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Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial

BACKGROUND: Improvements in software and design and reduction in cost have made virtual reality (VR) a practical tool for immersive, three-dimensional (3D), multisensory experiences that distract patients from painful stimuli. OBJECTIVE: The objective of the study was to measure the impact of a onet...

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Autores principales: Tashjian, Vartan C, Mosadeghi, Sasan, Howard, Amber R, Lopez, Mayra, Dupuy, Taylor, Reid, Mark, Martinez, Bibiana, Ahmed, Shahzad, Dailey, Francis, Robbins, Karen, Rosen, Bradley, Fuller, Garth, Danovitch, Itai, IsHak, Waguih, Spiegel, Brennan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5390112/
https://www.ncbi.nlm.nih.gov/pubmed/28356241
http://dx.doi.org/10.2196/mental.7387
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author Tashjian, Vartan C
Mosadeghi, Sasan
Howard, Amber R
Lopez, Mayra
Dupuy, Taylor
Reid, Mark
Martinez, Bibiana
Ahmed, Shahzad
Dailey, Francis
Robbins, Karen
Rosen, Bradley
Fuller, Garth
Danovitch, Itai
IsHak, Waguih
Spiegel, Brennan
author_facet Tashjian, Vartan C
Mosadeghi, Sasan
Howard, Amber R
Lopez, Mayra
Dupuy, Taylor
Reid, Mark
Martinez, Bibiana
Ahmed, Shahzad
Dailey, Francis
Robbins, Karen
Rosen, Bradley
Fuller, Garth
Danovitch, Itai
IsHak, Waguih
Spiegel, Brennan
author_sort Tashjian, Vartan C
collection PubMed
description BACKGROUND: Improvements in software and design and reduction in cost have made virtual reality (VR) a practical tool for immersive, three-dimensional (3D), multisensory experiences that distract patients from painful stimuli. OBJECTIVE: The objective of the study was to measure the impact of a onetime 3D VR intervention versus a two-dimensional (2D) distraction video for pain in hospitalized patients. METHODS: We conducted a comparative cohort study in a large, urban teaching hospital in medical inpatients with an average pain score of ≥3/10 from any cause. Patients with nausea, vomiting, dementia, motion sickness, stroke, seizure, and epilepsy and those placed in isolation were excluded. Patients in the intervention cohort viewed a 3D VR experience designed to reduce pain using the Samsung Gear Oculus VR headset; control patients viewed a high-definition, 2D nature video on a 14-inch bedside screen. Pre- and postintervention pain scores were recorded. Difference-in-difference scores and the proportion achieving a half standard deviation pain response were compared between groups. RESULTS: There were 50 subjects per cohort (N=100). The mean pain reduction in the VR cohort was greater than in controls (−1.3 vs −0.6 points, respectively; P=.008). A total of 35 (65%) patients in the VR cohort achieved a pain response versus 40% of controls (P=.01; number needed to treat=4). No adverse events were reported from VR. CONCLUSIONS: Use of VR in hospitalized patients significantly reduces pain versus a control distraction condition. These results indicate that VR is an effective and safe adjunctive therapy for pain management in the acute inpatient setting; future randomized trials should confirm benefit with different visualizations and exposure periods. TRIAL REGISTRATION: Clinicaltrials.gov NCT02456987; https://clinicaltrials.gov/ct2/show/NCT02456987 (Archived by WebCite at http://www.webcitation.org/6pJ1P644S)
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spelling pubmed-53901122017-04-24 Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial Tashjian, Vartan C Mosadeghi, Sasan Howard, Amber R Lopez, Mayra Dupuy, Taylor Reid, Mark Martinez, Bibiana Ahmed, Shahzad Dailey, Francis Robbins, Karen Rosen, Bradley Fuller, Garth Danovitch, Itai IsHak, Waguih Spiegel, Brennan JMIR Ment Health Original Paper BACKGROUND: Improvements in software and design and reduction in cost have made virtual reality (VR) a practical tool for immersive, three-dimensional (3D), multisensory experiences that distract patients from painful stimuli. OBJECTIVE: The objective of the study was to measure the impact of a onetime 3D VR intervention versus a two-dimensional (2D) distraction video for pain in hospitalized patients. METHODS: We conducted a comparative cohort study in a large, urban teaching hospital in medical inpatients with an average pain score of ≥3/10 from any cause. Patients with nausea, vomiting, dementia, motion sickness, stroke, seizure, and epilepsy and those placed in isolation were excluded. Patients in the intervention cohort viewed a 3D VR experience designed to reduce pain using the Samsung Gear Oculus VR headset; control patients viewed a high-definition, 2D nature video on a 14-inch bedside screen. Pre- and postintervention pain scores were recorded. Difference-in-difference scores and the proportion achieving a half standard deviation pain response were compared between groups. RESULTS: There were 50 subjects per cohort (N=100). The mean pain reduction in the VR cohort was greater than in controls (−1.3 vs −0.6 points, respectively; P=.008). A total of 35 (65%) patients in the VR cohort achieved a pain response versus 40% of controls (P=.01; number needed to treat=4). No adverse events were reported from VR. CONCLUSIONS: Use of VR in hospitalized patients significantly reduces pain versus a control distraction condition. These results indicate that VR is an effective and safe adjunctive therapy for pain management in the acute inpatient setting; future randomized trials should confirm benefit with different visualizations and exposure periods. TRIAL REGISTRATION: Clinicaltrials.gov NCT02456987; https://clinicaltrials.gov/ct2/show/NCT02456987 (Archived by WebCite at http://www.webcitation.org/6pJ1P644S) JMIR Publications 2017-03-29 /pmc/articles/PMC5390112/ /pubmed/28356241 http://dx.doi.org/10.2196/mental.7387 Text en ©Vartan C Tashjian, Sasan Mosadeghi, Amber R Howard, Mayra Lopez, Taylor Dupuy, Mark Reid, Bibiana Martinez, Shahzad Ahmed, Francis Dailey, Karen Robbins, Bradley Rosen, Garth Fuller, Itai Danovitch, Waguih IsHak, Brennan Spiegel. Originally published in JMIR Mental Health (http://mental.jmir.org), 29.03.2017. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on http://mental.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Tashjian, Vartan C
Mosadeghi, Sasan
Howard, Amber R
Lopez, Mayra
Dupuy, Taylor
Reid, Mark
Martinez, Bibiana
Ahmed, Shahzad
Dailey, Francis
Robbins, Karen
Rosen, Bradley
Fuller, Garth
Danovitch, Itai
IsHak, Waguih
Spiegel, Brennan
Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial
title Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial
title_full Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial
title_fullStr Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial
title_full_unstemmed Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial
title_short Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial
title_sort virtual reality for management of pain in hospitalized patients: results of a controlled trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5390112/
https://www.ncbi.nlm.nih.gov/pubmed/28356241
http://dx.doi.org/10.2196/mental.7387
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