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Perceiving Direction of a Walker: Effect of Body Appearance

Human can perceive others' walking direction accurately even with 117ms observation (Sato, et al., ECVP2008). We aimed to see whether appearance of walker's body affects the accuracy of perceiving direction of the walker. Thus, we employed three different appearances: realistic human compu...

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Autores principales: Ono, Kazuya, Tsukada, Yasuaki, Inoue, Yasuyuki, Kitazaki, Michiteru
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2011
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5393855/
http://dx.doi.org/10.1068/ic251
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author Ono, Kazuya
Tsukada, Yasuaki
Inoue, Yasuyuki
Kitazaki, Michiteru
author_facet Ono, Kazuya
Tsukada, Yasuaki
Inoue, Yasuyuki
Kitazaki, Michiteru
author_sort Ono, Kazuya
collection PubMed
description Human can perceive others' walking direction accurately even with 117ms observation (Sato, et al., ECVP2008). We aimed to see whether appearance of walker's body affects the accuracy of perceiving direction of the walker. Thus, we employed three different appearances: realistic human computer-graphics body (CG-human), nonrealistic cylinder-assembled body (Cylinders), and point-light walker (Points). We made a three-dimensional model of an adult-size walker who walked at a place. CG-human stimuli were generated by rendering the model with smooth shading. We made Cylinders stimuli by replacing body parts such as arms, legs, head, and hands with cylinders. Points stimuli were made by tracking 18 positions (mostly joints) of the body like biological motion. One of walkers was presented for 117, 250, 500 or 1000ms while its direction was randomly varied by 3deg steps to 21deg left or right. Observers judged whether the walker was walking toward them (hit) or not (miss), and self-range was measured in terms of the standard deviation for hit distributions. The perceived self-range was narrowed with long duration, and with CG-human stimulus. It is suggested that the accuracy of perceiving walker's direction depends on body appearance, and it is higher for human-like body than nonhuman body.
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spelling pubmed-53938552017-04-24 Perceiving Direction of a Walker: Effect of Body Appearance Ono, Kazuya Tsukada, Yasuaki Inoue, Yasuyuki Kitazaki, Michiteru Iperception Article Human can perceive others' walking direction accurately even with 117ms observation (Sato, et al., ECVP2008). We aimed to see whether appearance of walker's body affects the accuracy of perceiving direction of the walker. Thus, we employed three different appearances: realistic human computer-graphics body (CG-human), nonrealistic cylinder-assembled body (Cylinders), and point-light walker (Points). We made a three-dimensional model of an adult-size walker who walked at a place. CG-human stimuli were generated by rendering the model with smooth shading. We made Cylinders stimuli by replacing body parts such as arms, legs, head, and hands with cylinders. Points stimuli were made by tracking 18 positions (mostly joints) of the body like biological motion. One of walkers was presented for 117, 250, 500 or 1000ms while its direction was randomly varied by 3deg steps to 21deg left or right. Observers judged whether the walker was walking toward them (hit) or not (miss), and self-range was measured in terms of the standard deviation for hit distributions. The perceived self-range was narrowed with long duration, and with CG-human stimulus. It is suggested that the accuracy of perceiving walker's direction depends on body appearance, and it is higher for human-like body than nonhuman body. SAGE Publications 2011-05-01 2011-05 /pmc/articles/PMC5393855/ http://dx.doi.org/10.1068/ic251 Text en © 2011 SAGE Publications Ltd. Manuscript content on this site is licensed under Creative Commons Licenses http://creativecommons.org/licenses/by-nc-nd/3.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License (http://www.creativecommons.org/licenses/by-nc-nd/3.0/) which permits non-commercial use, reproduction and distribution of the work as published without adaptation or alteration, without further permission provided the original work is attributed as specified on the SAGE and Open Access page (http://www.uk.sagepub.com/aboutus/openaccess.htm).
spellingShingle Article
Ono, Kazuya
Tsukada, Yasuaki
Inoue, Yasuyuki
Kitazaki, Michiteru
Perceiving Direction of a Walker: Effect of Body Appearance
title Perceiving Direction of a Walker: Effect of Body Appearance
title_full Perceiving Direction of a Walker: Effect of Body Appearance
title_fullStr Perceiving Direction of a Walker: Effect of Body Appearance
title_full_unstemmed Perceiving Direction of a Walker: Effect of Body Appearance
title_short Perceiving Direction of a Walker: Effect of Body Appearance
title_sort perceiving direction of a walker: effect of body appearance
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5393855/
http://dx.doi.org/10.1068/ic251
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