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Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones
This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field effects from general scenes. Most previous methods for bas-relief generation take input in the form of 3D models. However, obtaining 3D models of real scenes or objects is often difficult, inaccurate,...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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MDPI
2017
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5375858/ https://www.ncbi.nlm.nih.gov/pubmed/28287487 http://dx.doi.org/10.3390/s17030572 |
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author | Sohn, Bong-Soo |
author_facet | Sohn, Bong-Soo |
author_sort | Sohn, Bong-Soo |
collection | PubMed |
description | This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field effects from general scenes. Most previous methods for bas-relief generation take input in the form of 3D models. However, obtaining 3D models of real scenes or objects is often difficult, inaccurate, and time-consuming. From this motivation, we developed a method that takes as input a set of photographs that can be quickly and ubiquitously captured by ordinary smartphone cameras. A depth map is computed from the input photographs. The value range of the depth map is compressed and used as a base map representing the overall shape of the bas-relief. However, the resulting base map contains little information on details of the scene. Thus, we construct a detail map using pixel values of the input image to express the details. The base and detail maps are blended to generate a new depth map that reflects both overall depth and scene detail information. This map is selectively blurred to simulate the depth-of-field effects. The final depth map is converted to a bas-relief surface mesh. Experimental results show that our method generates a realistic bas-relief surface of general scenes with no expensive manual processing. |
format | Online Article Text |
id | pubmed-5375858 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-53758582017-04-10 Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones Sohn, Bong-Soo Sensors (Basel) Article This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field effects from general scenes. Most previous methods for bas-relief generation take input in the form of 3D models. However, obtaining 3D models of real scenes or objects is often difficult, inaccurate, and time-consuming. From this motivation, we developed a method that takes as input a set of photographs that can be quickly and ubiquitously captured by ordinary smartphone cameras. A depth map is computed from the input photographs. The value range of the depth map is compressed and used as a base map representing the overall shape of the bas-relief. However, the resulting base map contains little information on details of the scene. Thus, we construct a detail map using pixel values of the input image to express the details. The base and detail maps are blended to generate a new depth map that reflects both overall depth and scene detail information. This map is selectively blurred to simulate the depth-of-field effects. The final depth map is converted to a bas-relief surface mesh. Experimental results show that our method generates a realistic bas-relief surface of general scenes with no expensive manual processing. MDPI 2017-03-11 /pmc/articles/PMC5375858/ /pubmed/28287487 http://dx.doi.org/10.3390/s17030572 Text en © 2017 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Sohn, Bong-Soo Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones |
title | Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones |
title_full | Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones |
title_fullStr | Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones |
title_full_unstemmed | Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones |
title_short | Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones |
title_sort | ubiquitous creation of bas-relief surfaces with depth-of-field effects using smartphones |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5375858/ https://www.ncbi.nlm.nih.gov/pubmed/28287487 http://dx.doi.org/10.3390/s17030572 |
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