Cargando…

Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings

This research presents two studies conducted to evaluate the Wellbeing Game in two different contexts: In a student sample and in an organizational setting. Study 1 investigated the efficacy of the Wellbeing Game, in terms of its effect of wellbeing, stress, and an image valence test, among 60 unive...

Descripción completa

Detalles Bibliográficos
Autores principales: Keeman, Alexis, Näswall, Katharina, Malinen, Sanna, Kuntz, Joana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5378814/
https://www.ncbi.nlm.nih.gov/pubmed/28421021
http://dx.doi.org/10.3389/fpsyg.2017.00505
_version_ 1782519485286055936
author Keeman, Alexis
Näswall, Katharina
Malinen, Sanna
Kuntz, Joana
author_facet Keeman, Alexis
Näswall, Katharina
Malinen, Sanna
Kuntz, Joana
author_sort Keeman, Alexis
collection PubMed
description This research presents two studies conducted to evaluate the Wellbeing Game in two different contexts: In a student sample and in an organizational setting. Study 1 investigated the efficacy of the Wellbeing Game, in terms of its effect of wellbeing, stress, and an image valence test, among 60 university students. The results showed that after playing the Wellbeing Game, students reported a significant positive change in wellbeing compared to those who did not play the Wellbeing Game, but there was no decrease in stress or any change in classification of image valence. Study 2 evaluated the Wellbeing Game in an organizational context. Employees (n = 52) in a financial organization played the Wellbeing Game for 4 weeks and answered survey questions about wellbeing and stress at the beginning and end of this period. The results showed that after playing the Wellbeing Game, employees reported lower stress levels, and higher wellbeing levels for those who felt that it had helped them connect more with colleagues. The results from the two studies provide preliminary support that the Wellbeing Game may be an effective wellbeing intervention tool in both an organization and a non-organizational context.
format Online
Article
Text
id pubmed-5378814
institution National Center for Biotechnology Information
language English
publishDate 2017
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-53788142017-04-18 Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings Keeman, Alexis Näswall, Katharina Malinen, Sanna Kuntz, Joana Front Psychol Psychology This research presents two studies conducted to evaluate the Wellbeing Game in two different contexts: In a student sample and in an organizational setting. Study 1 investigated the efficacy of the Wellbeing Game, in terms of its effect of wellbeing, stress, and an image valence test, among 60 university students. The results showed that after playing the Wellbeing Game, students reported a significant positive change in wellbeing compared to those who did not play the Wellbeing Game, but there was no decrease in stress or any change in classification of image valence. Study 2 evaluated the Wellbeing Game in an organizational context. Employees (n = 52) in a financial organization played the Wellbeing Game for 4 weeks and answered survey questions about wellbeing and stress at the beginning and end of this period. The results showed that after playing the Wellbeing Game, employees reported lower stress levels, and higher wellbeing levels for those who felt that it had helped them connect more with colleagues. The results from the two studies provide preliminary support that the Wellbeing Game may be an effective wellbeing intervention tool in both an organization and a non-organizational context. Frontiers Media S.A. 2017-04-04 /pmc/articles/PMC5378814/ /pubmed/28421021 http://dx.doi.org/10.3389/fpsyg.2017.00505 Text en Copyright © 2017 Keeman, Näswall, Malinen and Kuntz. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Keeman, Alexis
Näswall, Katharina
Malinen, Sanna
Kuntz, Joana
Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings
title Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings
title_full Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings
title_fullStr Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings
title_full_unstemmed Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings
title_short Employee Wellbeing: Evaluating a Wellbeing Intervention in Two Settings
title_sort employee wellbeing: evaluating a wellbeing intervention in two settings
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5378814/
https://www.ncbi.nlm.nih.gov/pubmed/28421021
http://dx.doi.org/10.3389/fpsyg.2017.00505
work_keys_str_mv AT keemanalexis employeewellbeingevaluatingawellbeinginterventionintwosettings
AT naswallkatharina employeewellbeingevaluatingawellbeinginterventionintwosettings
AT malinensanna employeewellbeingevaluatingawellbeinginterventionintwosettings
AT kuntzjoana employeewellbeingevaluatingawellbeinginterventionintwosettings