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Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention

Beat the Street aims to get children more active by encouraging them to walk and cycle in their neighbourhood using tracking technology with a reward scheme. This pilot study evaluates the impact of Beat the Street on active travel to school in Norwich, UK. Eighty children 8–10 yrs were recruited vi...

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Detalles Bibliográficos
Autores principales: Coombes, Emma, Jones, Andy
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5405045/
https://www.ncbi.nlm.nih.gov/pubmed/26974232
http://dx.doi.org/10.1016/j.healthplace.2016.03.001
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author Coombes, Emma
Jones, Andy
author_facet Coombes, Emma
Jones, Andy
author_sort Coombes, Emma
collection PubMed
description Beat the Street aims to get children more active by encouraging them to walk and cycle in their neighbourhood using tracking technology with a reward scheme. This pilot study evaluates the impact of Beat the Street on active travel to school in Norwich, UK. Eighty children 8–10 yrs were recruited via an intervention and control school. They wore an accelerometer for 7 days at baseline, mid-intervention and post-intervention (+20 weeks), and completed a travel diary. Physical activity overall was not higher at follow-up amongst intervention children compared to controls. However, there was a positive association between moderate-to-vigorous physical activity (MVPA) during school commute times and the number of days on which children touched a Beat the Street sensor. This equated to 3.46 min extra daily MVPA during commute times for children who touched a sensor on 14.5 days (the mean number of days), compared to those who did not engage. We also found weekly active travel increased at the intervention school (+10.0% per child) while it decreased at the control (−7.0%), p=0.056. Further work is needed to understand how improved engagement with the intervention might impact outcomes.
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spelling pubmed-54050452017-05-05 Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention Coombes, Emma Jones, Andy Health Place Article Beat the Street aims to get children more active by encouraging them to walk and cycle in their neighbourhood using tracking technology with a reward scheme. This pilot study evaluates the impact of Beat the Street on active travel to school in Norwich, UK. Eighty children 8–10 yrs were recruited via an intervention and control school. They wore an accelerometer for 7 days at baseline, mid-intervention and post-intervention (+20 weeks), and completed a travel diary. Physical activity overall was not higher at follow-up amongst intervention children compared to controls. However, there was a positive association between moderate-to-vigorous physical activity (MVPA) during school commute times and the number of days on which children touched a Beat the Street sensor. This equated to 3.46 min extra daily MVPA during commute times for children who touched a sensor on 14.5 days (the mean number of days), compared to those who did not engage. We also found weekly active travel increased at the intervention school (+10.0% per child) while it decreased at the control (−7.0%), p=0.056. Further work is needed to understand how improved engagement with the intervention might impact outcomes. Elsevier 2016-05 /pmc/articles/PMC5405045/ /pubmed/26974232 http://dx.doi.org/10.1016/j.healthplace.2016.03.001 Text en © 2016 The Authors http://creativecommons.org/licenses/by/4.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Coombes, Emma
Jones, Andy
Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention
title Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention
title_full Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention
title_fullStr Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention
title_full_unstemmed Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention
title_short Gamification of active travel to school: A pilot evaluation of the Beat the Street physical activity intervention
title_sort gamification of active travel to school: a pilot evaluation of the beat the street physical activity intervention
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5405045/
https://www.ncbi.nlm.nih.gov/pubmed/26974232
http://dx.doi.org/10.1016/j.healthplace.2016.03.001
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