Cargando…
A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study
BACKGROUND: Addressing the obesity epidemic requires the development of effective interventions aimed at increasing physical activity (PA). eHealth interventions with the use of accelerometers and gaming elements, such as rewarding or social bonding, seem promising. These eHealth elements, blended w...
Autores principales: | Kouwenhoven-Pasmooij, Tessa A, Robroek, Suzan JW, Ling, Sui Wai, van Rosmalen, Joost, van Rossum, Elisabeth FC, Burdorf, Alex, Hunink, MG Myriam |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2017
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5394263/ https://www.ncbi.nlm.nih.gov/pubmed/28373157 http://dx.doi.org/10.2196/games.6421 |
Ejemplares similares
-
Effectiveness of the blended-care lifestyle intervention ‘PerfectFit’: a cluster randomised trial in employees at risk for cardiovascular diseases
por: Kouwenhoven-Pasmooij, Tessa A., et al.
Publicado: (2018) -
Design and baseline characteristics of the PerfectFit study: a multicenter cluster-randomized trial of a lifestyle intervention in employees with increased cardiovascular risk
por: Kouwenhoven-Pasmooij, Tessa A., et al.
Publicado: (2015) -
Reach and effectiveness of a worksite health promotion program combining a preventive medical examination with motivational interviewing; a quasi-experimental study among workers in low socioeconomic position
por: van de Ven, David, et al.
Publicado: (2023) -
Study design of PerfectFit@Night, a workplace health promotion program to improve sleep, fatigue, and recovery of night shift workers in the healthcare sector
por: van Elk, Fleur, et al.
Publicado: (2022) -
Barriers and facilitators for participation in health promotion programs among employees: a six-month follow-up study
por: Rongen, Anne, et al.
Publicado: (2014)