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Music Games: Potential Application and Considerations for Rhythmic Training

Rhythmic skills are natural and widespread in the general population. The majority can track the beat of music and move along with it. These abilities are meaningful from a cognitive standpoint given their tight links with prominent motor and cognitive functions such as language and memory. When rhy...

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Autores principales: Bégel, Valentin, Di Loreto, Ines, Seilles, Antoine, Dalla Bella, Simone
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5447290/
https://www.ncbi.nlm.nih.gov/pubmed/28611610
http://dx.doi.org/10.3389/fnhum.2017.00273
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author Bégel, Valentin
Di Loreto, Ines
Seilles, Antoine
Dalla Bella, Simone
author_facet Bégel, Valentin
Di Loreto, Ines
Seilles, Antoine
Dalla Bella, Simone
author_sort Bégel, Valentin
collection PubMed
description Rhythmic skills are natural and widespread in the general population. The majority can track the beat of music and move along with it. These abilities are meaningful from a cognitive standpoint given their tight links with prominent motor and cognitive functions such as language and memory. When rhythmic skills are challenged by brain damage or neurodevelopmental disorders, remediation strategies based on rhythm can be considered. For example, rhythmic training can be used to improve motor performance (e.g., gait) as well as cognitive and language skills. Here, we review the games readily available in the market and assess whether they are well-suited for rhythmic training. Games that train rhythm skills may serve as useful tools for retraining motor and cognitive functions in patients with motor or neurodevelopmental disorders (e.g., Parkinson’s disease, dyslexia, or ADHD). Our criteria were the peripheral used to capture and record the response, the type of response and the output measure. None of the existing games provides sufficient temporal precision in stimulus presentation and/or data acquisition. In addition, games do not train selectively rhythmic skills. Hence, the available music games, in their present form, are not satisfying for training rhythmic skills. Yet, some features such as the device used, the interface or the game scenario provide good indications for devising efficient training protocols. Guidelines are provided for devising serious music games targeting rhythmic training in the future.
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spelling pubmed-54472902017-06-13 Music Games: Potential Application and Considerations for Rhythmic Training Bégel, Valentin Di Loreto, Ines Seilles, Antoine Dalla Bella, Simone Front Hum Neurosci Neuroscience Rhythmic skills are natural and widespread in the general population. The majority can track the beat of music and move along with it. These abilities are meaningful from a cognitive standpoint given their tight links with prominent motor and cognitive functions such as language and memory. When rhythmic skills are challenged by brain damage or neurodevelopmental disorders, remediation strategies based on rhythm can be considered. For example, rhythmic training can be used to improve motor performance (e.g., gait) as well as cognitive and language skills. Here, we review the games readily available in the market and assess whether they are well-suited for rhythmic training. Games that train rhythm skills may serve as useful tools for retraining motor and cognitive functions in patients with motor or neurodevelopmental disorders (e.g., Parkinson’s disease, dyslexia, or ADHD). Our criteria were the peripheral used to capture and record the response, the type of response and the output measure. None of the existing games provides sufficient temporal precision in stimulus presentation and/or data acquisition. In addition, games do not train selectively rhythmic skills. Hence, the available music games, in their present form, are not satisfying for training rhythmic skills. Yet, some features such as the device used, the interface or the game scenario provide good indications for devising efficient training protocols. Guidelines are provided for devising serious music games targeting rhythmic training in the future. Frontiers Media S.A. 2017-05-29 /pmc/articles/PMC5447290/ /pubmed/28611610 http://dx.doi.org/10.3389/fnhum.2017.00273 Text en Copyright © 2017 Bégel, Di Loreto, Seilles and Dalla Bella. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Bégel, Valentin
Di Loreto, Ines
Seilles, Antoine
Dalla Bella, Simone
Music Games: Potential Application and Considerations for Rhythmic Training
title Music Games: Potential Application and Considerations for Rhythmic Training
title_full Music Games: Potential Application and Considerations for Rhythmic Training
title_fullStr Music Games: Potential Application and Considerations for Rhythmic Training
title_full_unstemmed Music Games: Potential Application and Considerations for Rhythmic Training
title_short Music Games: Potential Application and Considerations for Rhythmic Training
title_sort music games: potential application and considerations for rhythmic training
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5447290/
https://www.ncbi.nlm.nih.gov/pubmed/28611610
http://dx.doi.org/10.3389/fnhum.2017.00273
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