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Fair Play: A Study of Scientific Workforce Trainers’ Experience Playing an Educational Video Game about Racial Bias
Explicit racial bias has decreased in the United States, but racial stereotypes still exist and conspire in multiple ways to perpetuate the underparticipation of Blacks in science careers. Capitalizing on the potential effectiveness of role-playing video games to promote the type of active learning...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
American Society for Cell Biology
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5459245/ https://www.ncbi.nlm.nih.gov/pubmed/28450447 http://dx.doi.org/10.1187/cbe.15-06-0140 |
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author | Kaatz, Anna Carnes, Molly Gutierrez, Belinda Savoy, Julia Samuel, Clem Filut, Amarette Pribbenow, Christine Maidl |
author_facet | Kaatz, Anna Carnes, Molly Gutierrez, Belinda Savoy, Julia Samuel, Clem Filut, Amarette Pribbenow, Christine Maidl |
author_sort | Kaatz, Anna |
collection | PubMed |
description | Explicit racial bias has decreased in the United States, but racial stereotypes still exist and conspire in multiple ways to perpetuate the underparticipation of Blacks in science careers. Capitalizing on the potential effectiveness of role-playing video games to promote the type of active learning required to increase awareness of and reduce subtle racial bias, we developed the video game Fair Play, in which players take on the role of Jamal, a Black male graduate student in science, who experiences discrimination in his PhD program. We describe a mixed-methods evaluation of the experience of scientific workforce trainers who played Fair Play at the National Institutes of Health Division of Training Workforce Development and Diversity program directors’ meeting in 2013 (n = 47; 76% female, n = 34; 53% nonwhite, n = 26). The evaluation findings suggest that Fair Play can promote perspective taking and increase bias literacy, which are steps toward reducing racial bias and affording Blacks equal opportunities to excel in science. |
format | Online Article Text |
id | pubmed-5459245 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | American Society for Cell Biology |
record_format | MEDLINE/PubMed |
spelling | pubmed-54592452017-06-12 Fair Play: A Study of Scientific Workforce Trainers’ Experience Playing an Educational Video Game about Racial Bias Kaatz, Anna Carnes, Molly Gutierrez, Belinda Savoy, Julia Samuel, Clem Filut, Amarette Pribbenow, Christine Maidl CBE Life Sci Educ Article Explicit racial bias has decreased in the United States, but racial stereotypes still exist and conspire in multiple ways to perpetuate the underparticipation of Blacks in science careers. Capitalizing on the potential effectiveness of role-playing video games to promote the type of active learning required to increase awareness of and reduce subtle racial bias, we developed the video game Fair Play, in which players take on the role of Jamal, a Black male graduate student in science, who experiences discrimination in his PhD program. We describe a mixed-methods evaluation of the experience of scientific workforce trainers who played Fair Play at the National Institutes of Health Division of Training Workforce Development and Diversity program directors’ meeting in 2013 (n = 47; 76% female, n = 34; 53% nonwhite, n = 26). The evaluation findings suggest that Fair Play can promote perspective taking and increase bias literacy, which are steps toward reducing racial bias and affording Blacks equal opportunities to excel in science. American Society for Cell Biology 2017 /pmc/articles/PMC5459245/ /pubmed/28450447 http://dx.doi.org/10.1187/cbe.15-06-0140 Text en © 2017 A. Kaatz et al. CBE—Life Sciences Education © 2017 The American Society for Cell Biology. This article is distributed by The American Society for Cell Biology under license from the author(s). It is available to the public under an Attribution–Noncommercial–Share Alike 3.0 Unported Creative Commons License (http://creativecommons.org/licenses/by-nc-sa/3.0). “ASCB®” and “The American Society for Cell Biology®” are registered trademarks of The American Society for Cell Biology. |
spellingShingle | Article Kaatz, Anna Carnes, Molly Gutierrez, Belinda Savoy, Julia Samuel, Clem Filut, Amarette Pribbenow, Christine Maidl Fair Play: A Study of Scientific Workforce Trainers’ Experience Playing an Educational Video Game about Racial Bias |
title | Fair Play: A Study of Scientific Workforce Trainers’ Experience Playing an Educational Video Game about Racial Bias |
title_full | Fair Play: A Study of Scientific Workforce Trainers’ Experience Playing an Educational Video Game about Racial Bias |
title_fullStr | Fair Play: A Study of Scientific Workforce Trainers’ Experience Playing an Educational Video Game about Racial Bias |
title_full_unstemmed | Fair Play: A Study of Scientific Workforce Trainers’ Experience Playing an Educational Video Game about Racial Bias |
title_short | Fair Play: A Study of Scientific Workforce Trainers’ Experience Playing an Educational Video Game about Racial Bias |
title_sort | fair play: a study of scientific workforce trainers’ experience playing an educational video game about racial bias |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5459245/ https://www.ncbi.nlm.nih.gov/pubmed/28450447 http://dx.doi.org/10.1187/cbe.15-06-0140 |
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