Cargando…

Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment

We present a methodology for a hybrid brain-computer interface (BCI) system, with the recognition of motor imagery (MI) based on EEG and blink EOG signals. We tested the BCI system in a 3D Tetris and an analogous 2D game playing environment. To enhance player's BCI control ability, the study fo...

Descripción completa

Detalles Bibliográficos
Autores principales: Li, Ting, Zhang, Jinhua, Xue, Tao, Wang, Baozeng
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5441123/
https://www.ncbi.nlm.nih.gov/pubmed/28572817
http://dx.doi.org/10.1155/2017/5863512
_version_ 1783238202140655616
author Li, Ting
Zhang, Jinhua
Xue, Tao
Wang, Baozeng
author_facet Li, Ting
Zhang, Jinhua
Xue, Tao
Wang, Baozeng
author_sort Li, Ting
collection PubMed
description We present a methodology for a hybrid brain-computer interface (BCI) system, with the recognition of motor imagery (MI) based on EEG and blink EOG signals. We tested the BCI system in a 3D Tetris and an analogous 2D game playing environment. To enhance player's BCI control ability, the study focused on feature extraction from EEG and control strategy supporting Game-BCI system operation. We compared the numerical differences between spatial features extracted with common spatial pattern (CSP) and the proposed multifeature extraction. To demonstrate the effectiveness of 3D game environment at enhancing player's event-related desynchronization (ERD) and event-related synchronization (ERS) production ability, we set the 2D Screen Game as the comparison experiment. According to a series of statistical results, the group performing MI in the 3D Tetris environment showed more significant improvements in generating MI-associated ERD/ERS. Analysis results of game-score indicated that the players' scores presented an obvious uptrend in 3D Tetris environment but did not show an obvious downward trend in 2D Screen Game. It suggested that the immersive and rich-control environment for MI would improve the associated mental imagery and enhance MI-based BCI skills.
format Online
Article
Text
id pubmed-5441123
institution National Center for Biotechnology Information
language English
publishDate 2017
publisher Hindawi
record_format MEDLINE/PubMed
spelling pubmed-54411232017-06-01 Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment Li, Ting Zhang, Jinhua Xue, Tao Wang, Baozeng Comput Intell Neurosci Research Article We present a methodology for a hybrid brain-computer interface (BCI) system, with the recognition of motor imagery (MI) based on EEG and blink EOG signals. We tested the BCI system in a 3D Tetris and an analogous 2D game playing environment. To enhance player's BCI control ability, the study focused on feature extraction from EEG and control strategy supporting Game-BCI system operation. We compared the numerical differences between spatial features extracted with common spatial pattern (CSP) and the proposed multifeature extraction. To demonstrate the effectiveness of 3D game environment at enhancing player's event-related desynchronization (ERD) and event-related synchronization (ERS) production ability, we set the 2D Screen Game as the comparison experiment. According to a series of statistical results, the group performing MI in the 3D Tetris environment showed more significant improvements in generating MI-associated ERD/ERS. Analysis results of game-score indicated that the players' scores presented an obvious uptrend in 3D Tetris environment but did not show an obvious downward trend in 2D Screen Game. It suggested that the immersive and rich-control environment for MI would improve the associated mental imagery and enhance MI-based BCI skills. Hindawi 2017 2017-05-09 /pmc/articles/PMC5441123/ /pubmed/28572817 http://dx.doi.org/10.1155/2017/5863512 Text en Copyright © 2017 Ting Li et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Li, Ting
Zhang, Jinhua
Xue, Tao
Wang, Baozeng
Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment
title Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment
title_full Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment
title_fullStr Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment
title_full_unstemmed Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment
title_short Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment
title_sort development of a novel motor imagery control technique and application in a gaming environment
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5441123/
https://www.ncbi.nlm.nih.gov/pubmed/28572817
http://dx.doi.org/10.1155/2017/5863512
work_keys_str_mv AT liting developmentofanovelmotorimagerycontroltechniqueandapplicationinagamingenvironment
AT zhangjinhua developmentofanovelmotorimagerycontroltechniqueandapplicationinagamingenvironment
AT xuetao developmentofanovelmotorimagerycontroltechniqueandapplicationinagamingenvironment
AT wangbaozeng developmentofanovelmotorimagerycontroltechniqueandapplicationinagamingenvironment