Cargando…
Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment
We present a methodology for a hybrid brain-computer interface (BCI) system, with the recognition of motor imagery (MI) based on EEG and blink EOG signals. We tested the BCI system in a 3D Tetris and an analogous 2D game playing environment. To enhance player's BCI control ability, the study fo...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2017
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5441123/ https://www.ncbi.nlm.nih.gov/pubmed/28572817 http://dx.doi.org/10.1155/2017/5863512 |
_version_ | 1783238202140655616 |
---|---|
author | Li, Ting Zhang, Jinhua Xue, Tao Wang, Baozeng |
author_facet | Li, Ting Zhang, Jinhua Xue, Tao Wang, Baozeng |
author_sort | Li, Ting |
collection | PubMed |
description | We present a methodology for a hybrid brain-computer interface (BCI) system, with the recognition of motor imagery (MI) based on EEG and blink EOG signals. We tested the BCI system in a 3D Tetris and an analogous 2D game playing environment. To enhance player's BCI control ability, the study focused on feature extraction from EEG and control strategy supporting Game-BCI system operation. We compared the numerical differences between spatial features extracted with common spatial pattern (CSP) and the proposed multifeature extraction. To demonstrate the effectiveness of 3D game environment at enhancing player's event-related desynchronization (ERD) and event-related synchronization (ERS) production ability, we set the 2D Screen Game as the comparison experiment. According to a series of statistical results, the group performing MI in the 3D Tetris environment showed more significant improvements in generating MI-associated ERD/ERS. Analysis results of game-score indicated that the players' scores presented an obvious uptrend in 3D Tetris environment but did not show an obvious downward trend in 2D Screen Game. It suggested that the immersive and rich-control environment for MI would improve the associated mental imagery and enhance MI-based BCI skills. |
format | Online Article Text |
id | pubmed-5441123 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Hindawi |
record_format | MEDLINE/PubMed |
spelling | pubmed-54411232017-06-01 Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment Li, Ting Zhang, Jinhua Xue, Tao Wang, Baozeng Comput Intell Neurosci Research Article We present a methodology for a hybrid brain-computer interface (BCI) system, with the recognition of motor imagery (MI) based on EEG and blink EOG signals. We tested the BCI system in a 3D Tetris and an analogous 2D game playing environment. To enhance player's BCI control ability, the study focused on feature extraction from EEG and control strategy supporting Game-BCI system operation. We compared the numerical differences between spatial features extracted with common spatial pattern (CSP) and the proposed multifeature extraction. To demonstrate the effectiveness of 3D game environment at enhancing player's event-related desynchronization (ERD) and event-related synchronization (ERS) production ability, we set the 2D Screen Game as the comparison experiment. According to a series of statistical results, the group performing MI in the 3D Tetris environment showed more significant improvements in generating MI-associated ERD/ERS. Analysis results of game-score indicated that the players' scores presented an obvious uptrend in 3D Tetris environment but did not show an obvious downward trend in 2D Screen Game. It suggested that the immersive and rich-control environment for MI would improve the associated mental imagery and enhance MI-based BCI skills. Hindawi 2017 2017-05-09 /pmc/articles/PMC5441123/ /pubmed/28572817 http://dx.doi.org/10.1155/2017/5863512 Text en Copyright © 2017 Ting Li et al. https://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Article Li, Ting Zhang, Jinhua Xue, Tao Wang, Baozeng Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment |
title | Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment |
title_full | Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment |
title_fullStr | Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment |
title_full_unstemmed | Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment |
title_short | Development of a Novel Motor Imagery Control Technique and Application in a Gaming Environment |
title_sort | development of a novel motor imagery control technique and application in a gaming environment |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5441123/ https://www.ncbi.nlm.nih.gov/pubmed/28572817 http://dx.doi.org/10.1155/2017/5863512 |
work_keys_str_mv | AT liting developmentofanovelmotorimagerycontroltechniqueandapplicationinagamingenvironment AT zhangjinhua developmentofanovelmotorimagerycontroltechniqueandapplicationinagamingenvironment AT xuetao developmentofanovelmotorimagerycontroltechniqueandapplicationinagamingenvironment AT wangbaozeng developmentofanovelmotorimagerycontroltechniqueandapplicationinagamingenvironment |