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Presence While Watching Movies

“Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environm...

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Detalles Bibliográficos
Autores principales: Troscianko, Tom, Hinde, Stephen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2011
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5393786/
http://dx.doi.org/10.1068/ic216
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author Troscianko, Tom
Hinde, Stephen
author_facet Troscianko, Tom
Hinde, Stephen
author_sort Troscianko, Tom
collection PubMed
description “Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environment to that given by the natural world—particularly because of frequent edits. And yet, the audience in a movie achieves high levels of presence. We investigate the relationship between presence and the optical and temporal parameters of movies. We find effects of mean shot length, colour/b&w, and 3D/2D. We find that short shots, while being unnatural, are associated with high levels of presence. We consider why such artificial stimuli should appear so real and immersive.
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spelling pubmed-53937862017-04-24 Presence While Watching Movies Troscianko, Tom Hinde, Stephen Iperception Article “Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environment to that given by the natural world—particularly because of frequent edits. And yet, the audience in a movie achieves high levels of presence. We investigate the relationship between presence and the optical and temporal parameters of movies. We find effects of mean shot length, colour/b&w, and 3D/2D. We find that short shots, while being unnatural, are associated with high levels of presence. We consider why such artificial stimuli should appear so real and immersive. SAGE Publications 2011-05-01 2011-05 /pmc/articles/PMC5393786/ http://dx.doi.org/10.1068/ic216 Text en © 2011 SAGE Publications Ltd. Manuscript content on this site is licensed under Creative Commons Licenses http://creativecommons.org/licenses/by-nc-nd/3.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License (http://www.creativecommons.org/licenses/by-nc-nd/3.0/) which permits non-commercial use, reproduction and distribution of the work as published without adaptation or alteration, without further permission provided the original work is attributed as specified on the SAGE and Open Access page (http://www.uk.sagepub.com/aboutus/openaccess.htm).
spellingShingle Article
Troscianko, Tom
Hinde, Stephen
Presence While Watching Movies
title Presence While Watching Movies
title_full Presence While Watching Movies
title_fullStr Presence While Watching Movies
title_full_unstemmed Presence While Watching Movies
title_short Presence While Watching Movies
title_sort presence while watching movies
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5393786/
http://dx.doi.org/10.1068/ic216
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