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Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings
This research presents two studies conducted to evaluate the Wellbeing Game in two different contexts: In a student sample and in an organizational setting. Study 1 investigated the efficacy of the Wellbeing Game, in terms of its effect of wellbeing, stress, and an image valence test, among 60 unive...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5378814/ https://www.ncbi.nlm.nih.gov/pubmed/28421021 http://dx.doi.org/10.3389/fpsyg.2017.00505 |
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author | Keeman, Alexis Näswall, Katharina Malinen, Sanna Kuntz, Joana |
author_facet | Keeman, Alexis Näswall, Katharina Malinen, Sanna Kuntz, Joana |
author_sort | Keeman, Alexis |
collection | PubMed |
description | This research presents two studies conducted to evaluate the Wellbeing Game in two different contexts: In a student sample and in an organizational setting. Study 1 investigated the efficacy of the Wellbeing Game, in terms of its effect of wellbeing, stress, and an image valence test, among 60 university students. The results showed that after playing the Wellbeing Game, students reported a significant positive change in wellbeing compared to those who did not play the Wellbeing Game, but there was no decrease in stress or any change in classification of image valence. Study 2 evaluated the Wellbeing Game in an organizational context. Employees (n = 52) in a financial organization played the Wellbeing Game for 4 weeks and answered survey questions about wellbeing and stress at the beginning and end of this period. The results showed that after playing the Wellbeing Game, employees reported lower stress levels, and higher wellbeing levels for those who felt that it had helped them connect more with colleagues. The results from the two studies provide preliminary support that the Wellbeing Game may be an effective wellbeing intervention tool in both an organization and a non-organizational context. |
format | Online Article Text |
id | pubmed-5378814 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-53788142017-04-18 Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings Keeman, Alexis Näswall, Katharina Malinen, Sanna Kuntz, Joana Front Psychol Psychology This research presents two studies conducted to evaluate the Wellbeing Game in two different contexts: In a student sample and in an organizational setting. Study 1 investigated the efficacy of the Wellbeing Game, in terms of its effect of wellbeing, stress, and an image valence test, among 60 university students. The results showed that after playing the Wellbeing Game, students reported a significant positive change in wellbeing compared to those who did not play the Wellbeing Game, but there was no decrease in stress or any change in classification of image valence. Study 2 evaluated the Wellbeing Game in an organizational context. Employees (n = 52) in a financial organization played the Wellbeing Game for 4 weeks and answered survey questions about wellbeing and stress at the beginning and end of this period. The results showed that after playing the Wellbeing Game, employees reported lower stress levels, and higher wellbeing levels for those who felt that it had helped them connect more with colleagues. The results from the two studies provide preliminary support that the Wellbeing Game may be an effective wellbeing intervention tool in both an organization and a non-organizational context. Frontiers Media S.A. 2017-04-04 /pmc/articles/PMC5378814/ /pubmed/28421021 http://dx.doi.org/10.3389/fpsyg.2017.00505 Text en Copyright © 2017 Keeman, Näswall, Malinen and Kuntz. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Keeman, Alexis Näswall, Katharina Malinen, Sanna Kuntz, Joana Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings |
title | Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings |
title_full | Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings |
title_fullStr | Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings |
title_full_unstemmed | Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings |
title_short | Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings |
title_sort | employee wellbeing: evaluating a wellbeing intervention in two settings |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5378814/ https://www.ncbi.nlm.nih.gov/pubmed/28421021 http://dx.doi.org/10.3389/fpsyg.2017.00505 |
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