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Music Audiences 3.0: Concert-Goers’ Psychological Motivations at the Dawn of Virtual Reality

Reviewing consumers’ motivations to attend performances in a continuously evolving social and technological context is essential because live concerts generate an important and growing share of revenues for the music industry. Evolving fans’ preferences and technological innovations constantly alter...

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Detalles Bibliográficos
Autor principal: Charron, Jean-Philippe
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5441133/
https://www.ncbi.nlm.nih.gov/pubmed/28588528
http://dx.doi.org/10.3389/fpsyg.2017.00800
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author Charron, Jean-Philippe
author_facet Charron, Jean-Philippe
author_sort Charron, Jean-Philippe
collection PubMed
description Reviewing consumers’ motivations to attend performances in a continuously evolving social and technological context is essential because live concerts generate an important and growing share of revenues for the music industry. Evolving fans’ preferences and technological innovations constantly alter the way music is distributed and consumed. In a marketing 3.0 era, what consumers do with music is becoming more significant than simply owning or listening to a song. These changes are not only blurring the lines between production and consumption (i.e., co-creation), but also distorting the concept of live attendance altogether. Although mediated performances typically lack presence and authenticity, recent advances in immersive technologies, such as spherical videos and virtual reality goggles, could represent a new form of experiencing live music.
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spelling pubmed-54411332017-06-06 Music Audiences 3.0: Concert-Goers’ Psychological Motivations at the Dawn of Virtual Reality Charron, Jean-Philippe Front Psychol Psychology Reviewing consumers’ motivations to attend performances in a continuously evolving social and technological context is essential because live concerts generate an important and growing share of revenues for the music industry. Evolving fans’ preferences and technological innovations constantly alter the way music is distributed and consumed. In a marketing 3.0 era, what consumers do with music is becoming more significant than simply owning or listening to a song. These changes are not only blurring the lines between production and consumption (i.e., co-creation), but also distorting the concept of live attendance altogether. Although mediated performances typically lack presence and authenticity, recent advances in immersive technologies, such as spherical videos and virtual reality goggles, could represent a new form of experiencing live music. Frontiers Media S.A. 2017-05-23 /pmc/articles/PMC5441133/ /pubmed/28588528 http://dx.doi.org/10.3389/fpsyg.2017.00800 Text en Copyright © 2017 Charron. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Charron, Jean-Philippe
Music Audiences 3.0: Concert-Goers’ Psychological Motivations at the Dawn of Virtual Reality
title Music Audiences 3.0: Concert-Goers’ Psychological Motivations at the Dawn of Virtual Reality
title_full Music Audiences 3.0: Concert-Goers’ Psychological Motivations at the Dawn of Virtual Reality
title_fullStr Music Audiences 3.0: Concert-Goers’ Psychological Motivations at the Dawn of Virtual Reality
title_full_unstemmed Music Audiences 3.0: Concert-Goers’ Psychological Motivations at the Dawn of Virtual Reality
title_short Music Audiences 3.0: Concert-Goers’ Psychological Motivations at the Dawn of Virtual Reality
title_sort music audiences 3.0: concert-goers’ psychological motivations at the dawn of virtual reality
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5441133/
https://www.ncbi.nlm.nih.gov/pubmed/28588528
http://dx.doi.org/10.3389/fpsyg.2017.00800
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