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The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial
BACKGROUND: Many studies have demonstrated the usefulness of repetitive task practice by using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of lower limb paresis. Virtual reality (VR) has proved to be a valuable tool to improve neurorehabilitation training. The...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5463350/ https://www.ncbi.nlm.nih.gov/pubmed/28592282 http://dx.doi.org/10.1186/s12984-017-0268-4 |
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author | Calabrò, Rocco Salvatore Naro, Antonino Russo, Margherita Leo, Antonino De Luca, Rosaria Balletta, Tina Buda, Antonio La Rosa, Gianluca Bramanti, Alessia Bramanti, Placido |
author_facet | Calabrò, Rocco Salvatore Naro, Antonino Russo, Margherita Leo, Antonino De Luca, Rosaria Balletta, Tina Buda, Antonio La Rosa, Gianluca Bramanti, Alessia Bramanti, Placido |
author_sort | Calabrò, Rocco Salvatore |
collection | PubMed |
description | BACKGROUND: Many studies have demonstrated the usefulness of repetitive task practice by using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of lower limb paresis. Virtual reality (VR) has proved to be a valuable tool to improve neurorehabilitation training. The aim of our pilot randomized clinical trial was to understand the neurophysiological basis of motor function recovery induced by the association between RAGT (by using Lokomat device) and VR (an animated avatar in a 2D VR) by studying electroencephalographic (EEG) oscillations. METHODS: Twenty-four patients suffering from a first unilateral ischemic stroke in the chronic phase were randomized into two groups. One group performed 40 sessions of Lokomat with VR (RAGT + VR), whereas the other group underwent Lokomat without VR (RAGT-VR). The outcomes (clinical, kinematic, and EEG) were measured before and after the robotic intervention. RESULTS: As compared to the RAGT-VR group, all the patients of the RAGT + VR group improved in the Rivermead Mobility Index and Tinetti Performance Oriented Mobility Assessment. Moreover, they showed stronger event-related spectral perturbations in the high-γ and β bands and larger fronto-central cortical activations in the affected hemisphere. CONCLUSIONS: The robotic-based rehabilitation combined with VR in patients with chronic hemiparesis induced an improvement in gait and balance. EEG data suggest that the use of VR may entrain several brain areas (probably encompassing the mirror neuron system) involved in motor planning and learning, thus leading to an enhanced motor performance. TRIAL REGISTRATION: Retrospectively registered in Clinical Trials on 21-11-2016, n.NCT02971371. |
format | Online Article Text |
id | pubmed-5463350 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-54633502017-06-08 The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial Calabrò, Rocco Salvatore Naro, Antonino Russo, Margherita Leo, Antonino De Luca, Rosaria Balletta, Tina Buda, Antonio La Rosa, Gianluca Bramanti, Alessia Bramanti, Placido J Neuroeng Rehabil Research BACKGROUND: Many studies have demonstrated the usefulness of repetitive task practice by using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of lower limb paresis. Virtual reality (VR) has proved to be a valuable tool to improve neurorehabilitation training. The aim of our pilot randomized clinical trial was to understand the neurophysiological basis of motor function recovery induced by the association between RAGT (by using Lokomat device) and VR (an animated avatar in a 2D VR) by studying electroencephalographic (EEG) oscillations. METHODS: Twenty-four patients suffering from a first unilateral ischemic stroke in the chronic phase were randomized into two groups. One group performed 40 sessions of Lokomat with VR (RAGT + VR), whereas the other group underwent Lokomat without VR (RAGT-VR). The outcomes (clinical, kinematic, and EEG) were measured before and after the robotic intervention. RESULTS: As compared to the RAGT-VR group, all the patients of the RAGT + VR group improved in the Rivermead Mobility Index and Tinetti Performance Oriented Mobility Assessment. Moreover, they showed stronger event-related spectral perturbations in the high-γ and β bands and larger fronto-central cortical activations in the affected hemisphere. CONCLUSIONS: The robotic-based rehabilitation combined with VR in patients with chronic hemiparesis induced an improvement in gait and balance. EEG data suggest that the use of VR may entrain several brain areas (probably encompassing the mirror neuron system) involved in motor planning and learning, thus leading to an enhanced motor performance. TRIAL REGISTRATION: Retrospectively registered in Clinical Trials on 21-11-2016, n.NCT02971371. BioMed Central 2017-06-07 /pmc/articles/PMC5463350/ /pubmed/28592282 http://dx.doi.org/10.1186/s12984-017-0268-4 Text en © The Author(s). 2017 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Calabrò, Rocco Salvatore Naro, Antonino Russo, Margherita Leo, Antonino De Luca, Rosaria Balletta, Tina Buda, Antonio La Rosa, Gianluca Bramanti, Alessia Bramanti, Placido The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial |
title | The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial |
title_full | The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial |
title_fullStr | The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial |
title_full_unstemmed | The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial |
title_short | The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial |
title_sort | role of virtual reality in improving motor performance as revealed by eeg: a randomized clinical trial |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5463350/ https://www.ncbi.nlm.nih.gov/pubmed/28592282 http://dx.doi.org/10.1186/s12984-017-0268-4 |
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