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The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes

Intuitively, it seems as if we should be able to point accurately to the location of a target object within a room even if we were teleported to a different location and the object removed from view. We measured the precision of pointing to a previously-seen object in a real room, a virtual room wit...

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Detalles Bibliográficos
Autores principales: Vuong, J, Pickup, L C, Glennerster, A
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5393643/
http://dx.doi.org/10.1068/ig7
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author Vuong, J
Pickup, L C
Glennerster, A
author_facet Vuong, J
Pickup, L C
Glennerster, A
author_sort Vuong, J
collection PubMed
description Intuitively, it seems as if we should be able to point accurately to the location of a target object within a room even if we were teleported to a different location and the object removed from view. We measured the precision of pointing to a previously-seen object in a real room, a virtual room with same dimensions (presented in immersive virtual reality) and a sparse virtual scene consisting only of long thin poles at the same locations as the target object and room corners. Participants viewed the target object from one location, walked to another so that the object passed out of view, then turned in complete darkness to point at the location of the previously-viewed target. In a separate experiment, participants viewed a sparse scene consisting of long thin poles (including a target) and had to point to the location of the absent target after teleportation to a new location within the scene. Pointing precision in this case was dramatically reduced (σ ≈ 34°) compared to the conditions in which participants walked in the real room, virtual room or sparse scene. In the latter three conditions, pointing precision was very similar (σ ≈ 15°) despite the removal of prominent distance cues in the sparse condition. Our results show that spatial updating after teleportation is substantially poorer than when walking between two locations. [Supported by Microsoft Research and Wellcome Trust]
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spelling pubmed-53936432017-04-24 The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes Vuong, J Pickup, L C Glennerster, A Iperception Article Intuitively, it seems as if we should be able to point accurately to the location of a target object within a room even if we were teleported to a different location and the object removed from view. We measured the precision of pointing to a previously-seen object in a real room, a virtual room with same dimensions (presented in immersive virtual reality) and a sparse virtual scene consisting only of long thin poles at the same locations as the target object and room corners. Participants viewed the target object from one location, walked to another so that the object passed out of view, then turned in complete darkness to point at the location of the previously-viewed target. In a separate experiment, participants viewed a sparse scene consisting of long thin poles (including a target) and had to point to the location of the absent target after teleportation to a new location within the scene. Pointing precision in this case was dramatically reduced (σ ≈ 34°) compared to the conditions in which participants walked in the real room, virtual room or sparse scene. In the latter three conditions, pointing precision was very similar (σ ≈ 15°) despite the removal of prominent distance cues in the sparse condition. Our results show that spatial updating after teleportation is substantially poorer than when walking between two locations. [Supported by Microsoft Research and Wellcome Trust] SAGE Publications 2013-10-01 2013-10 /pmc/articles/PMC5393643/ http://dx.doi.org/10.1068/ig7 Text en © 2013 SAGE Publications Ltd. Manuscript content on this site is licensed under Creative Commons Licenses http://creativecommons.org/licenses/by/3.0/ This article is distributed under the terms of the Creative Commons Attribution 3.0 License (http://www.creativecommons.org/licenses/by/3.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page (http://www.uk.sagepub.com/aboutus/openaccess.htm).
spellingShingle Article
Vuong, J
Pickup, L C
Glennerster, A
The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes
title The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes
title_full The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes
title_fullStr The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes
title_full_unstemmed The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes
title_short The Effect of Walking and Teleportation on Spatial Updating in Virtual and Real Scenes
title_sort effect of walking and teleportation on spatial updating in virtual and real scenes
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5393643/
http://dx.doi.org/10.1068/ig7
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