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Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study
Awe, a complex emotion composed by the appraisal components of vastness and need for accommodation, is a profound and often meaningful experience. Despite its importance, psychologists have only recently begun empirical study of awe. At the experimental level, a main issue concerns how to elicit hig...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5430774/ https://www.ncbi.nlm.nih.gov/pubmed/28450730 http://dx.doi.org/10.1038/s41598-017-01242-0 |
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author | Chirico, Alice Cipresso, Pietro Yaden, David B. Biassoni, Federica Riva, Giuseppe Gaggioli, Andrea |
author_facet | Chirico, Alice Cipresso, Pietro Yaden, David B. Biassoni, Federica Riva, Giuseppe Gaggioli, Andrea |
author_sort | Chirico, Alice |
collection | PubMed |
description | Awe, a complex emotion composed by the appraisal components of vastness and need for accommodation, is a profound and often meaningful experience. Despite its importance, psychologists have only recently begun empirical study of awe. At the experimental level, a main issue concerns how to elicit high intensity awe experiences in the lab. To address this issue, Virtual Reality (VR) has been proposed as a potential solution. Here, we considered the highest realistic form of VR: immersive videos. 42 participants watched at immersive and normal 2D videos displaying an awe or a neutral content. After the experience, they rated their level of awe and sense of presence. Participants’ psychophysiological responses (BVP, SC, sEMG) were recorded during the whole video exposure. We hypothesized that the immersive video condition would increase the intensity of awe experienced compared to 2D screen videos. Results indicated that immersive videos significantly enhanced the self-reported intensity of awe as well as the sense of presence. Immersive videos displaying an awe content also led to higher parasympathetic activation. These findings indicate the advantages of using VR in the experimental study of awe, with methodological implications for the study of other emotions. |
format | Online Article Text |
id | pubmed-5430774 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-54307742017-05-16 Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study Chirico, Alice Cipresso, Pietro Yaden, David B. Biassoni, Federica Riva, Giuseppe Gaggioli, Andrea Sci Rep Article Awe, a complex emotion composed by the appraisal components of vastness and need for accommodation, is a profound and often meaningful experience. Despite its importance, psychologists have only recently begun empirical study of awe. At the experimental level, a main issue concerns how to elicit high intensity awe experiences in the lab. To address this issue, Virtual Reality (VR) has been proposed as a potential solution. Here, we considered the highest realistic form of VR: immersive videos. 42 participants watched at immersive and normal 2D videos displaying an awe or a neutral content. After the experience, they rated their level of awe and sense of presence. Participants’ psychophysiological responses (BVP, SC, sEMG) were recorded during the whole video exposure. We hypothesized that the immersive video condition would increase the intensity of awe experienced compared to 2D screen videos. Results indicated that immersive videos significantly enhanced the self-reported intensity of awe as well as the sense of presence. Immersive videos displaying an awe content also led to higher parasympathetic activation. These findings indicate the advantages of using VR in the experimental study of awe, with methodological implications for the study of other emotions. Nature Publishing Group UK 2017-04-27 /pmc/articles/PMC5430774/ /pubmed/28450730 http://dx.doi.org/10.1038/s41598-017-01242-0 Text en © The Author(s) 2017 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Chirico, Alice Cipresso, Pietro Yaden, David B. Biassoni, Federica Riva, Giuseppe Gaggioli, Andrea Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study |
title | Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study |
title_full | Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study |
title_fullStr | Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study |
title_full_unstemmed | Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study |
title_short | Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study |
title_sort | effectiveness of immersive videos in inducing awe: an experimental study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5430774/ https://www.ncbi.nlm.nih.gov/pubmed/28450730 http://dx.doi.org/10.1038/s41598-017-01242-0 |
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