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Evaluating the utility of two gestural discomfort evaluation methods

Evaluating physical discomfort of designed gestures is important for creating safe and usable gesture-based interaction systems; yet, gestural discomfort evaluation has not been extensively studied in HCI, and few evaluation methods seem currently available whose utility has been experimentally conf...

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Detalles Bibliográficos
Autores principales: Son, Minseok, Jung, Jaemoon, Park, Woojin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5397065/
https://www.ncbi.nlm.nih.gov/pubmed/28423016
http://dx.doi.org/10.1371/journal.pone.0176123
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author Son, Minseok
Jung, Jaemoon
Park, Woojin
author_facet Son, Minseok
Jung, Jaemoon
Park, Woojin
author_sort Son, Minseok
collection PubMed
description Evaluating physical discomfort of designed gestures is important for creating safe and usable gesture-based interaction systems; yet, gestural discomfort evaluation has not been extensively studied in HCI, and few evaluation methods seem currently available whose utility has been experimentally confirmed. To address this, this study empirically demonstrated the utility of the subjective rating method after a small number of gesture repetitions (a maximum of four repetitions) in evaluating designed gestures in terms of physical discomfort resulting from prolonged, repetitive gesture use. The subjective rating method has been widely used in previous gesture studies but without empirical evidence on its utility. This study also proposed a gesture discomfort evaluation method based on an existing ergonomics posture evaluation tool (Rapid Upper Limb Assessment) and demonstrated its utility in evaluating designed gestures in terms of physical discomfort resulting from prolonged, repetitive gesture use. Rapid Upper Limb Assessment is an ergonomics postural analysis tool that quantifies the work-related musculoskeletal disorders risks for manual tasks, and has been hypothesized to be capable of correctly determining discomfort resulting from prolonged, repetitive gesture use. The two methods were evaluated through comparisons against a baseline method involving discomfort rating after actual prolonged, repetitive gesture use. Correlation analyses indicated that both methods were in good agreement with the baseline. The methods proposed in this study seem useful for predicting discomfort resulting from prolonged, repetitive gesture use, and are expected to help interaction designers create safe and usable gesture-based interaction systems.
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spelling pubmed-53970652017-05-04 Evaluating the utility of two gestural discomfort evaluation methods Son, Minseok Jung, Jaemoon Park, Woojin PLoS One Research Article Evaluating physical discomfort of designed gestures is important for creating safe and usable gesture-based interaction systems; yet, gestural discomfort evaluation has not been extensively studied in HCI, and few evaluation methods seem currently available whose utility has been experimentally confirmed. To address this, this study empirically demonstrated the utility of the subjective rating method after a small number of gesture repetitions (a maximum of four repetitions) in evaluating designed gestures in terms of physical discomfort resulting from prolonged, repetitive gesture use. The subjective rating method has been widely used in previous gesture studies but without empirical evidence on its utility. This study also proposed a gesture discomfort evaluation method based on an existing ergonomics posture evaluation tool (Rapid Upper Limb Assessment) and demonstrated its utility in evaluating designed gestures in terms of physical discomfort resulting from prolonged, repetitive gesture use. Rapid Upper Limb Assessment is an ergonomics postural analysis tool that quantifies the work-related musculoskeletal disorders risks for manual tasks, and has been hypothesized to be capable of correctly determining discomfort resulting from prolonged, repetitive gesture use. The two methods were evaluated through comparisons against a baseline method involving discomfort rating after actual prolonged, repetitive gesture use. Correlation analyses indicated that both methods were in good agreement with the baseline. The methods proposed in this study seem useful for predicting discomfort resulting from prolonged, repetitive gesture use, and are expected to help interaction designers create safe and usable gesture-based interaction systems. Public Library of Science 2017-04-19 /pmc/articles/PMC5397065/ /pubmed/28423016 http://dx.doi.org/10.1371/journal.pone.0176123 Text en © 2017 Son et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Son, Minseok
Jung, Jaemoon
Park, Woojin
Evaluating the utility of two gestural discomfort evaluation methods
title Evaluating the utility of two gestural discomfort evaluation methods
title_full Evaluating the utility of two gestural discomfort evaluation methods
title_fullStr Evaluating the utility of two gestural discomfort evaluation methods
title_full_unstemmed Evaluating the utility of two gestural discomfort evaluation methods
title_short Evaluating the utility of two gestural discomfort evaluation methods
title_sort evaluating the utility of two gestural discomfort evaluation methods
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5397065/
https://www.ncbi.nlm.nih.gov/pubmed/28423016
http://dx.doi.org/10.1371/journal.pone.0176123
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