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Game-based situation awareness training for child and adult cyclists

Safe cycling requires situation awareness (SA), which is the basis for recognizing and anticipating hazards. Children have poorer SA than adults, which may put them at risk. This study investigates whether cyclists' SA can be trained with a video-based learning game. The effect of executive wor...

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Autores principales: Lehtonen, Esko, Airaksinen, Jasmiina, Kanerva, Kaisa, Rissanen, Anna, Ränninranta, Riikka, Åberg, Veera
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Royal Society Publishing 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5383826/
https://www.ncbi.nlm.nih.gov/pubmed/28405369
http://dx.doi.org/10.1098/rsos.160823
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author Lehtonen, Esko
Airaksinen, Jasmiina
Kanerva, Kaisa
Rissanen, Anna
Ränninranta, Riikka
Åberg, Veera
author_facet Lehtonen, Esko
Airaksinen, Jasmiina
Kanerva, Kaisa
Rissanen, Anna
Ränninranta, Riikka
Åberg, Veera
author_sort Lehtonen, Esko
collection PubMed
description Safe cycling requires situation awareness (SA), which is the basis for recognizing and anticipating hazards. Children have poorer SA than adults, which may put them at risk. This study investigates whether cyclists' SA can be trained with a video-based learning game. The effect of executive working memory on SA was also studied. Thirty-six children (9–10 years) and 22 adults (21–48 years) played the game. The game had 30 video clips filmed from a cyclist's perspective. Each clip was suddenly masked and two or three locations were presented. The player's task was to choose locations with a potential hazard and feedback was given for their answers. Working memory capacity (WMC) was tested with a counting span task. Children's and adults' performance improved while playing the game, which suggests that playing the game trains SA. Adults performed better than children, and they also glanced at hazards more while the video was playing. Children expectedly had a lower WMC than adults, but WMC did not predict performance within the groups. This indicates that SA does not depend on WMC when passively viewing videos.
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spelling pubmed-53838262017-04-12 Game-based situation awareness training for child and adult cyclists Lehtonen, Esko Airaksinen, Jasmiina Kanerva, Kaisa Rissanen, Anna Ränninranta, Riikka Åberg, Veera R Soc Open Sci Psychology and Cognitive Neuroscience Safe cycling requires situation awareness (SA), which is the basis for recognizing and anticipating hazards. Children have poorer SA than adults, which may put them at risk. This study investigates whether cyclists' SA can be trained with a video-based learning game. The effect of executive working memory on SA was also studied. Thirty-six children (9–10 years) and 22 adults (21–48 years) played the game. The game had 30 video clips filmed from a cyclist's perspective. Each clip was suddenly masked and two or three locations were presented. The player's task was to choose locations with a potential hazard and feedback was given for their answers. Working memory capacity (WMC) was tested with a counting span task. Children's and adults' performance improved while playing the game, which suggests that playing the game trains SA. Adults performed better than children, and they also glanced at hazards more while the video was playing. Children expectedly had a lower WMC than adults, but WMC did not predict performance within the groups. This indicates that SA does not depend on WMC when passively viewing videos. The Royal Society Publishing 2017-03-22 /pmc/articles/PMC5383826/ /pubmed/28405369 http://dx.doi.org/10.1098/rsos.160823 Text en © 2017 The Authors. http://creativecommons.org/licenses/by/4.0/ Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, provided the original author and source are credited.
spellingShingle Psychology and Cognitive Neuroscience
Lehtonen, Esko
Airaksinen, Jasmiina
Kanerva, Kaisa
Rissanen, Anna
Ränninranta, Riikka
Åberg, Veera
Game-based situation awareness training for child and adult cyclists
title Game-based situation awareness training for child and adult cyclists
title_full Game-based situation awareness training for child and adult cyclists
title_fullStr Game-based situation awareness training for child and adult cyclists
title_full_unstemmed Game-based situation awareness training for child and adult cyclists
title_short Game-based situation awareness training for child and adult cyclists
title_sort game-based situation awareness training for child and adult cyclists
topic Psychology and Cognitive Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5383826/
https://www.ncbi.nlm.nih.gov/pubmed/28405369
http://dx.doi.org/10.1098/rsos.160823
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