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Virtual Reality for Research in Social Neuroscience

The emergence of social neuroscience has significantly advanced our understanding of the relationship that exists between social processes and their neurobiological underpinnings. Social neuroscience research often involves the use of simple and static stimuli lacking many of the potentially importa...

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Detalles Bibliográficos
Autores principales: Parsons, Thomas D., Gaggioli, Andrea, Riva, Giuseppe
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5406699/
https://www.ncbi.nlm.nih.gov/pubmed/28420150
http://dx.doi.org/10.3390/brainsci7040042
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author Parsons, Thomas D.
Gaggioli, Andrea
Riva, Giuseppe
author_facet Parsons, Thomas D.
Gaggioli, Andrea
Riva, Giuseppe
author_sort Parsons, Thomas D.
collection PubMed
description The emergence of social neuroscience has significantly advanced our understanding of the relationship that exists between social processes and their neurobiological underpinnings. Social neuroscience research often involves the use of simple and static stimuli lacking many of the potentially important aspects of real world activities and social interactions. Whilst this research has merit, there is a growing interest in the presentation of dynamic stimuli in a manner that allows researchers to assess the integrative processes carried out by perceivers over time. Herein, we discuss the potential of virtual reality for enhancing ecological validity while maintaining experimental control in social neuroscience research. Virtual reality is a technology that allows for the creation of fully interactive, three-dimensional computerized models of social situations that can be fully controlled by the experimenter. Furthermore, the introduction of interactive virtual characters—either driven by a human or by a computer—allows the researcher to test, in a systematic and independent manner, the effects of various social cues. We first introduce key technical features and concepts related to virtual reality. Next, we discuss the potential of this technology for enhancing social neuroscience protocols, drawing on illustrative experiments from the literature.
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spelling pubmed-54066992017-04-27 Virtual Reality for Research in Social Neuroscience Parsons, Thomas D. Gaggioli, Andrea Riva, Giuseppe Brain Sci Article The emergence of social neuroscience has significantly advanced our understanding of the relationship that exists between social processes and their neurobiological underpinnings. Social neuroscience research often involves the use of simple and static stimuli lacking many of the potentially important aspects of real world activities and social interactions. Whilst this research has merit, there is a growing interest in the presentation of dynamic stimuli in a manner that allows researchers to assess the integrative processes carried out by perceivers over time. Herein, we discuss the potential of virtual reality for enhancing ecological validity while maintaining experimental control in social neuroscience research. Virtual reality is a technology that allows for the creation of fully interactive, three-dimensional computerized models of social situations that can be fully controlled by the experimenter. Furthermore, the introduction of interactive virtual characters—either driven by a human or by a computer—allows the researcher to test, in a systematic and independent manner, the effects of various social cues. We first introduce key technical features and concepts related to virtual reality. Next, we discuss the potential of this technology for enhancing social neuroscience protocols, drawing on illustrative experiments from the literature. MDPI 2017-04-16 /pmc/articles/PMC5406699/ /pubmed/28420150 http://dx.doi.org/10.3390/brainsci7040042 Text en © 2017 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Parsons, Thomas D.
Gaggioli, Andrea
Riva, Giuseppe
Virtual Reality for Research in Social Neuroscience
title Virtual Reality for Research in Social Neuroscience
title_full Virtual Reality for Research in Social Neuroscience
title_fullStr Virtual Reality for Research in Social Neuroscience
title_full_unstemmed Virtual Reality for Research in Social Neuroscience
title_short Virtual Reality for Research in Social Neuroscience
title_sort virtual reality for research in social neuroscience
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5406699/
https://www.ncbi.nlm.nih.gov/pubmed/28420150
http://dx.doi.org/10.3390/brainsci7040042
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