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Energy Efficiency in Public Buildings through Context-Aware Social Computing

The challenge of promoting behavioral changes in users that leads to energy savings in public buildings has become a complex task requiring the involvement of multiple technologies. Wireless sensor networks have a great potential for the development of tools, such as serious games, that encourage ac...

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Detalles Bibliográficos
Autores principales: García, Óscar, Alonso, Ricardo S., Prieto, Javier, Corchado, Juan M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5422187/
https://www.ncbi.nlm.nih.gov/pubmed/28398237
http://dx.doi.org/10.3390/s17040826
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author García, Óscar
Alonso, Ricardo S.
Prieto, Javier
Corchado, Juan M.
author_facet García, Óscar
Alonso, Ricardo S.
Prieto, Javier
Corchado, Juan M.
author_sort García, Óscar
collection PubMed
description The challenge of promoting behavioral changes in users that leads to energy savings in public buildings has become a complex task requiring the involvement of multiple technologies. Wireless sensor networks have a great potential for the development of tools, such as serious games, that encourage acquiring good energy and healthy habits among users in the workplace. This paper presents the development of a serious game using CAFCLA, a framework that allows for integrating multiple technologies, which provide both context-awareness and social computing. Game development has shown that the data provided by sensor networks encourage users to reduce energy consumption in their workplace and that social interactions and competitiveness allow for accelerating the achievement of good results and behavioral changes that favor energy savings.
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spelling pubmed-54221872017-05-12 Energy Efficiency in Public Buildings through Context-Aware Social Computing García, Óscar Alonso, Ricardo S. Prieto, Javier Corchado, Juan M. Sensors (Basel) Article The challenge of promoting behavioral changes in users that leads to energy savings in public buildings has become a complex task requiring the involvement of multiple technologies. Wireless sensor networks have a great potential for the development of tools, such as serious games, that encourage acquiring good energy and healthy habits among users in the workplace. This paper presents the development of a serious game using CAFCLA, a framework that allows for integrating multiple technologies, which provide both context-awareness and social computing. Game development has shown that the data provided by sensor networks encourage users to reduce energy consumption in their workplace and that social interactions and competitiveness allow for accelerating the achievement of good results and behavioral changes that favor energy savings. MDPI 2017-04-11 /pmc/articles/PMC5422187/ /pubmed/28398237 http://dx.doi.org/10.3390/s17040826 Text en © 2017 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
García, Óscar
Alonso, Ricardo S.
Prieto, Javier
Corchado, Juan M.
Energy Efficiency in Public Buildings through Context-Aware Social Computing
title Energy Efficiency in Public Buildings through Context-Aware Social Computing
title_full Energy Efficiency in Public Buildings through Context-Aware Social Computing
title_fullStr Energy Efficiency in Public Buildings through Context-Aware Social Computing
title_full_unstemmed Energy Efficiency in Public Buildings through Context-Aware Social Computing
title_short Energy Efficiency in Public Buildings through Context-Aware Social Computing
title_sort energy efficiency in public buildings through context-aware social computing
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5422187/
https://www.ncbi.nlm.nih.gov/pubmed/28398237
http://dx.doi.org/10.3390/s17040826
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