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Presence While Watching Movies
“Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environm...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2011
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5393786/ http://dx.doi.org/10.1068/ic216 |
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author | Troscianko, Tom Hinde, Stephen |
author_facet | Troscianko, Tom Hinde, Stephen |
author_sort | Troscianko, Tom |
collection | PubMed |
description | “Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environment to that given by the natural world—particularly because of frequent edits. And yet, the audience in a movie achieves high levels of presence. We investigate the relationship between presence and the optical and temporal parameters of movies. We find effects of mean shot length, colour/b&w, and 3D/2D. We find that short shots, while being unnatural, are associated with high levels of presence. We consider why such artificial stimuli should appear so real and immersive. |
format | Online Article Text |
id | pubmed-5393786 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2011 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-53937862017-04-24 Presence While Watching Movies Troscianko, Tom Hinde, Stephen Iperception Article “Presence” is the illusion of being in a mediated experience rather than simply being an observer. It is a concept often applied to the question of realism of virtual environments. However, it is equally applicable to the act of watching a movie. A movie provides a markedly different visual environment to that given by the natural world—particularly because of frequent edits. And yet, the audience in a movie achieves high levels of presence. We investigate the relationship between presence and the optical and temporal parameters of movies. We find effects of mean shot length, colour/b&w, and 3D/2D. We find that short shots, while being unnatural, are associated with high levels of presence. We consider why such artificial stimuli should appear so real and immersive. SAGE Publications 2011-05-01 2011-05 /pmc/articles/PMC5393786/ http://dx.doi.org/10.1068/ic216 Text en © 2011 SAGE Publications Ltd. Manuscript content on this site is licensed under Creative Commons Licenses http://creativecommons.org/licenses/by-nc-nd/3.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License (http://www.creativecommons.org/licenses/by-nc-nd/3.0/) which permits non-commercial use, reproduction and distribution of the work as published without adaptation or alteration, without further permission provided the original work is attributed as specified on the SAGE and Open Access page (http://www.uk.sagepub.com/aboutus/openaccess.htm). |
spellingShingle | Article Troscianko, Tom Hinde, Stephen Presence While Watching Movies |
title | Presence While Watching Movies |
title_full | Presence While Watching Movies |
title_fullStr | Presence While Watching Movies |
title_full_unstemmed | Presence While Watching Movies |
title_short | Presence While Watching Movies |
title_sort | presence while watching movies |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5393786/ http://dx.doi.org/10.1068/ic216 |
work_keys_str_mv | AT trosciankotom presencewhilewatchingmovies AT hindestephen presencewhilewatchingmovies |