelling pubmed-53741982017-04-13 Video Games Exposure and Sexism in a Representative Sample of Adolescents Bègue, Laurent Sarda, Elisa Gentile, Douglas A. Bry, Clementine Roché, Sebastian Front Psychol Psychology Research has indicated that many video games are saturated with stereotypes of women and that these contents may cultivate sexism. The purpose of this study was to assess the relationship between video game exposure and sexism for the first time in a large and representative sample. Our aim was also to measure the strength of this association when two other significant and well-studied sources of sexism, television exposure and religiosity, were also included in a multivariate model. A representative sample of 13520 French youth aged 11–19 years completed a survey measuring weekly video game and television exposure, religiosity, and sexist attitudes toward women. Controlling for gender and socioeconomic level, results showed that video game exposure and religiosity were both related to sexism. Implications of these results for future research on sexism in video games are discussed. Frontiers Media S.A. 2017-03-31 /pmc/articles/PMC5374198/ /pubmed/28408891 http://dx.doi.org/10.3389/fpsyg.2017.00466 Text en Copyright © 2017 Bègue, Sarda, Gentile, Bry and Roché. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Bègue, Laurent
Sarda, Elisa
Gentile, Douglas A.
Bry, Clementine
Roché, Sebastian
Video Games Exposure and Sexism in a Representative Sample of Adolescents
title Video Games Exposure and Sexism in a Representative Sample of Adolescents
title_full Video Games Exposure and Sexism in a Representative Sample of Adolescents
title_fullStr Video Games Exposure and Sexism in a Representative Sample of Adolescents
title_full_unstemmed Video Games Exposure and Sexism in a Representative Sample of Adolescents
title_short Video Games Exposure and Sexism in a Representative Sample of Adolescents
title_sort video games exposure and sexism in a representative sample of adolescents
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5374198/
https://www.ncbi.nlm.nih.gov/pubmed/28408891
http://dx.doi.org/10.3389/fpsyg.2017.00466
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