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Designing a Mobile Health App for Patients With Dysphagia Following Head and Neck Cancer: A Qualitative Study
BACKGROUND: Adherence to swallowing rehabilitation exercises is important to develop and maintain functional improvement, yet more than half of head and neck cancer (HNC) patients report having difficulty adhering to prescribed regimens. Health apps with game elements have been used in other health...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5454563/ https://www.ncbi.nlm.nih.gov/pubmed/28582245 http://dx.doi.org/10.2196/rehab.6319 |
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author | Constantinescu, Gabriela Loewen, Irene King, Ben Brodt, Chris Hodgetts, William Rieger, Jana |
author_facet | Constantinescu, Gabriela Loewen, Irene King, Ben Brodt, Chris Hodgetts, William Rieger, Jana |
author_sort | Constantinescu, Gabriela |
collection | PubMed |
description | BACKGROUND: Adherence to swallowing rehabilitation exercises is important to develop and maintain functional improvement, yet more than half of head and neck cancer (HNC) patients report having difficulty adhering to prescribed regimens. Health apps with game elements have been used in other health domains to motivate and engage patients. Understanding the factors that impact adherence may allow for more effective gamified solutions. OBJECTIVE: The aim of our study was to (1) identify self-reported factors that influence adherence to conventional home therapy without a mobile device in HNC patients and (2) identify appealing biofeedback designs that could be used in a health app. METHODS: A total of 10 (4 females) HNC patients (mean=60.1 years) with experience completing home-based rehabilitation programs were recruited. Thematic analysis of semi-structured interviews was used to answer the first objective. Convergent interviews were used to obtain reactions to biofeedback designs. RESULTS: Facilitators and barriers of adherence to home therapy were described through 6 themes: patient perceptions on outcomes and progress, clinical appointments, cancer treatment, rehabilitation program, personal factors, and connection. App visuals that provide feedback on performance during swallowing exercises should offer an immediate representation of effort relative to a goal. Simple, intuitive graphics were preferred over complex, abstract ones. Continued engagement with the app could be facilitated by tracking progress and by using visuals that build structures with each use. CONCLUSIONS: This is a detailed documentation of the initial steps in designing a health app for a specific patient group. Results revealed the importance of patient engagement in early stages of app development. |
format | Online Article Text |
id | pubmed-5454563 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-54545632017-06-07 Designing a Mobile Health App for Patients With Dysphagia Following Head and Neck Cancer: A Qualitative Study Constantinescu, Gabriela Loewen, Irene King, Ben Brodt, Chris Hodgetts, William Rieger, Jana JMIR Rehabil Assist Technol Original Paper BACKGROUND: Adherence to swallowing rehabilitation exercises is important to develop and maintain functional improvement, yet more than half of head and neck cancer (HNC) patients report having difficulty adhering to prescribed regimens. Health apps with game elements have been used in other health domains to motivate and engage patients. Understanding the factors that impact adherence may allow for more effective gamified solutions. OBJECTIVE: The aim of our study was to (1) identify self-reported factors that influence adherence to conventional home therapy without a mobile device in HNC patients and (2) identify appealing biofeedback designs that could be used in a health app. METHODS: A total of 10 (4 females) HNC patients (mean=60.1 years) with experience completing home-based rehabilitation programs were recruited. Thematic analysis of semi-structured interviews was used to answer the first objective. Convergent interviews were used to obtain reactions to biofeedback designs. RESULTS: Facilitators and barriers of adherence to home therapy were described through 6 themes: patient perceptions on outcomes and progress, clinical appointments, cancer treatment, rehabilitation program, personal factors, and connection. App visuals that provide feedback on performance during swallowing exercises should offer an immediate representation of effort relative to a goal. Simple, intuitive graphics were preferred over complex, abstract ones. Continued engagement with the app could be facilitated by tracking progress and by using visuals that build structures with each use. CONCLUSIONS: This is a detailed documentation of the initial steps in designing a health app for a specific patient group. Results revealed the importance of patient engagement in early stages of app development. JMIR Publications 2017-03-24 /pmc/articles/PMC5454563/ /pubmed/28582245 http://dx.doi.org/10.2196/rehab.6319 Text en ©Gabriela Constantinescu, Irene Loewen, Ben King, Chris Brodt, William Hodgetts, Jana Rieger. Originally published in JMIR Rehabilitation and Assistive Technology (http://rehab.jmir.org), 24.03.2017. http://creativecommons.org/licenses/by/2.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Rehabilitation and Assistive Technology, is properly cited. The complete bibliographic information, a link to the original publication on http://rehab.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Constantinescu, Gabriela Loewen, Irene King, Ben Brodt, Chris Hodgetts, William Rieger, Jana Designing a Mobile Health App for Patients With Dysphagia Following Head and Neck Cancer: A Qualitative Study |
title | Designing a Mobile Health App for Patients With Dysphagia Following Head and Neck Cancer: A Qualitative Study |
title_full | Designing a Mobile Health App for Patients With Dysphagia Following Head and Neck Cancer: A Qualitative Study |
title_fullStr | Designing a Mobile Health App for Patients With Dysphagia Following Head and Neck Cancer: A Qualitative Study |
title_full_unstemmed | Designing a Mobile Health App for Patients With Dysphagia Following Head and Neck Cancer: A Qualitative Study |
title_short | Designing a Mobile Health App for Patients With Dysphagia Following Head and Neck Cancer: A Qualitative Study |
title_sort | designing a mobile health app for patients with dysphagia following head and neck cancer: a qualitative study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5454563/ https://www.ncbi.nlm.nih.gov/pubmed/28582245 http://dx.doi.org/10.2196/rehab.6319 |
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