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Improving Challenge/Skill Ratio in a Multimodal Interface by Simultaneously Adapting Game Difficulty and Haptic Assistance through Psychophysiological and Performance Feedback

In order to harmonize robotic devices with human beings, the robots should be able to perceive important psychosomatic impact triggered by emotional states such as frustration or boredom. This paper presents a new type of biocooperative control architecture, which acts toward improving the challenge...

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Autores principales: Rodriguez-Guerrero, Carlos, Knaepen, Kristel, Fraile-Marinero, Juan C., Perez-Turiel, Javier, Gonzalez-de-Garibay, Valentin, Lefeber, Dirk
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5410602/
https://www.ncbi.nlm.nih.gov/pubmed/28507503
http://dx.doi.org/10.3389/fnins.2017.00242
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author Rodriguez-Guerrero, Carlos
Knaepen, Kristel
Fraile-Marinero, Juan C.
Perez-Turiel, Javier
Gonzalez-de-Garibay, Valentin
Lefeber, Dirk
author_facet Rodriguez-Guerrero, Carlos
Knaepen, Kristel
Fraile-Marinero, Juan C.
Perez-Turiel, Javier
Gonzalez-de-Garibay, Valentin
Lefeber, Dirk
author_sort Rodriguez-Guerrero, Carlos
collection PubMed
description In order to harmonize robotic devices with human beings, the robots should be able to perceive important psychosomatic impact triggered by emotional states such as frustration or boredom. This paper presents a new type of biocooperative control architecture, which acts toward improving the challenge/skill relation perceived by the user when interacting with a robotic multimodal interface in a cooperative scenario. In the first part of the paper, open-loop experiments revealed which physiological signals were optimal for inclusion in the feedback loop. These were heart rate, skin conductance level, and skin conductance response frequency. In the second part of the paper, the proposed controller, consisting of a biocooperative architecture with two degrees of freedom, simultaneously modulating game difficulty and haptic assistance through performance and psychophysiological feedback, is presented. With this setup, the perceived challenge can be modulated by means of the game difficulty and the perceived skill by means of the haptic assistance. A new metric (FlowIndex) is proposed to numerically quantify and visualize the challenge/skill relation. The results are contrasted with comparable previously published work and show that the new method afforded a higher FlowIndex (i.e., a superior challenge/skill relation) and an improved balance between augmented performance and user satisfaction (higher level of valence, i.e., a more enjoyable and satisfactory experience).
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spelling pubmed-54106022017-05-15 Improving Challenge/Skill Ratio in a Multimodal Interface by Simultaneously Adapting Game Difficulty and Haptic Assistance through Psychophysiological and Performance Feedback Rodriguez-Guerrero, Carlos Knaepen, Kristel Fraile-Marinero, Juan C. Perez-Turiel, Javier Gonzalez-de-Garibay, Valentin Lefeber, Dirk Front Neurosci Neuroscience In order to harmonize robotic devices with human beings, the robots should be able to perceive important psychosomatic impact triggered by emotional states such as frustration or boredom. This paper presents a new type of biocooperative control architecture, which acts toward improving the challenge/skill relation perceived by the user when interacting with a robotic multimodal interface in a cooperative scenario. In the first part of the paper, open-loop experiments revealed which physiological signals were optimal for inclusion in the feedback loop. These were heart rate, skin conductance level, and skin conductance response frequency. In the second part of the paper, the proposed controller, consisting of a biocooperative architecture with two degrees of freedom, simultaneously modulating game difficulty and haptic assistance through performance and psychophysiological feedback, is presented. With this setup, the perceived challenge can be modulated by means of the game difficulty and the perceived skill by means of the haptic assistance. A new metric (FlowIndex) is proposed to numerically quantify and visualize the challenge/skill relation. The results are contrasted with comparable previously published work and show that the new method afforded a higher FlowIndex (i.e., a superior challenge/skill relation) and an improved balance between augmented performance and user satisfaction (higher level of valence, i.e., a more enjoyable and satisfactory experience). Frontiers Media S.A. 2017-05-01 /pmc/articles/PMC5410602/ /pubmed/28507503 http://dx.doi.org/10.3389/fnins.2017.00242 Text en Copyright © 2017 Rodriguez-Guerrero, Knaepen, Fraile-Marinero, Perez-Turiel, Gonzalez-de-Garibay and Lefeber. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Rodriguez-Guerrero, Carlos
Knaepen, Kristel
Fraile-Marinero, Juan C.
Perez-Turiel, Javier
Gonzalez-de-Garibay, Valentin
Lefeber, Dirk
Improving Challenge/Skill Ratio in a Multimodal Interface by Simultaneously Adapting Game Difficulty and Haptic Assistance through Psychophysiological and Performance Feedback
title Improving Challenge/Skill Ratio in a Multimodal Interface by Simultaneously Adapting Game Difficulty and Haptic Assistance through Psychophysiological and Performance Feedback
title_full Improving Challenge/Skill Ratio in a Multimodal Interface by Simultaneously Adapting Game Difficulty and Haptic Assistance through Psychophysiological and Performance Feedback
title_fullStr Improving Challenge/Skill Ratio in a Multimodal Interface by Simultaneously Adapting Game Difficulty and Haptic Assistance through Psychophysiological and Performance Feedback
title_full_unstemmed Improving Challenge/Skill Ratio in a Multimodal Interface by Simultaneously Adapting Game Difficulty and Haptic Assistance through Psychophysiological and Performance Feedback
title_short Improving Challenge/Skill Ratio in a Multimodal Interface by Simultaneously Adapting Game Difficulty and Haptic Assistance through Psychophysiological and Performance Feedback
title_sort improving challenge/skill ratio in a multimodal interface by simultaneously adapting game difficulty and haptic assistance through psychophysiological and performance feedback
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5410602/
https://www.ncbi.nlm.nih.gov/pubmed/28507503
http://dx.doi.org/10.3389/fnins.2017.00242
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