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Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor
In this dataset, we present the collected data of two experiments with the application of the gamified peer assessment model into online learning environment MeuTutor to allow the comparison of the obtained results with others proposed models. MeuTutor is an intelligent tutoring system aims to monit...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5426013/ https://www.ncbi.nlm.nih.gov/pubmed/28516139 http://dx.doi.org/10.1016/j.dib.2017.04.032 |
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author | Tenório, Thyago Bittencourt, Ig Ibert Isotani, Seiji Pedro, Alan Ospina, Patrícia Tenório, Daniel |
author_facet | Tenório, Thyago Bittencourt, Ig Ibert Isotani, Seiji Pedro, Alan Ospina, Patrícia Tenório, Daniel |
author_sort | Tenório, Thyago |
collection | PubMed |
description | In this dataset, we present the collected data of two experiments with the application of the gamified peer assessment model into online learning environment MeuTutor to allow the comparison of the obtained results with others proposed models. MeuTutor is an intelligent tutoring system aims to monitor the learning of the students in a personalized way, ensuring quality education and improving the performance of its members (Tenório et al., 2016) [1]. The first experiment evaluated the effectiveness of the peer assessment model through metrics as final grade (result), time to correct the activities and associated costs. The second experiment evaluated the gamification influence into peer assessment model, analyzing metrics as access number (logins), number of performed activities and number of performed corrections. In this article, we present in table form for each metric: the raw data of each treatment; the summarized data; the application results of the normality test Shapiro–Wilk; the application results of the statistical tests T-Test and/or Wilcoxon. The presented data in this article are related to the article entitled “A gamified peer assessment model for on-line learning environments in a competitive context” (Tenório et al., 2016) [1]. |
format | Online Article Text |
id | pubmed-5426013 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-54260132017-05-17 Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor Tenório, Thyago Bittencourt, Ig Ibert Isotani, Seiji Pedro, Alan Ospina, Patrícia Tenório, Daniel Data Brief Data Article In this dataset, we present the collected data of two experiments with the application of the gamified peer assessment model into online learning environment MeuTutor to allow the comparison of the obtained results with others proposed models. MeuTutor is an intelligent tutoring system aims to monitor the learning of the students in a personalized way, ensuring quality education and improving the performance of its members (Tenório et al., 2016) [1]. The first experiment evaluated the effectiveness of the peer assessment model through metrics as final grade (result), time to correct the activities and associated costs. The second experiment evaluated the gamification influence into peer assessment model, analyzing metrics as access number (logins), number of performed activities and number of performed corrections. In this article, we present in table form for each metric: the raw data of each treatment; the summarized data; the application results of the normality test Shapiro–Wilk; the application results of the statistical tests T-Test and/or Wilcoxon. The presented data in this article are related to the article entitled “A gamified peer assessment model for on-line learning environments in a competitive context” (Tenório et al., 2016) [1]. Elsevier 2017-04-29 /pmc/articles/PMC5426013/ /pubmed/28516139 http://dx.doi.org/10.1016/j.dib.2017.04.032 Text en © 2017 The Authors http://creativecommons.org/licenses/by/4.0/ This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Data Article Tenório, Thyago Bittencourt, Ig Ibert Isotani, Seiji Pedro, Alan Ospina, Patrícia Tenório, Daniel Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor |
title | Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor |
title_full | Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor |
title_fullStr | Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor |
title_full_unstemmed | Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor |
title_short | Dataset of two experiments of the application of gamified peer assessment model into online learning environment MeuTutor |
title_sort | dataset of two experiments of the application of gamified peer assessment model into online learning environment meututor |
topic | Data Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5426013/ https://www.ncbi.nlm.nih.gov/pubmed/28516139 http://dx.doi.org/10.1016/j.dib.2017.04.032 |
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