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The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study

We used a mobile eye-tracking system (in the form of glasses) to study the characteristics of visual perception in decision making in the Prisoner's Dilemma game. In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages:...

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Autores principales: Peshkovskaya, Anastasia G., Babkina, Tatiana S., Myagkov, Mikhail G., Kulikov, Ivan A., Ekshova, Ksenia V., Harriff, Kyle
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5386283/
https://www.ncbi.nlm.nih.gov/pubmed/28394939
http://dx.doi.org/10.1371/journal.pone.0175492
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author Peshkovskaya, Anastasia G.
Babkina, Tatiana S.
Myagkov, Mikhail G.
Kulikov, Ivan A.
Ekshova, Ksenia V.
Harriff, Kyle
author_facet Peshkovskaya, Anastasia G.
Babkina, Tatiana S.
Myagkov, Mikhail G.
Kulikov, Ivan A.
Ekshova, Ksenia V.
Harriff, Kyle
author_sort Peshkovskaya, Anastasia G.
collection PubMed
description We used a mobile eye-tracking system (in the form of glasses) to study the characteristics of visual perception in decision making in the Prisoner's Dilemma game. In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages: an anonymous Individual Game stage against a randomly chosen partner (one of the 12 other participants of the experiment); a Socialization stage, in which the participants were divided into two groups; and a Group Game stage, in which the participants played with partners in the groups. After each round, the respondent received information about his or her personal score in the last round and the overall winner of the game at the moment. The study proves that eye-tracking systems can be used for studying the process of decision making and forecasting. The total viewing time and the time of fixation on areas corresponding to noncooperative decisions is related to the participants’ overall level of cooperation. The increase in the total viewing time and the time of fixation on the areas of noncooperative choice is due to a preference for noncooperative decisions and a decrease in the overall level of cooperation. The number of fixations on the group attributes is associated with group identity, but does not necessarily lead to cooperative behavior.
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spelling pubmed-53862832017-05-03 The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study Peshkovskaya, Anastasia G. Babkina, Tatiana S. Myagkov, Mikhail G. Kulikov, Ivan A. Ekshova, Ksenia V. Harriff, Kyle PLoS One Research Article We used a mobile eye-tracking system (in the form of glasses) to study the characteristics of visual perception in decision making in the Prisoner's Dilemma game. In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages: an anonymous Individual Game stage against a randomly chosen partner (one of the 12 other participants of the experiment); a Socialization stage, in which the participants were divided into two groups; and a Group Game stage, in which the participants played with partners in the groups. After each round, the respondent received information about his or her personal score in the last round and the overall winner of the game at the moment. The study proves that eye-tracking systems can be used for studying the process of decision making and forecasting. The total viewing time and the time of fixation on areas corresponding to noncooperative decisions is related to the participants’ overall level of cooperation. The increase in the total viewing time and the time of fixation on the areas of noncooperative choice is due to a preference for noncooperative decisions and a decrease in the overall level of cooperation. The number of fixations on the group attributes is associated with group identity, but does not necessarily lead to cooperative behavior. Public Library of Science 2017-04-10 /pmc/articles/PMC5386283/ /pubmed/28394939 http://dx.doi.org/10.1371/journal.pone.0175492 Text en © 2017 Peshkovskaya et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Peshkovskaya, Anastasia G.
Babkina, Tatiana S.
Myagkov, Mikhail G.
Kulikov, Ivan A.
Ekshova, Ksenia V.
Harriff, Kyle
The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study
title The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study
title_full The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study
title_fullStr The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study
title_full_unstemmed The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study
title_short The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study
title_sort socialization effect on decision making in the prisoner's dilemma game: an eye-tracking study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5386283/
https://www.ncbi.nlm.nih.gov/pubmed/28394939
http://dx.doi.org/10.1371/journal.pone.0175492
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