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Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease
Despite growing interest in developing ecological assessment of difficulties in patients with Alzheimer’s disease new methods assessing the cognitive difficulties related to functional activities are missing. To complete current evaluation, the use of Serious Games can be a promising approach as it...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5417424/ https://www.ncbi.nlm.nih.gov/pubmed/28472049 http://dx.doi.org/10.1371/journal.pone.0175999 |
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author | Vallejo, Vanessa Wyss, Patric Rampa, Luca Mitache, Andrei V. Müri, René M. Mosimann, Urs P. Nef, Tobias |
author_facet | Vallejo, Vanessa Wyss, Patric Rampa, Luca Mitache, Andrei V. Müri, René M. Mosimann, Urs P. Nef, Tobias |
author_sort | Vallejo, Vanessa |
collection | PubMed |
description | Despite growing interest in developing ecological assessment of difficulties in patients with Alzheimer’s disease new methods assessing the cognitive difficulties related to functional activities are missing. To complete current evaluation, the use of Serious Games can be a promising approach as it offers the possibility to recreate a virtual environment with daily living activities and a precise and complete cognitive evaluation. The aim of the present study was to evaluate the usability and the screening potential of a new ecological tool for assessment of cognitive functions in patients with Alzheimer’s disease. Eighteen patients with Alzheimer’s disease and twenty healthy controls participated to the study. They were asked to complete six daily living virtual tasks assessing several cognitive functions: three navigation tasks, one shopping task, one cooking task and one table preparation task following a one-day scenario. Usability of the game was evaluated through a questionnaire and through the analysis of the computer interactions for the two groups. Furthermore, the performances in terms of time to achieve the task and percentage of completion on the several tasks were recorded. Results indicate that both groups subjectively found the game user friendly and they were objectively able to play the game without computer interactions difficulties. Comparison of the performances between the two groups indicated a significant difference in terms of percentage of achievement of the several tasks and in terms of time they needed to achieve the several tasks. This study suggests that this new Serious Game based assessment tool is a user-friendly and ecological method to evaluate the cognitive abilities related to the difficulties patients can encounter in daily living activities and can be used as a screening tool as it allowed to distinguish Alzheimer’s patient’s performance from healthy controls. |
format | Online Article Text |
id | pubmed-5417424 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-54174242017-05-14 Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease Vallejo, Vanessa Wyss, Patric Rampa, Luca Mitache, Andrei V. Müri, René M. Mosimann, Urs P. Nef, Tobias PLoS One Research Article Despite growing interest in developing ecological assessment of difficulties in patients with Alzheimer’s disease new methods assessing the cognitive difficulties related to functional activities are missing. To complete current evaluation, the use of Serious Games can be a promising approach as it offers the possibility to recreate a virtual environment with daily living activities and a precise and complete cognitive evaluation. The aim of the present study was to evaluate the usability and the screening potential of a new ecological tool for assessment of cognitive functions in patients with Alzheimer’s disease. Eighteen patients with Alzheimer’s disease and twenty healthy controls participated to the study. They were asked to complete six daily living virtual tasks assessing several cognitive functions: three navigation tasks, one shopping task, one cooking task and one table preparation task following a one-day scenario. Usability of the game was evaluated through a questionnaire and through the analysis of the computer interactions for the two groups. Furthermore, the performances in terms of time to achieve the task and percentage of completion on the several tasks were recorded. Results indicate that both groups subjectively found the game user friendly and they were objectively able to play the game without computer interactions difficulties. Comparison of the performances between the two groups indicated a significant difference in terms of percentage of achievement of the several tasks and in terms of time they needed to achieve the several tasks. This study suggests that this new Serious Game based assessment tool is a user-friendly and ecological method to evaluate the cognitive abilities related to the difficulties patients can encounter in daily living activities and can be used as a screening tool as it allowed to distinguish Alzheimer’s patient’s performance from healthy controls. Public Library of Science 2017-05-04 /pmc/articles/PMC5417424/ /pubmed/28472049 http://dx.doi.org/10.1371/journal.pone.0175999 Text en © 2017 Vallejo et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Vallejo, Vanessa Wyss, Patric Rampa, Luca Mitache, Andrei V. Müri, René M. Mosimann, Urs P. Nef, Tobias Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease |
title | Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease |
title_full | Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease |
title_fullStr | Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease |
title_full_unstemmed | Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease |
title_short | Evaluation of a novel Serious Game based assessment tool for patients with Alzheimer’s disease |
title_sort | evaluation of a novel serious game based assessment tool for patients with alzheimer’s disease |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5417424/ https://www.ncbi.nlm.nih.gov/pubmed/28472049 http://dx.doi.org/10.1371/journal.pone.0175999 |
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